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基于GPU的动态地形过程纹理映射方法
引用本文:张豫南,王冬,林成地,郭文涛.基于GPU的动态地形过程纹理映射方法[J].装甲兵工程学院学报,2010,24(3).
作者姓名:张豫南  王冬  林成地  郭文涛
作者单位:装甲兵工程学院控制工程系,北京,100072
摘    要:针对基于GPU的动态地形可视化算法中地形形变处的纹理映射问题,提出了在片元着色器里对多种纹理样本进行采样,以动态地形模型本身特点为纹理生成条件,以地形深度偏移图作为动态地形纹理分布alphamap图的动态地形过程纹理生成和映射方法。通过典型的弹坑和车辙纹理映射实验,验证了该方法的正确性和有效性。

关 键 词:纹理映射  过程纹理生成  动态地形  图形处理单元

Method of Dynamic Terrain Procedural Texture Mapping Based on GPU
ZHANG Yu-nan,WANG Dong,LIN Cheng-di,GUO Wen-tao.Method of Dynamic Terrain Procedural Texture Mapping Based on GPU[J].Journal of Armored Force Engineering Institute,2010,24(3).
Authors:ZHANG Yu-nan  WANG Dong  LIN Cheng-di  GUO Wen-tao
Institution:ZHANG Yu-nan; WANG Dong; LIN Cheng-di; GUO Wen-tao(Department of Control Engineering; Academy of Armored Force Engineering; Beijing 100072; China);
Abstract:Aiming at the texture mapping in dynamic terrain visualization method based on GPU,a new dynamic terrain procedural texturing method based on GPU is proposed.The algorithm takes multiple sample textures in the fragment shader,and then use functions as constrained condition and terrain depth offset map as alphamap.At last,the crater and ruts texturing experiments prove that the method is corrective and valid.
Keywords:texture mapping  procedural texture generation  dynamic terrain  GPU
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