全文获取类型
收费全文 | 373篇 |
免费 | 1篇 |
专业分类
374篇 |
出版年
2021年 | 6篇 |
2019年 | 7篇 |
2018年 | 4篇 |
2017年 | 3篇 |
2016年 | 7篇 |
2015年 | 2篇 |
2014年 | 5篇 |
2013年 | 55篇 |
2012年 | 3篇 |
2009年 | 4篇 |
2007年 | 12篇 |
2005年 | 2篇 |
2004年 | 3篇 |
2003年 | 7篇 |
2002年 | 6篇 |
2001年 | 2篇 |
2000年 | 3篇 |
1999年 | 3篇 |
1998年 | 7篇 |
1997年 | 8篇 |
1996年 | 9篇 |
1995年 | 3篇 |
1994年 | 6篇 |
1993年 | 10篇 |
1992年 | 7篇 |
1991年 | 9篇 |
1990年 | 10篇 |
1989年 | 17篇 |
1988年 | 14篇 |
1987年 | 7篇 |
1986年 | 13篇 |
1985年 | 7篇 |
1984年 | 4篇 |
1983年 | 3篇 |
1982年 | 10篇 |
1981年 | 6篇 |
1980年 | 7篇 |
1979年 | 9篇 |
1978年 | 8篇 |
1977年 | 5篇 |
1976年 | 5篇 |
1975年 | 4篇 |
1974年 | 8篇 |
1973年 | 5篇 |
1972年 | 3篇 |
1971年 | 7篇 |
1970年 | 6篇 |
1969年 | 5篇 |
1967年 | 6篇 |
1948年 | 4篇 |
排序方式: 共有374条查询结果,搜索用时 15 毫秒
41.
42.
A pseudo-monotonic interval program is a problem of maximizing f(x) subject to x ε X = {x ε Rn | a < Ax < b, a, b ε Rm} where f is a pseudomonotonic function on X, the set defined by the linear interval constraints. In this paper, an algorithm to solve the above program is proposed. The algorithm is based on solving a finite number of linear interval programs whose solutions techniques are well known. These optimal solutions then yield an optimal solution of the proposed pseudo-monotonic interval program. 相似文献
43.
Adequate prediction of a response variable using a multiple linear regression model is shown in this article to be related to the presence of multicollinearities among the predictor variables. If strong multicollinearities are present in the data, this information can be used to determine when prediction is likely to be accurate. A region of prediction, R, is proposed as a guide for prediction purposes. This region is related to a prediction interval when the matrix of predictor variables is of full column rank, but it can also be used when the sample is undersized. The Gorman-Toman ten-variable data is used to illustrate the effectiveness of the region R. 相似文献
44.
We study via simulation an M/M/1 queueing system with the assumption that a customer's service time and the interarrival interval separating his arrival from that of his predecessor are correlated random variables having a bivariate exponential distribution. We show that positive correlation reduces the mean and variance of the total waiting time and that negative correlation has the opposite effect. By using spectral analysis and a nonparametric test applied to the sample power spectra associated with certain simulated waiting times we show the effect to be statistically significant. 相似文献
45.
R. D. Wollmer 《海军后勤学研究》1970,17(2):207-216
This paper presents an algorithm for determining where to place intercepting units in order to maximize the probability of preventing an opposing force from proceeding from one particular node in an undirected network to another. The usual gaming assumptions are invoked; namely, the strategy for placing the units is known to the opponent and he will choose a path through the network which, based on this knowledge, maximizes his probability of successful traverse. As given quantities, the model requires a list of the arcs and nodes of the network, the number of intercepting units available to stop the opposing force, and the probabilities for stopping the opposition at the arcs and nodes as functions of the number of intercepting units placed there. From these quantities, the algorithm calculates the probabilities for placing the unit at the arcs and nodes when one intercepting unit is available, and the expected numbers of units to place at the arcs and nodes when multiple intercepting units are available. 相似文献
46.
This paper presents a general solution for the M/M/r queue with instantaneous jockeying and r > 1 servers. The solution is obtained in matrices in closed form without recourse to the generating function arguments usually used. The solution requires the inversion of two (Zr?1) × (2r?1) matrices. The method proposed is extended to allow different queue selection preferences of arriving customers, balking of arrivals, jockeying preference rules, and queue dependent selection along with jockeying. To illustrate the results, a problem previously published is studied to show how known results are obtained from the proposed general solution. 相似文献
47.
The ordered matrix flow shop problem with no passing of jobs is considered. In an earlier paper, the authors have considered a special case of the problem and have proposed a simple and efficient algorithm that finds a sequence with minimum makespan for a special problem. This paper considers a more general case. This technique is shown to be considerably more efficient than are existing methods for the conventional flow shop problems. 相似文献
48.
This article details several procedures for using path control variates to improve the accuracy of simulation-based point and confidence-interval estimators of the mean completion time of a stochastic activity network (SAN). Because each path control variate is the duration of the corresponding directed path in the network from the source to the sink, the vector of selected path controls has both a known mean and a known covariance matrix. This information is incorporated into estimation procedures for both normal and nonnormal responses. To evaluate the performance of these procedures experimentally, we examine the bias, variance, and mean square error of the controlled point estimators as well as the average half-length and coverage probability of the corresponding confidence-interval estimators for a set of SANs in which the following characteristics are systematically varied: (a) the size of the network (number of nodes and arcs); (b) the topology of the network; (c) the percentage of activities with exponentially distributed durations; and (d) the relative dominance of the critical path. The experimental results show that although large improvements in accuracy can be achieved with some of these procedures, the confidence-interval estimators for normal responses may suffer serious loss of coverage probability in some applications. 相似文献
49.
50.
Cumulative search-evasion games (CSEGs) are two-person zero-sum search-evasion games where play proceeds throughout some specified period without interim feedback to either of the two players. Each player moves according to a preselected plan. If (Xt, Yt,) are the positions of the two players at time t, then the game's payoff is the sum over t from 1 to T of A(Xt, Yt, t). Additionally, all paths must be “connected.” That is, the finite set of positions available for a player in any time period depends on the position selected by that player in the previous time period. One player attempts to select a mixed strategy over the feasible T-time period paths to maximize the expected payoff. The other minimizes. Two solution procedures are given. One uses the Brown-Robinson method of fictitious play and the other linear programming. An example problem is solved using both procedures. 相似文献