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821.
张先剑 《国防科技大学学报》2019,41(2):185-190
大规模作战具有高动态、非完全信息和不确定性,在分析归纳目前解决动态武器目标分配问题的一系列方法的基础上,尝试构建基于双方动态博弈的攻防对抗综合数学模型,并利用纳什均衡和帕累托最优算法进行分阶段求解。结果表明,该数学模型和博弈论方法结合能够有效解决武器目标动态分配问题。 相似文献
822.
We consider the shortest path interdiction problem involving two agents, a leader and a follower, playing a Stackelberg game. The leader seeks to maximize the follower's minimum costs by interdicting certain arcs, thus increasing the travel time of those arcs. The follower may improve the network after the interdiction by lowering the costs of some arcs, subject to a cardinality budget restriction on arc improvements. The leader and the follower are both aware of all problem data, with the exception that the leader is unaware of the follower's improvement budget. The effectiveness of an interdiction action is given by the length of a shortest path after arc costs are adjusted by both the interdiction and improvement. We propose a multiobjective optimization model for this problem, with each objective corresponding to a different possible improvement budget value. We provide mathematical optimization techniques to generate a complete set of strategies that are Pareto‐optimal. Additionally, for the special case of series‐parallel graphs, we provide a dynamic‐programming algorithm for generating all Pareto‐optimal solutions. 相似文献
823.
炮控伺服系统自抗扰控制器优化设计 总被引:1,自引:0,他引:1
针对自抗扰控制器参数难于整定的问题,给出了一种基于自适应变异粒子群优化算法的炮控伺服系统自抗扰控制器优化设计方法.该算法结构简单,具有良好的全局收敛性,充分发挥了自抗扰控制器的控制性能.通过对某炮控伺服系统的仿真研究,表明了该设计方法的有效性. 相似文献
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825.
In this research, we consider robust simulation optimization with stochastic constraints. In particular, we focus on the ranking and selection problem in which the computing time is sufficient to evaluate all the designs (solutions) under consideration. Given a fixed simulation budget, we aim at maximizing the probability of correct selection (PCS) for the best feasible design, where the objective and constraint measures are assessed by their worst‐case performances. To simplify the complexity of PCS, we develop an approximated probability measure and derive the asymptotic optimality condition (optimality condition as the simulation budget goes to infinity) of the resulting problem. A sequential selection procedure is then designed within the optimal computing budget allocation framework. The high efficiency of the proposed procedure is tested via a number of numerical examples. In addition, we provide some useful insights into the efficiency of a budget allocation procedure. 相似文献
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827.
针对某型激光半主动式末制导炮弹偏流问题,基于考虑末制导炮弹各个典型弹道飞行阶段的刚体弹道模型,通过仿真计算,分析该末制导炮弹偏流的基本特点;探讨偏流形成的原因,确定影响其大小的关键因素,并对计算偏流所需要的数值积分时间步长进行了探讨。有关结论对准确编拟末制导炮弹射表所需要的偏流有直接应用价值,对新型末制导炮弹的弹道设计有积极的指导意义。 相似文献
828.
针对船艇发动机虚拟维修场景构建过程中模型的高逼真度和实时交互之间的矛盾,提出了降低场景复杂度的初期建模优化技术,以及模型合成后的全景优化技术。通过在发动机虚拟维修训练系统中的综合应用,有效地简化了模型的多边形网格,降低了场景的复杂度,提高了场景的生成速度。 相似文献
829.
Warren B. Powell 《海军后勤学研究》2009,56(3):239-249
Approximate dynamic programming (ADP) is a broad umbrella for a modeling and algorithmic strategy for solving problems that are sometimes large and complex, and are usually (but not always) stochastic. It is most often presented as a method for overcoming the classic curse of dimensionality that is well‐known to plague the use of Bellman's equation. For many problems, there are actually up to three curses of dimensionality. But the richer message of approximate dynamic programming is learning what to learn, and how to learn it, to make better decisions over time. This article provides a brief review of approximate dynamic programming, without intending to be a complete tutorial. Instead, our goal is to provide a broader perspective of ADP and how it should be approached from the perspective of different problem classes. © 2009 Wiley Periodicals, Inc. Naval Research Logistics 2009 相似文献
830.