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1.
The large body of work on stochastic duels represents an attempt to model combat situations, or parts of it, by means of formal probability models. Most, but not all, of the existing stochastic duel models, however, relate to static posture and fail to capture dynamic aspects as well as tactical considerations that may be present. In this article we propose a simple model of a two-on-one duel in which dynamic and tactical aspects are considered. The model represents a combat situation that is typical of a battle in which a maneuvering force attacks a smaller defending unit that is static.  相似文献   

2.
Two forces engage in a duel, with each force initially consisting of several heterogeneous units. Each unit can be assigned to fire at any opposing unit, but the kill rate depends on the assignment. As the duel proceeds, each force—knowing which units are still alive in real time—decides dynamically how to assign its fire, in order to maximize the probability of wiping out the opposing force before getting wiped out. It has been shown in the literature that an optimal pure strategy exists for this two‐person zero‐sum game, but computing the optimal strategy remained cumbersome because of the game's huge payoff matrix. This article gives an iterative algorithm to compute the optimal strategy without having to enumerate the entire payoff matrix, and offers some insights into the special case, where one force has only one unit. © 2013 Wiley Periodicals, Inc. Naval Research Logistics 61: 56–65, 2014  相似文献   

3.
The general many-on-one stochastic duel conditioned on the order in which targets are attacked is investigated, and the state probabilities are derived for the first time. The results are illustrated by an example of a three-on-one stochastic duel with negative exponential interfiring times. Some aspects of the tradeoff between individual firepower and the nominal size of a force are investigated.  相似文献   

4.
射击策略的选择在随机格斗中是一重要战术问题,当一方武器面临多个武器目标时,如何确定射击目标顺序的研究,显然是具有实际意义的。依据发射间隔服从负指数分布的多对一随机格斗中最优策略应满足的条件,推出求解此类多对一格斗最优策略的方法。进而研究了射击间隔服从此类分布的多对二随机格斗中处于劣势一方的射击策略选择问题,得出寻求最优射击策略的一般方法。  相似文献   

5.
基于模糊多目标决策的舰艇导弹优化配置   总被引:1,自引:1,他引:0  
运用模糊理论和多目标优化理论探索舰艇编队所携带导弹的合理配置。采用灰色系统理论的关联度分析方法,得出各型导弹对理想导弹的关联度,构建进攻能力和防御能力的隶属度函数;通过多目标优化模型的求解,实现各型号导弹的最优配置。使用该优化算法,当舰艇编队面对不同的攻防任务时,能有效地辅助军事指挥员做出最优决策。  相似文献   

6.
研究搜索型多对二随机格斗战斗模型。假设格斗开始时A方有m件武器,B方有2件武器,B方处于隐蔽状态,格斗开始后B方可以直接对A方进行射击,A方需先搜索到B方后才能进行射击。双方各为同类武器,都是集火射击,所有开火都是独立的,每件武器开火射击直到毁伤对方才重新射击下一个目标。对搜索时间和毁伤间隔时间都服从一般分布的随机格斗模型,通过分析各状态的特征,利用状态概率分析方法和向后递归时间方法建立状态方程,求出了格斗处在各个状态的概率,并得到双方的获胜概率计算公式。  相似文献   

7.
Stochastic combat models are more realistic than either deterministic or exponential models. Stochastic combat models have been solved analytically only for small combat sizes. It is very difficult, if not impossible, to extend previous solution techniques to larger-scale combat. This research provides the solution for many-on-many heterogeneous stochastic combat with any break points. Furthermore, every stage in stochastic combat is clearly defined and associated aiming and killing probabilities are calculated. © 1996 John Wiley & Sons, Inc.  相似文献   

8.
The one-on-one stochastic duel is extended to the general two-on-one duel for the first time. The state equations, win probabilities, mean value, and variance functions are derived. The case where one side has Erlang (2) firing times and the other is negative exponential is compared with the corresponding “Stochastic Lanchester” and Lanchester models to demonstrate their nonequivalence.  相似文献   

9.
We address the problem of optimal decision‐making in conflicts based on Lanchester square law attrition model where a defending force needs to be partitioned optimally, and allocated to two different attacking forces of differing strengths and capabilities. We consider a resource allocation scheme called the Time Zero Allocation with Redistribution (TZAR) strategy, where allocation is followed by redistribution of defending forces, on the occurrence of certain decisive events. Unlike previous work on Lanchester attrition model based tactical decision‐making, which propose time sequential tactics through an optimal control approach, the present article focuses on obtaining simpler resource allocation tactics based on a static optimization framework, and demonstrates that the results obtained are similar to those obtained by the more complex dynamic optimal control solution. Complete solution for this strategy is obtained for optimal partitioning of resources of the defending forces. © 2008 Wiley Periodicals, Inc. Naval Research Logistics, 2008  相似文献   

