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1.
This article considers the preventive flow interception problem (FIP) on a network. Given a directed network with known origin‐destination path flows, each generating a certain amount of risk, the preventive FIP consists of optimally locating m facilities on the network in order to maximize the total risk reduction. A greedy search heuristic as well as several variants of an ascent search heuristic and of a tabu search heuristic are presented for the FIP. Computational results indicate that the best versions of the latter heuristics consistently produce optimal or near optimal solutions on test problems. © 2000 John Wiley & Sons, Inc. Naval Research Logistics 47: 287–303, 2000 相似文献
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In this article, we study item shuffling (IS) problems arising in the logistics system of steel production. An IS problem here is to optimize shuffling operations needed in retrieving a sequence of steel items from a warehouse served by a crane. There are two types of such problems, plate shuffling problems (PSP) and coil shuffling problems (CSP), considering the item shapes. The PSP is modeled as a container storage location assignment problem. For CSP, a novel linear integer programming model is formulated considering the practical stacking and shuffling features. Several valid inequalities are constructed to accelerate the solving of the models. Some properties of optimal solutions of PSP and CSP are also derived. Because of the strong NP‐hardness of the problems, we consider some special cases of them and propose polynomial time algorithms to obtain optimal solutions for these cases. A greedy heuristic is proposed to solve the general problems and its worst‐case performances on both PSP and CSP are analyzed. A tabu search (TS) method with a tabu list of variable length is proposed to further improve the heuristic solutions. Without considering the crane traveling distance, we then construct a rolling variable horizon heuristic for the problems. Numerical experiments show that the proposed heuristic algorithms and the TS method are effective. © 2012 Wiley Periodicals, Inc. Naval Research Logistics, 2012 相似文献
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The importance of subset selection in multiple regression has been recognized for more than 40 years and, not surprisingly, a variety of exact and heuristic procedures have been proposed for choosing subsets of variables. In the case of polynomial regression, the subset selection problem is complicated by two issues: (1) the substantial growth in the number of candidate predictors, and (2) the desire to obtain hierarchically well‐formulated subsets that facilitate proper interpretation of the regression parameter estimates. The first of these issues creates the need for heuristic methods that can provide solutions in reasonable computation time; whereas the second requires innovative neighborhood search approaches that accommodate the hierarchical constraints. We developed tabu search and variable neighborhood search heuristics for subset selection in polynomial regression. These heuristics are applied to a classic data set from the literature and, subsequently, evaluated in a simulation study using synthetic data sets. © 2009 Wiley Periodicals, Inc. Naval Research Logistics, 2010 相似文献
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Resource-constrained project scheduling problems with cash flows (RCPSPCF) are complex, combinatorial optimization problems. Many heuristics have been reported in the literature that produce reasonable schedules in limited project environments. However, the lack of a heuristic that dominates under differing project conditions can lead to a suboptimal choice of an appropriate heuristic for scheduling any given project. This may result in poor schedules and monetary losses. This paper reports on the application of the tabu search metaheuristic procedure for the RCPSPCF. Strategies for neighborhood generation and candidate selection that exploit the special features of the problem are combined with a simple multiheuristic start procedure. Extensive experimentation, with multiple data sets and comparison with an upper bound, indicates a significant improvement, both in project Net Present Value (NPV) as well as the number of projects, where the metaheuristic outperforms the best known heuristics in the literature. More specifically, this procedure produces the best schedules in over 85% of the projects tested, in contrast to the best single-pass heuristics which have been shown to dominate in at most 20% of the same cases. This iterative, general purpose heuristic is able to adapt significantly better to the complex interactions of the many critical parameters of the RCPSPCF than single-pass heuristics that use more specific information about each project environment. © 1999 John Wiley & Sons, Inc. Naval Research Logistics 46: 912–927, 1999 相似文献
