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1.
如何培养学生高阶思维能力是目前社会各界非常关注的问题。知识建构教学在促进"浅层学习"转向"深度学习"方面取得的研究,已经得到了国际学习科学领域的广泛认可,而对于如何促进学生高阶思维能力发展具体途径,还需要不断进行探索。研究以小学二年级科学课程为例,按照知识建构的课堂组织了教学设计过程。通过研究发现,知识建构的课堂通过培养学生发散思维能力、发现问题、解决问题的能力和综合能力,可以有效促进学生高阶思维能力的培养。  相似文献   
2.
We consider the problem of scheduling customer orders in a flow shop with the objective of minimizing the sum of tardiness, earliness (finished goods inventory holding), and intermediate (work‐in‐process) inventory holding costs. We formulate this problem as an integer program, and based on approximate solutions to two different, but closely related, Dantzig‐Wolfe reformulations, we develop heuristics to minimize the total cost. We exploit the duality between Dantzig‐Wolfe reformulation and Lagrangian relaxation to enhance our heuristics. This combined approach enables us to develop two different lower bounds on the optimal integer solution, together with intuitive approaches for obtaining near‐optimal feasible integer solutions. To the best of our knowledge, this is the first paper that applies column generation to a scheduling problem with different types of strongly ????‐hard pricing problems which are solved heuristically. The computational study demonstrates that our algorithms have a significant speed advantage over alternate methods, yield good lower bounds, and generate near‐optimal feasible integer solutions for problem instances with many machines and a realistically large number of jobs. © 2004 Wiley Periodicals, Inc. Naval Research Logistics, 2004.  相似文献   
3.
We consider the problem of scheduling a set of jobs on a single machine subject to random breakdowns. We focus on the preemptive‐repeat model, which addresses the situation where, if a machine breaks down during the processing of a job, the work done on the job prior to the breakdown is lost and the job will have to be started from the beginning again when the machine resumes its work. We allow that (i) the uptimes and downtimes of the machine follow general probability distributions, (ii) the breakdown process of the machine depends upon the job being processed, (iii) the processing times of the jobs are random variables following arbitrary distributions, and (iv) after a breakdown, the processing time of a job may either remain a same but unknown amount, or be resampled according to its probability distribution. We first derive the optimal policy for a class of problems under the criterion to maximize the expected discounted reward earned from completing all jobs. The result is then applied to further obtain the optimal policies for other due date‐related criteria. We also discuss a method to compute the moments and probability distributions of job completion times by using their Laplace transforms, which can convert a general stochastic scheduling problem to its deterministic equivalent. The weighted squared flowtime problem and the maintenance checkup and repair problem are analyzed as applications. © 2004 Wiley Periodicals, Inc. Naval Research Logistics, 2004  相似文献   
4.
针对计算机辅助指挥调度舰载机甲板作业的决策过程无法脱离人参与这一特点,引入基于逆向学习的强化学习方法,将指挥员或专家的演示作为学习对象,通过分析舰载机的甲板活动,建立舰载机甲板调度的马尔可夫决策模型(MDP)框架;经线性近似,采用逆向学习方法计算得到回报函数,从而能够通过强化学习方法得到智能优化策略,生成舰载机甲板调度方案。经仿真实验验证,本文所提方法能够较好地学习专家演示,结果符合调度方案优化需求,为形成辅助决策提供了基础。  相似文献   
5.
Consider a project during the life cycle of which there are cash payouts and in‐flows. To better meet his financial commitments, the project owner would like to meet all deadlines without running out of cash. We show that the cash availability objective is similar to the total weighted flowtime used to measure work‐in‐progress performance in the scheduling and inventory control literatures. In this article we provide several specialized solution methods for the problem of minimizing total weighted flowtime in an arbitrary acyclic project network, subject to activity release times and due dates, where the activity weights may be positive or negative and represent cash in‐ and out‐flows. We describe the structure of an optimal solution and provide several efficient algorithms and their complexity based on mincost and maxflow formulations. © 2006 Wiley Periodicals, Inc. Naval Research Logistics, 2006  相似文献   
6.
Logistics scheduling refers to the problems where the decisions of job scheduling and transportation are integrated in a single framework. In this paper, we discuss a logistics scheduling model where the raw material is delivered to the shop in batches. By making the batching and scheduling decisions simultaneously, the total inventory and batch setup cost can be reduced. We study different models on this issue, present complexity analysis and optimal algorithms, and conduct computational experiments. Some managerial insights are observed. © 2005 Wiley Periodicals, Inc. Naval Research Logistics, 2005.  相似文献   
7.
In this paper we propose some non‐greedy heuristics and develop an Augmented‐Neural‐Network (AugNN) formulation for solving the classical open‐shop scheduling problem (OSSP). AugNN is a neural network based meta‐heuristic approach that allows integration of domain‐specific knowledge. The OSSP is framed as a neural network with multiple layers of jobs and machines. Input, output and activation functions are designed to enforce the problem constraints and embed known heuristics to generate a good feasible solution fast. Suitable learning strategies are applied to obtain better neighborhood solutions iteratively. The new heuristics and the AugNN formulation are tested on several benchmark problem instances in the literature and on some new problem instances generated in this study. The results are very competitive with other meta‐heuristic approaches, both in terms of solution quality and computational times. © 2005 Wiley Periodicals, Inc. Naval Research Logistics, 2005.  相似文献   
8.
We study sequencing situations with a fixed initial order and linear cost functions. Cost savings can be obtained by rearranging jobs. Next to finding an optimal order, an additional issue is formed by the division of these savings. Cooperative game theory studies this issue. A common assumption states that cooperation between players is restricted to groups that are connected according to the initial order. The value of disconnected groups is defined additively over their connected components. In this paper we allow players in disconnected coalitions to switch places as long as they do not hurt the players not in the coalition under consideration. The resulting games are called relaxed sequencing games. Although they have been studied before, no general results on stable profit divisions have been derived so far. In this paper we prove that relaxed sequencing games have a nonempty core, i.e., they all have stable profit divisions. © 2006 Wiley Periodicals, Inc. Naval Research Logistics, 2006  相似文献   
9.
基于概念模型的仿真模型调度决策法   总被引:1,自引:0,他引:1  
仿真模型调度决策是实现仿真结果合理、可信、可用的重要环节。界定了模型调度决策问题域,引入了模型调度序列表示决策结果,提出了基于UML(unified modeling language)概念模型的模型调度决策法,分析了防空作战仿真模型调度决策示例,为解决舰艇作战仿真模型的调度决策提供可行办法,对复杂军事问题仿真模型调度决策具有一定的理论意义。  相似文献   
10.
在信号流图的基础上,提出多回路分析的方法,并用于研究反区时速度矢量不稳定及其稳定控制的机理。建立了纵向动力学的信号流图,并证明了一个回路的收敛性定理。在此基础上,通过理论分析得出了速度矢量不稳定在不同层面上的原因,也得出了速度和轨迹的发散度表达式等,并表明阻力-速度曲线、轨迹角-速度曲线、极曲线、阻力系数曲线等存在相互对应的反区和正区,并且阻力-速度曲线和轨迹角-速度曲线在斜率上成比例。研究得出进场动力补偿系统下速度矢量的稳定临界条件、收敛度、稳定机理等,理论分析和仿真比较了速度恒定进场动力补偿系统和迎角恒定进场动力补偿系统在控制性能上的差异。  相似文献   
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