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11.
A posynomial geometric programming problem formulated so that the number of objective function terms is equal to the number of primal variables will have a zero degree of difficulty when augmented by multiplying each constraint term by a slack variable and including a surrogate constraint composed of the product of the slack variables, each raised to an undetermined negative exponent or surrogate multiplier. It is assumed that the original problem is canonical. The exponents in the constraint on the product of the slack variables must be estimated so that the associated solution to the augmented problem, obtained immediately, also solves the original problem. An iterative search procedure for finding the required exponents, thus solving the original problem, is described. The search procedure has proven quite efficient, often requiring only two or three iterations per degree of difficulty of the original problem. At each iteration the well-known procedure for solving a geometric programming problem with a zero degree of difficulty is used and so computations are simple. The solution generated at each iteration is optimal for a problem which differs from the original problem only in the values of some of the constraint coefficients, so intermediate solutions provide useful information.  相似文献   
12.
A probabilistic model is developed that applies to military bombardment, advertising for a mass audience, and other kinds of situations in which striking a target means that less of it is left to strike. The model provides the basis for decision analysis based on marginal gain in such circumstances. Heterogneous resources are considered as well as composite targets. All expenditures are quantized. The model has been developed as part of a computer-based military expert system, to replace a large complex set of expert opinions. In that application it sharply improves efficiency, yet conforms to major tenets of tactical doctrine.  相似文献   
13.
Multiechelon repairable-item provisioning systems are considered under a time-varying environment. Such conditions could arise, for example, in a military context where a shift from peacetime operation to wartime operation takes place; or, in a civilian setting where a public transit system decides to increase its hours of operation or frequency of service. Exact Markovian models, incorporating a finite population of repairable components and limited repair capacity (nonample service), are treated, with transient solutions obtained using the randomization technique. The exact models are compared with the approximate Dyna-METRIC model which assumes an infinite population of components and ample repair capacity.  相似文献   
14.
A Student's t-test proposed by Ogawa is considered for the hypothesis Ho: σ=σo against the alternative hypothesis H1: σ ≠ σo, where σ is the scale parameter of the Extremevalue distribution of smallest values with known location parameter μ. The test is based on a few sample quantiles chosen from a large sample so as to give asymptotically maximum power to the test when the number of sample quantiles is fixed. A table which facilitates the computation of the test statistic is given. Several schemes for determining the ranks of the sample quantiles by the optimal spacings are compared and the effect of the bias of the estimate of σ on the test is investigated through a Monte Carlo study.  相似文献   
15.
The paper treats the output process of a service center that has a large number of independent exponential channels in parallel. Initially all channels are working and there is a fixed backlog of items awaiting service. The moments are derived and central limit theorems are developed. Problems of computation are discussed and suitable formulae are developed. The joint distribution of the output of the center with the center's total busy time and total idle time are derived. Normal approximations to these distributions are presented.  相似文献   
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This paper presents an algorithm for determining where to place intercepting units in order to maximize the probability of preventing an opposing force from proceeding from one particular node in an undirected network to another. The usual gaming assumptions are invoked; namely, the strategy for placing the units is known to the opponent and he will choose a path through the network which, based on this knowledge, maximizes his probability of successful traverse. As given quantities, the model requires a list of the arcs and nodes of the network, the number of intercepting units available to stop the opposing force, and the probabilities for stopping the opposition at the arcs and nodes as functions of the number of intercepting units placed there. From these quantities, the algorithm calculates the probabilities for placing the unit at the arcs and nodes when one intercepting unit is available, and the expected numbers of units to place at the arcs and nodes when multiple intercepting units are available.  相似文献   
18.
This paper presents a general solution for the M/M/r queue with instantaneous jockeying and r > 1 servers. The solution is obtained in matrices in closed form without recourse to the generating function arguments usually used. The solution requires the inversion of two (Zr?1) × (2r?1) matrices. The method proposed is extended to allow different queue selection preferences of arriving customers, balking of arrivals, jockeying preference rules, and queue dependent selection along with jockeying. To illustrate the results, a problem previously published is studied to show how known results are obtained from the proposed general solution.  相似文献   
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Mathematical models of tactical problems in Hntisubmarine Warfare (ASW) are developed. Specifically, a game of pursuit between a hunter-killer force. player 1, and a possible submarine, player 2 is considered. The game consists of a sequence of moves and terminates when player 2 is tcaught or evades player 1. When the players move they observe the actual tactical configuration of the forces (state) and each player choosa-s a tactical plan from a finite collection. This joint choice of tactical plans determines an immediate payoff and a transition probability distribution over the states. Hence an expected payoff function is defined, Formally this game is a Terminating Stochastic Game (TSG). Shapley demonstrated the existence of a value and optimal strategies (solution), An iterative technique to approximate the solution to within desired accuracy is proposed. Each iteration of the technique is obtained by solving a set of linear programs. To introduce more realism into the game several variations of the TSG are also considered. One variation is a finite TSG and linear programming techniques are employed to find the solution.  相似文献   
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