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Ryusuke Hohzaki 《海军后勤学研究》2009,56(3):264-278
Search theory originates from the military research efforts of WWII. Most researchers of that period modeled their search games in noncooperative games, where players are enemies or compete against each other. In this article, we deal with a cooperative search game, where multiple searchers behave cooperatively. First we describe several search problems and discuss the possibility of a coalition or cooperation among searchers. For the cooperative search game, we define a function named quasi‐characteristic function, which gives us a criterion similar to the so‐called characteristic function in the general coalition game with transferable utility. The search operation includes a kind of randomness with respect to whether the searchers can detect a target and get the value of the target. We also propose a methodology to divide the obtained target value among members of the coalition taking account of the randomness. As a concrete problem of the cooperative search game, we take the so‐called search allocation game, where searchers distribute their searching resources to detect a target in a cooperative way and the target moves in a search space to evade the searchers. Lastly, we discuss the core of the cooperative search allocation game. © 2009 Wiley Periodicals, Inc. Naval Research Logistics, 2009 相似文献
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In this paper we consider the discrete time/resource trade-off problem in project networks. Given a project network consisting of nodes (activities) and arcs (technological precedence relations), in which the duration of the activities is a discrete, nonincreasing function of the amount of a single renewable resource committed to it, the discrete time/resource trade-off problem minimizes the project makespan subject to precedence constraints and a single renewable resource constraint. For each activity, a work content is specified such that all execution modes (duration/resource requirement pairs) for performing the activity are allowed as long as the product of the duration and the resource requirement is at least as large as the specified work content. We present a tabu search procedure which is based on a decomposition of the problem into a mode assignment phase and a resource-constrained project scheduling phase with fixed mode assignments. Extensive computational experience, including a comparison with other local search methods, is reported. © 1998 John Wiley & Sons, Inc. Naval Research Logistics 45: 553–578, 1998 相似文献
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We consider a ship stowage planning problem where steel coils with known destination ports are to be loaded onto a ship. The coils are to be stowed on the ship in rows. Due to their heavy weight and cylindrical shape, coils can be stowed in at most two levels. Different from stowage problems in previous studies, in this problem there are no fixed positions on the ship for the coils due to their different sizes. At a destination port, if a coil to be unloaded is not at a top position, those blocking it need to be shuffled. In addition, the stability of ship has to be maintained after unloading at each destination port. The objective for the stowage planning problem is to minimize a combination of ship instability throughout the entire voyage, the shuffles needed for unloading at the destination ports, and the dispersion of coils to be unloaded at the same destination port. We formulate the problem as a novel mixed integer linear programming model. Several valid inequalities are derived to help reducing solution time. A tabu search (TS) algorithm is developed for the problem with the initial solution generated using a construction heuristic. To evaluate the proposed TS algorithm, numerical experiments are carried out on problem instances of three different scales by comparing it with a model‐based decomposition heuristic, the classic TS algorithm, the particle swarm optimization algorithm, and the manual method used in practice. The results show that for small problems, the proposed algorithm can generate optimal solutions. For medium and large practical problems, the proposed algorithm outperforms other methods. © 2015 Wiley Periodicals, Inc. Naval Research Logistics 62: 564–581, 2015 相似文献
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Ryusuke Hohzaki 《海军后勤学研究》2007,54(1):46-58
