Abstract: | Frequently in warfare, a force is required to attack a perishable enemy target system - a target system where the targets are detected seemingly at random, and if not immediately attacked, will shortly escape from detection. A conflicting situation arises when an attack element detects a target of relatively low value and has to decide whether to expend his resources on that particular target or to wait for a more lucrative one, hoping one will be found. This paper provides a decision rule giving the least valued target that should be attacked as well as the resources that should be expended as a function of the attack element's remaining mission time. |