10.
We undertake inference for a stochastic form of the Lanchester combat model. In particular, given battle data, we assess the type of battle that occurred and whether or not it makes any difference to the number of casualties if an army is attacking or defending. Our approach is Bayesian and we use modern computational techniques to fit the model. We illustrate our method using data from the Ardennes campaign. We compare our results with previous analyses of these data by Bracken and Fricker. Our conclusions are somewhat different to those of Bracken. Where he suggests that a linear law is appropriate, we show that the logarithmic or linear‐logarithmic laws fit better. We note however that the basic Lanchester modeling assumptions do not hold for the Ardennes data. Using Fricker's modified data, we show that although his “super‐logarithmic” law fits best, the linear, linear‐logarithmic, and logarithmic laws cannot be ruled out. We suggest that Bayesian methods can be used to make inference for battles in progress. We point out a number of advantages: Prior information from experts or previous battles can be incorporated; predictions of future casualties are easily made; more complex models can be analysed using stochastic simulation techniques. © 2000 John Wiley & Sons, Inc. Naval Research Logistics 47: 541–558, 2000  相似文献   

11.
This paper considers the problem of defending a set of point targets of differing values. The defense is proportional in that it forces the offense to pay a price, in terms of reentry vehicles expended, that is proportional to the value of the target. The objective of the defense is to balance its resources so that no matter what attack is launched, the offense will have to pay a price greater than or equal to some fixed value for every unit of damage inflicted. The analysis determines which targets should be defended and determines the optimal firing doctrine for interceptors at defended targets. A numerical example is included showing the relationship between the total target damage and the size of the interceptor force for different values of p, the interceptor single shot kill probability. Some generalizations are discussed.  相似文献   

12.
In this paper, Markovian models of three‐on‐one stochastic firefights between ground‐based weapon systems are developed. These models address a common scenario of interest to the military, but one which has been much neglected in analytic combat models, that of combat between a hidden defender and an exposed attacking force. Each combatant must detect an opponent before commencing their firing cycle, a task which is considerably more difficult for the attacker. In the models developed here, the defender detects the exposed attacking group after an exponentially distributed time interval, while each attacker has a fixed probability of detecting the defender via the flash signature produced after each shot fired by him. The utility of the approach is demonstrated by investigating what impact the introduction of a coordinated gun‐laying system for the attacking force might have, a system made possible by battlefield digitization. The method used here allows models to be developed incrementally. This and other advantages of the Markovian approach are discussed. © 2002 Wiley Periodicals, Inc. Naval Research Logistics 49: 627–646, 2002; Published online in Wiley InterScience (www.interscience.wiley.com). DOI 10.1002/nav.10041  相似文献   

13.
The fundamental stochastic duel considers two opponents who fire at each other at either random continuous or fixed-time intervals with a constant hit probability on each round fired. Each starts with an unloaded weapon, unlimited ammunition, and unlimited time. The first to hit wins. In this article we extend the theory to the case where hit probabilities are functions of the time since the duel began. First, the marksman firing at a passive target is considered and the characteristic function of the time to a hit is developed. Then, the probability of a given side winning the duel is derived. General solutions for a wide class of hit probability functions are derived. Specific examples of both the marksman and the duel problem are given.  相似文献   

14.
The reliability of weapons in combat has been treated by Bhashyam in the context of a stochastic duel characterized by fixed ammunition supplies. negative exponentially distributed firing times and weapon lifetimes, and a fixed number of spare weapons for each duelist. The present paper takes a different approach by starting with the fundamental duel of Ancker and Williams, characterized by unlimited ammunition and by ordinary renewal firing times, and adding to it weapon lifetimes which can be functions of time or of round position in the firing sequence. Probabilities of winning and tieing are derived and it is shown that under certain conditions the weapon lifetimes are equivalent to random time and ammunition limits.  相似文献   

15.
This paper examines the effect of limitation, regarding weapons that are likely to fail during the period of deployment, on the final outcome in a stochastic duel model. Inter-firing times as well as inter-failure times have been assumed to be exponentially distributed.  相似文献   

16.
网络技术不断发展,传输和处理的信息越来越多,试图获取或破坏网络信息的人也越来越多,给网络信息增加了许多安全隐患,校园网更是成了攻击网络和保卫网络的红蓝对抗演练战场,人为的网络入侵和攻击行为使得网络安全面临新的挑战,如何保证校园网安全,成为高校的一项很重要的任务。  相似文献   

17.
警卫战斗是一种特殊的战斗,既具有一般战斗激烈的暴力对抗特征,也具有鲜明的自身特色。界定了警卫战斗的概念,探讨了警卫战斗的一般本质和“保卫安全,避免侵害”的特殊本质。  相似文献   

18.
The effect of round dependent hit probabilities in the fundamental stochastic duel are examined. The general solution and several specific examples are derived where one side's hit probabilities are improved from round to round. For these specific cases the advantages of round to round improvement are explicitly displayed.  相似文献   

19.
The stochastic duel is extended to include the possibility of a near-miss on each round fired, which causes the opponent to displace. During displacement, the displacing contestant cannot return the fire but is still a target for his opponent. An alternative interpretation of this model is to consider the displacement time as the time a contestant's fire is suppressed by his opponent's fire and that he does not move, but merely ceases fire temporarily. All times are exponentially distributed.  相似文献   

20.
A model, for assessing the effectiveness of alternative force structures in an uncertain future conflict, is presented and exemplified. The methodology is appropriate to forces (e.g., the attack submarine force) where alternative unit types may be employed, albeit at differing effectiveness, in the same set of missions. Procurement trade-offs, and in particular the desirability of special purpose units in place of some (presumably more expensive) general purpose units, can be addressed by this model. Example calculations indicate an increase in the effectiveness of a force composed of general purpose units, relative to various mixed forces, with increase in the uncertainty regarding future conflicts.  相似文献   

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