This paper deals with a two‐person zero‐sum game called a search allocation game, where a searcher and a target participate, taking account of false contacts. The searcher distributes his search effort in a search space in order to detect the target. On the other hand, the target moves to avoid the searcher. As a payoff of the game, we take the cumulative amount of search effort weighted by the target distribution, which can be derived as an approximation of the detection probability of the target. The searcher's strategy is a plan of distributing search effort and the target's is a movement represented by a path or transition probability across the search space. In the search, there are false contacts caused by environmental noises, signal processing noises, or real objects resembling true targets. If they happen, the searcher must take some time for their investigation, which interrupts the search for a while. There have been few researches dealing with search games with false contacts. In this paper, we formulate the game into a mathematical programming problem to obtain its equilibrium point. © 2006 Wiley Periodicals, Inc. Naval Research Logistics, 2007 相似文献
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探讨了无人飞行器(UAV)编队的任务分配问题。任务分配是UAV协同控制的基础,其解是任务区域内各任务的一个排列。求解UAV任务分配问题的有效方法是能在合理的计算时间内找到近似最优解的启发式算法。用对称群描述UAV任务分配的搜索空间,基于右乘运算构造搜索邻域。仿真结果验证了群论禁忌搜索算法的有效性。 相似文献
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Gilbert Laporte 《海军后勤学研究》2007,54(8):811-819
In the Vehicle Routing Problem (VRP), the aim is to design a set of m minimum cost vehicle routes through n customer locations, so that each route starts and ends at a common location and some side constraints are satisfied. Common applications arise in newspaper and food delivery, and in milk collection. This article summarizes the main known results for the classical VRP in which only vehicle capacity constraints are present. The article is structured around three main headings: exact algorithms, classical heuristics, and metaheuristics. © 2007 Wiley Periodicals, Inc. Naval Research Logistics, 2007 相似文献
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针对多平台协同搜索的最优搜索问题,以多无人机区域搜索任务为背景,将搜索论和随机规划引入到编队协同搜索中,建立了环境模型、无人机模型、传感器模型;为了解决目标丢失后的“应召”搜索问题,建立了目标的随机漫游模型;通过对搜索力最优分配问题的分析,认为其实质为一类线性规划问题,提出了一种基于递归原理的解算方法;最后,通过仿真计算,证明了该随机漫游模型的合理性,并验证了所提算法的有效性。 相似文献
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卫星任务规划与调度是空间资源管理的重要内容之一,其目的在于为卫星系统的任务计划编制提供科学合理的决策手段与依据。卫星任务调度问题的重要特点在于,调度任务存在可见时间窗口约束。只有在可见时间窗口内,调度任务才可能执行并完成。在进行合理假设的基础上,建立卫星任务调度问题的约束规划模型。对基本禁忌搜索算法进行改进,提出了模型求解的变邻域禁忌搜索算法。应用结果表明,约束规划模型的建立与求解是合理的。 相似文献
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装备器材供应网是装备器材供应保障工作的重要基石,其规划问题是我军装备器材保障过程的重要战略决策之一。针对节点、边和需求的不确定性,对不确定条件下由多个区域供应子网构成的装备器材供应网的规划问题展开研究。针对问题的特点,用区间分析理论对供应网规划中的不确定性因素进行度量和运算,得到不确定性规划模型,通过区间运算转化,将不确定性模型转化为确定性混合整数规划模型,并设计采用基于禁忌搜索算法的两阶段算法进行求解,分别得到了不同参数设置下的模型求解结果,并将所用算法与模糊规划和随机规划算法的求解结果进行了比较分析。实例分析结果表明所建立的模型和算法具有较强的实用性。 相似文献
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A. Garnaev 《海军后勤学研究》2007,54(1):109-114
This paper deals with a two searchers game and it investigates the problem of how the possibility of finding a hidden object simultaneously by players influences their behavior. Namely, we consider the following two‐sided allocation non‐zero‐sum game on an integer interval [1,n]. Two teams (Player 1 and 2) want to find an immobile object (say, a treasure) hidden at one of n points. Each point i ∈ [1,n] is characterized by a detection parameter λi (μi) for Player 1 (Player 2) such that pi(1 ? exp(?λixi)) (pi(1 ? exp(?μiyi))) is the probability that Player 1 (Player 2) discovers the hidden object with amount of search effort xi (yi) applied at point i where pi ∈ (0,1) is the probability that the object is hidden at point i. Player 1 (Player 2) undertakes the search by allocating the total amount of effort X(Y). The payoff for Player 1 (Player 2) is 1 if he detects the object but his opponent does not. If both players detect the object they can share it proportionally and even can pay some share to an umpire who takes care that the players do not cheat each other, namely Player 1 gets q1 and Player 2 gets q2 where q1 + q2 ≤ 1. The Nash equilibrium of this game is found and numerical examples are given. © 2006 Wiley Periodicals, Inc. Naval Research Logistics, 2007 相似文献
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根据区域目标的侦察需求,研究了面向区域目标的多星调度问题。分析了调度问题中活动收益不确定特征,讨论了活动收益的上下界。针对收益不确定的特点,设计了影响力指标用于评估活动对调度方案的影响。基于活动影响力与执行时间设计了一种带局部诱导的禁忌搜索算法,采用分层次的、变评价函数机制引导求解过程趋向多目标优化,在优先提高覆盖率的同时兼顾减少资源消耗。最后,以算例验证了算法的有效性,并通过方案比较说明算法具有较好的寻优能力。 相似文献
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基于复杂网络的拓扑结构优化理论与禁忌搜索算法,结合指挥控制系统的特点,建立了优化最优指挥与控制系统网络结构(Command and Control Architecture Network,C2AN)模型,并以复杂网络的网络效率和网络成本分别描述C2AN中的信息传播效率及构建C2AN的资源消耗,建立优化的目标函数,通过禁忌搜索算法获得了最优的C2AN。最后通过仿真实例,分析了最优C2AN生成过程及其基本统计特征。 相似文献

