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91.
Boland, Proschan, and Tong [2] used the notion of criticality of nodes in a coherent system to study the optimal component arrangement of reliability structures. They also provided a sufficient minimal cut (path) based criterion for verifying the criticality ordering of two nodes. We develop a necessary and sufficient condition for two nodes to be comparable and provide specific examples illustrating our result's applicability. As a corollary, certain optimal arrangement properties of well-known systems are derived. © 1994 John Wiley & Sons, Inc.  相似文献   
92.
Component grouping problems, a type of set-partitioning problem, arise in a number of different manufacturing and material logistics application areas. For example, in circuit board assembly, robotic work cells can be used to insert components onto a number of different types of circuit boards. Each type of circuit board requires particular components, with some components appearing on more than one type. The problem is to decide which components should be assigned to each work cell in order to minimize the number of visits by circuit boards to work cells. We describe two new heuristics for this problem, based on so-called greedy random adaptive search procedures (GRASP). With GRASP, a local search technique is replicated many times with different starting points. The starting points are determined by a greedy procedure with a probabilistic aspect. The best result is then kept as the solution. Computational experiments on problems based on data from actual manufacturing processes indicate that these GRASP methods outperform, both in speed and in solution quality, an earlier, network-flow-based heuristic. We also describe techniques for generating lower bounds for the component grouping problem, based on the combinatorial structure of a problem instance. The lower bounds for our real-world test problems averaged within 7%-8% of the heuristic solutions. Similar results are obtained for larger, randomly generated problems. © 1994 John Wiley & Sons. Inc.  相似文献   
93.
Product support encompasses activities undertaken by durable goods producers to ensure their customers the continued use of the product. Examples of product support elements include after the sale activities such as providing repair services and warranty programs, as well as all the activities undertaken at the design and production stage to improve the reliability of products before they reach the market. The implications of incorporating customer costs while designing product support packages are the concern of this study. We study how the parameters of support package impact the costs incurred by customers and provide insights about selecting appropriate levels of product support. We show that the engineering orientation of maximizing the product's availability ignores market characteristics, and results in a mismatch between the corporation's support package and the customer's needs. The research is intended to be a step in understanding the interaction between design engineering parameters and customer's costs. © 1993 John Wiley & Sons, Inc.  相似文献   
94.
95.
Assessing the effects of changes in weapons systems or battle tactics is difficult because of the variations in battles and the resulting instability of measures of combat effectiveness. Even under the relatively stable conditions of designed combat exercises, traditional measures may fail to reflect important battle events and dynamics. This variation in results makes the design, conduct, and evaluation of combat experiments, combat simulations, and combat training exercises a challenging endeavor, indeed. We develop and examine a combat measure of effectiveness, based on Lanchester models, which we call the battle trace. The battle trace is a measure of ongoing battle results, measured as a function of time into the battle. We describe how such measures might contribute to assessing effects of changing certain battle parameters. We suggest applications of these ideas to developing combat simulations and to enhancing combat training exercises.  相似文献   
96.
This article analyzes the location-allocation problem for distribution from a single fixed origin via transshipment terminals to a continuous uniformly distributed demand. Distribution through terminals concentrates flows on the origin-to-terminal links and transportation economies of scale encourage the use of larger vehicles. Analytical expressions are derived for the optimal terminal locations, the optimal allocation of destinations to terminals, and the optimal transportation cost. Continuous analytic models assume either an allocation, by partitioning the service region into sectors, or terminal locations. This is unlikely to produce an optimal distribution system. The optimal cost is compared to the cost for suboptimal location-allocation combinations. Results indicate that the location decision is not too important if destinations are allocated optimally and that allocation to the nearest terminal may be poor, even with optimal locations. © 1992 John Wiley & Sons, Inc.  相似文献   
97.
This article considers the problem of equipment replacement in which the replacement decision at a particular time must take into account (i) the state of the existing machine in use, (ii) the available replacement alternatives at the time, (iii) the future advances in the relevant technologies with regard to the equipment under consideration, and (iv) costs of switching between different technologies. A methodology that attains minimal forecast horizons for the problem is developed. A numerical example illustrates the methodology.  相似文献   
98.
99.
We consider a one-machine scheduling problem with earliness and tardiness penalties. All jobs are assigned a common due date and the objective is to minimize the total penalty due to job earliness and tardiness. We are interested in finding the optimal combination of the common due-date value and the job sequence. Despite the fact that this problem in general is very hard to solve, we prove that there exists at least a common property for all optimal solutions: The first job in an optimal sequence is one of the longest jobs. We also prove that this property holds for a general class of unimodal penalty functions.  相似文献   
100.
Cumulative search-evasion games (CSEGs) are two-person zero-sum search-evasion games where play proceeds throughout some specified period without interim feedback to either of the two players. Each player moves according to a preselected plan. If (Xt, Yt,) are the positions of the two players at time t, then the game's payoff is the sum over t from 1 to T of A(Xt, Yt, t). Additionally, all paths must be “connected.” That is, the finite set of positions available for a player in any time period depends on the position selected by that player in the previous time period. One player attempts to select a mixed strategy over the feasible T-time period paths to maximize the expected payoff. The other minimizes. Two solution procedures are given. One uses the Brown-Robinson method of fictitious play and the other linear programming. An example problem is solved using both procedures.  相似文献   
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