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1.
最优搜索力的确定及增量搜索计划   总被引:1,自引:0,他引:1  
当静止目标位置服从圆正态分布时,提出了在一定的期望搜索效果前提下确定需参加搜索的最优搜索兵力的求算方法,导出了在首轮搜索未果时追加搜索力进行后续搜索的最优增量搜索计划,并且证明了最优总量搜索(即一次性搜索)与最优增量搜索效率相等的重要结论。  相似文献   

2.
离散搜索力的最优配置模型及增量搜索计划   总被引:4,自引:0,他引:4  
目前,离散搜索正越来越普遍地应用于各种搜索实践。为了优化搜索过程,提高离散搜索的效率,应用最优搜索理论,导出了待搜目标服从均匀分布、正态分布时离散搜索力的最优配置模型、目标的踪迹预测方法和最优增量搜索计划的求法,并通过实例作了演示,上述结论和方法为离散搜索力如何实施最优搜索提供了一定的理论依据。  相似文献   

3.
舰载无人机光电载荷对海搜索方式与搜索宽度   总被引:2,自引:1,他引:1  
搜索方式与搜索宽度是舰载无人机对海搜索效率与搜索力配置研究的基础。基于舰载无人机及其光电载荷的性能特点,提出了舰载无人机对海搜索的七种基本搜索方式,并从不同的角度对舰载无人机对海搜索方式进行了分类,给出了搜索方式的选择方法;建立了舰载无人机光电载荷搜索宽度计算模型,为舰载无人机系统采用不同的搜索方式进行搜索时计算其搜索效率和搜索力的配置提供了决策依据。  相似文献   

4.
研究了距离选通水下成像系统中基于等步长的目标搜索方法,给出了基于等步长目标搜索方法的搜索策略和目标存在的判别准则,对等步长目标搜索方法中不同步长对目标搜索结果的影响进行了仿真分析和实验,结果表明了所提出的判别函数和判别准则的正确性和步长对目标搜索结果的影响分析的正确性。  相似文献   

5.
针对潜射重型鱼雷在技术性能上的大幅提高和智能化作战的需要,在提出并分析鱼雷机动搜索概念和机动搜索时机的基础上,研究了远程重型鱼雷实现机动搜索在弥补发射平台目标定位误差、鱼雷发射后目标的有意机动和适应点对域攻击战法转变等作战环节中的必要性,构建了重型鱼雷机动搜索弹道的技术框架.  相似文献   

6.
以潜艇离散搜索战术为背景,对离散搜索的定义及优缺点进行了阐述,建立了离散搜索发现概率模型,模型中对单位周期的发现目标期望数和发现概率进行了计算,并对隐蔽与非隐蔽两种离散搜索样式的搜索效果进行了模拟仿真,但计算中没有考虑水声环境的影响和敌方潜艇实施反搜索的情况,最后,结合仿真结果,针对潜艇实际运用确定了高低速航行时间,提出了实施此战术时的几点建议,以期为部队合理使用离散搜索战术提供决策依据。  相似文献   

7.
随机搜索与最优搜索   总被引:4,自引:0,他引:4  
本文提出了由最优搜索向局部最优随机搜索转化的一种设想 ,对转化过程的实现、搜索力的确定、各种情况下搜索发现目标的概率等进行了论证和比较 ,并对由此而涉及的增量搜索问题也作了相应的研究。  相似文献   

8.
搜索路径给定时的最优搜索方案问题,也可以理解为是关于搜索者和目标的二人对策问题,主要讨论了当搜索路径给定时的单个搜索者和单个目标的搜索对策问题。首先根据问题的特点,利用动态规划和迭代的方法,确定关于目标逃逸路径混合策略的最优分区,证明该分区是多面体凸集;针对目标不同逃逸路径的分区,求出搜索者的最大期望收益,再将问题转化为二人有限零和对策,计算出搜索者的支付矩阵,确定最优搜索策略。最后结合海军护航行动,对我舰载直升机搜索小型海盗船进行分析和计算,说明搜索路径给定时的最优搜索对策对于双方的资源分配和提高搜索效率具有一定的应用价值。  相似文献   

9.
舰载直升机相对于常规潜艇而言,具有较大的速度优势,据此,提出了一种近似逆螺旋曲线的搜索样式,并把它定义为封锁搜索.以单机封锁搜索为例,介绍了封锁搜索的过程、特点,推导出搜索条件、搜索路线、搜索转移时机的公式,把封锁搜索与随机搜索进行了比较,最后讨论了直升机编队实施封锁搜索的可行性.封锁搜索的模式丰富了应召搜索的理论.  相似文献   

10.
舰载直升机有限预警搜索模型   总被引:1,自引:0,他引:1  
本文针对我海军装备的现实 ,提出了舰载直升机有限预警搜索的战术概念。同时分析了直升机在进行有限预警搜索时所必需遵循的原则 ,搜索的目的以及搜索时受到的限制因素 ,在此基础上建立了舰载直升机有限预警搜索的多目标决策模型。并运用该模型分析舰载直升机有限预警搜索战术的相关参数。  相似文献   

