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Ryusuke Hohzaki 《海军后勤学研究》2009,56(3):264-278
Search theory originates from the military research efforts of WWII. Most researchers of that period modeled their search games in noncooperative games, where players are enemies or compete against each other. In this article, we deal with a cooperative search game, where multiple searchers behave cooperatively. First we describe several search problems and discuss the possibility of a coalition or cooperation among searchers. For the cooperative search game, we define a function named quasi‐characteristic function, which gives us a criterion similar to the so‐called characteristic function in the general coalition game with transferable utility. The search operation includes a kind of randomness with respect to whether the searchers can detect a target and get the value of the target. We also propose a methodology to divide the obtained target value among members of the coalition taking account of the randomness. As a concrete problem of the cooperative search game, we take the so‐called search allocation game, where searchers distribute their searching resources to detect a target in a cooperative way and the target moves in a search space to evade the searchers. Lastly, we discuss the core of the cooperative search allocation game. © 2009 Wiley Periodicals, Inc. Naval Research Logistics, 2009 相似文献
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本文介绍了一种优化的多变量函数产生器的设计思想,详尽论述了多变量函数快速插值算法、消除冗余断点搜索的思想以及搜索次数为1的断点搜索策略。实用表明,该产生器高效可行,比一般的多变量函数产生器减少计算量一半左右,有效地缩短了仿真问题的求解时间。 相似文献
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Miguel Lejeune;Johannes O. Royset;Wenbo Ma; 《海军后勤学研究》2024,71(4):532-552
In multi-agent search planning for a randomly moving and camouflaging target, we examine heterogeneous searchers that differ in terms of their endurance level, travel speed, and detection ability. This leads to a convex mixed-integer nonlinear program, which we reformulate using three linearization techniques. We develop preprocessing steps, outer approximations via lazy constraints, and bundle-based cutting plane methods to address large-scale instances. Further specializations emerge when the target moves according to a Markov chain. We carry out an extensive numerical study to show the computational efficiency of our methods and to derive insights regarding which approach should be favored for which type of problem instance. 相似文献
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针对BP神经网络(BPNN)的分类性能和遗传算法(GA)的参数寻优能力难以满足空中目标意图预测需求的问题,提出了一种基于麻雀搜索算法(SSA)优化支持向量机(SVM)的空中目标意图预测方法。利用SVM和SSA分别取代BPNN和GA,构建了SSA-SVM空中目标意图预测模型,并对模型的预测性能进行了仿真检验。结果表明,SSA-SVM比GA-SVM具有更快的收敛速度和更高的适应度值,比BPNN具有更高的预测准确性和更稳定的预测结果。因此,SSA-SVM可以准确、稳定地预测空中目标意图,能够满足意图预测在准确性和稳定性上的需求,提升了预测性能。 相似文献
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发展语言智能处理技术是全球新军事科技研发的重要趋势.美军在几十年的发展过程中,不遗余力地推进新的语言智能技术的研发与应用.在人工智能宏观政策和举措的带动下,美国政府与军方在语言智能领域采取了较为清晰的战略路线:明确需求方向,注重长远规划;重视军民融合,调动地方研发活力;创新技术研发资金的管理模式,提高发展效率;推动技术... 相似文献
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《防务技术》2022,18(11):2097-2106
The target's threat prediction is an essential procedure for the situation analysis in an aerial defense system. However, the traditional threat prediction methods mostly ignore the effect of commander's emotion. They only predict a target's present threat from the target's features itself, which leads to their poor ability in a complex situation. To aerial targets, this paper proposes a method for its potential threat prediction considering commander emotion (PTP-CE) that uses the Bi-directional LSTM (BiLSTM) network and the backpropagation neural network (BP) optimized by the sparrow search algorithm (SSA). Furthermore, we use the BiLSTM to predict the target's future state from real-time series data, and then adopt the SSA-BP to combine the target's state with the commander's emotion to establish a threat prediction model. Therefore, the target's potential threat level can be obtained by this threat prediction model from the predicted future state and the recognized emotion. The experimental results show that the PTP-CE is efficient for aerial target's state prediction and threat prediction, regardless of commander's emotional effect. 相似文献