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Information security: Designing a stochastic‐network for throughput and reliability
Authors:Jeffrey Schavland  Yupo Chan  Richard A Raines
Institution:1. Unit 5270 Box 130 DPO AE 09731‐0130, Arlington, Virginia;2. Department of Systems Engineering, University of Arkansas at Little Rock, Little Rock, Arkansas 72204;3. Department of Electrical & Computer Engineering, Air Force Institute of Technology, Wright‐Patterson AFB, Ohio 45433‐7765
Abstract:Todas information and communication network requires a design that is secure to tampering. Traditional performance measures of reliability and throughput must be supplemented with measures of security. Recognition of an adversary who can inflict damage leads toward a game‐theoretic model. Through such a formulation, guidelines for network designs and improvements are derived. We opt for a design that is most robust to withstand both natural degradation and adversarial attacks. Extensive computational experience with such a model suggests that a Nash‐equilibrium design exists that can withstand the worst possible damage. Most important, the equilibrium is value‐free in that it is stable irrespective of the unit costs associated with reliability vs. capacity improvement and how one wishes to trade between throughput and reliability. This finding helps to pinpoint the most critical components in network design. From a policy standpoint, the model also allows the monetary value of information‐security to be imputed. © 2009 Wiley Periodicals, Inc. Naval Research Logistics, 2009
Keywords:network security  game theory  mulicriteria decision‐making  stochastic network
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