11.
Visual search is an important aspect of human tasks in industrial and military applications. Physically, a visual search process consists of a sequence of eye fixations. It has been hypothesized, based on search patterns found in early studies, that it is possible for fixations to follow both random and systematic patterns. Some early research works have been done in visual search. Analysis of human visual search involves examining experimental data and fitting the search time distribution. Some investigations have found that search times are described well by exponential distribution. This article discusses a visual search performance model based on derived search time distributions. The investigation of such a model is helpful in computing the probability of detecting a target, given a specified duration of search.  相似文献   

12.
13.
This article deals with a search problem for a moving target with a rather simple type of motion called factorable conditionally deterministic. A search plan is characterized by (ϕ, T), the elements of which specify how to search and when to stop the search, respectively. The problem is to find the optimal search plan which minimizes the expected risk (the expected search cost minus the expected reward). We obtain conditions for the optimal search plan, and applying the theorems, we derive the optimal search plan in a closed form for the case in which the target moves straight from a fixed point selecting his course and speed randomly.  相似文献   

14.
准最优增量搜索效率分析   总被引:1,自引:0,他引:1  
在对极限搜索圆进行特殊分割的条件下,导出准最优增量搜索和准最优总量搜索发现目标概率的计算公式,并通过对搜索力变化时两种发现概率的比较,得出了准最优增量搜索优于准最优总量搜索的重要结论.  相似文献   

15.
往返搜索是一种最常见的搜索样式,其搜索效能与搜索宽度、发现距离、搜索速度、突破速度等因素密切相关。在建立往返搜索行动模型的基础上,通过仿真实验得到耕耘数据,进而通过数据分析和处理得到往返搜索发现概率的经验公式。应用经验公式并结合声纳探测模型,对多搜索艇分段封锁搜索案例进行了优化研究。  相似文献   

16.
This article defines and develops a simulation optimization system based upon response surface classification and the integration of multiple search strategies. Response surfaces are classified according to characteristics that indicate which search technique will be most successful. Typical surface characteristics include statistical measures and topological features, while search techniques encompass response surface methodology, simulated annealing, random search, etc. The classify-then-search process flow and a knowledge-based architecture are developed and then demonstrated with a detailed computer example. The system is useful not only as an approach to optimizing simulations, but also as a means for integrating search techniques and thereby providing the user with the most promising path toward an optimal solution. © 1995 John Wiley & Sons, Inc.  相似文献   

17.
Search theory originates from the military research efforts of WWII. Most researchers of that period modeled their search games in noncooperative games, where players are enemies or compete against each other. In this article, we deal with a cooperative search game, where multiple searchers behave cooperatively. First we describe several search problems and discuss the possibility of a coalition or cooperation among searchers. For the cooperative search game, we define a function named quasi‐characteristic function, which gives us a criterion similar to the so‐called characteristic function in the general coalition game with transferable utility. The search operation includes a kind of randomness with respect to whether the searchers can detect a target and get the value of the target. We also propose a methodology to divide the obtained target value among members of the coalition taking account of the randomness. As a concrete problem of the cooperative search game, we take the so‐called search allocation game, where searchers distribute their searching resources to detect a target in a cooperative way and the target moves in a search space to evade the searchers. Lastly, we discuss the core of the cooperative search allocation game. © 2009 Wiley Periodicals, Inc. Naval Research Logistics, 2009  相似文献   

18.
传统的电子战接收系统的搜索方式主要针对参数完全未知的敌方信号,通过在频域、空域等各维度进行大范围的逐段重复搜索可在较长时间内获得较好的侦察效果,但不适合短时间内对特定目标群的搜索和验证。针对电子战接收机存在的盲目侦察接收、与作战目标结合不紧密等问题,提出了一种基于作战目标的侦察策略,能够智能引导超外差接收机进行搜索截获,有效提升了超外差接收机对重点目标的实时截获与准确识别能力。  相似文献   

19.
This paper deals with a two‐person zero‐sum game called a search allocation game, where a searcher and a target participate, taking account of false contacts. The searcher distributes his search effort in a search space in order to detect the target. On the other hand, the target moves to avoid the searcher. As a payoff of the game, we take the cumulative amount of search effort weighted by the target distribution, which can be derived as an approximation of the detection probability of the target. The searcher's strategy is a plan of distributing search effort and the target's is a movement represented by a path or transition probability across the search space. In the search, there are false contacts caused by environmental noises, signal processing noises, or real objects resembling true targets. If they happen, the searcher must take some time for their investigation, which interrupts the search for a while. There have been few researches dealing with search games with false contacts. In this paper, we formulate the game into a mathematical programming problem to obtain its equilibrium point. © 2006 Wiley Periodicals, Inc. Naval Research Logistics, 2007  相似文献   

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