共查询到20条相似文献,搜索用时 388 毫秒
1.
2.
美国陆军的“21世纪部队旅及旅以下作战指挥”(FBCB2)系统是一个数字化的作战指挥信息系统,主要用途是为旅和旅以下部队直到单个平台和单兵,提供运动中实时和近实时的指挥控制信息、态势感知信息;为指挥官、小分队和单兵显示敌我位置;收发作战命令和后勤数据;进行目标识别等。在伊拉克战争中,FBCB2首次投入实战,为作战部队提供了其他任何系统难以比拟的战场态势感知能力,对作战指挥起到了非常积极的作用。 相似文献
3.
4.
建立单兵综合装备作战效能评估指标体系,以步兵分队作战仿真系统为仿真环境,根据仿真结果数据统计处理得到基础指标值.利用多属性效用分析法,将基础指标聚合为子效能,采用层次分析法确定指标权重,进而将子效能加权聚合成单兵综合装备的综合作战效能.最后,将两类型号方案纳入摩托化步兵连山地进攻作战想定方案,根据仿真结果评估其作战效能. 相似文献
5.
6.
本文首先讨论了战场数字化条件下单兵数字化系统的概念和内涵,用Lanchester模型分析了单兵系统的作战效能,然后以此为基础研究了单兵系统的基本功能单元和实现其整体功能的组成结构。 相似文献
7.
8.
<正>在二战中,美军“巴祖卡”火箭筒在步兵攻坚作战中大放异彩后,单兵火箭筒这种便于携带的压制性武器得到迅速发展,被公认为最成功的单兵支援武器之一。步兵遂行两栖登陆作战时将面临在复杂陌生地域、缺少后勤补给的条件下进行进攻战斗,特别是无法及时有效地获得远程炮兵和装甲部队的火力支持时,单兵火箭筒就成了进攻部队可靠便捷的支援火力,以完成攻坚和反装甲任务。 相似文献
9.
从防空作战态势感知角度出发,通过对信息融合模型分析,提出基于闭环控制的多传感器信息融合模型,以达到信息融合的整体功能优化。首先介绍防空态势感知概念,并分析防空态势感知传感器资源管理问题,在此基础上研究传感器管理子系统的功能、构成及管理算法。 相似文献
10.
未来信息化战争更依赖于战场信息网络。单兵作为战场信息网络中的一个节点和终端,其作战任务和作战方式也有了很大不同,特别是作战功能将从以杀伤为主转向以侦察、引导攻击为主。可以说,单兵作为以数字化信息为基础、以计算机系统为支撑的战场信息网络的神经末梢,将发展成为一个信息化作战平台。 相似文献
11.
针对步兵分队侦察训练存在地形受限、战斗情境失真、训练条件构设难等问题,本文在系统分析军事需求的基础上,采用软、硬结合的虚拟仿真技术对步兵分队侦察模拟训练系统框架、体系结构、物理结构、内外接口和应用模式进行了详细分析设计,并对关键技术进行了剖析,该系统方案设计已应用于步兵分队侦察模拟训练系统建设,并投入到院校教学训练中。实践表明,系统通过逼真的视、听一体化实现了高度沉浸式的训练,以现实地形和敌情的高度仿真与灵活组合,满足了步兵分队侦察技能训练对多样化战场环境、实战化目标设置的特殊要求,大大提升了步兵分队地形侦察、敌情侦察及综合对抗训练效益。 相似文献
12.
以保证潜艇隐蔽性为前提,如何增强潜艇的战场态势感知能力是提升潜艇作战效能的关键。因此,以分析潜艇战场态势感知能力现状为基础,构建一种以无人平台作为战场单元,支持潜艇战场态势感知的连通性网络模型,并对其组成、功能及工作过程进行了详细设计;对战场单元的任务载荷和任务规划进行了详细阐述;最后从作战角度出发,展开连通性网络的作战应用研究。 相似文献
13.
14.
针对现有空战态势评估方法表现形式不够直观、模型简单的问题,提出一种将威力场与遗传神经网络相结合的态势评估方法,并将其应用于信息支援条件下的协同空战态势评估.分别从攻击能力、探测能力、电子干扰能力、生存能力、通信能力、告警能力、协同能力以及决策能力等方面构建威力势模型.利用遗传算法优化BP神经网络,并将其应用于编队作战能力评估.最后利用具体算例进行仿真验证,结果表明该方法是正确可行的.相比于传统态势评估方法,该方法在信息支援条件下的超视距协同空战态势评估中具有全面性、直观性、准确性等优势. 相似文献
15.
Counterinsurgency is often characterized by large numbers of small fire-fights interspersed with a few larger battles. Heavy firepower contributes to the outcome of the larger battles but the smaller contacts are often fought by infantry without heavy weapons support. Infantry combat performance in these fire-fights is therefore a key concern. It has been fashionable to discuss soldier combat performance in terms of ‘firers’, ‘non-firers’, and ‘posturers’, but we argue that other factors have a greater impact. We provide a detailed statistical analysis of a selection of combat factors, using combat data collected by the 1st Australian Task Force (1ATF) during the Vietnam War. An accepted measure of soldier lethality is the ‘shots per casualty’ ratio. Using this measure we are now able to describe the combat performance of the Australian infantry section in Vietnam in much greater detail than has hitherto been possible. 相似文献
16.
This paper examines the dependence of the structure of optimal time-sequential fire-support policies on the quantification of military objectives by considering four specific problems, each corresponding to a different quantification of objectives (i.e. criterion functional). We consider the optimal time-sequential allocation of supporting fires during the “approach to contact” of friendly infantry against enemy defensive positions. The combat dynamics are modelled by deterministic Lanchester-type equations of warfare, and the optimal fire-support policy for each one-sided combat optimization problem is developed via optimal control theory. The problems are all nonconvex, and local optima are a particular difficulty in one of them. For the same combat dynamics, the splitting of supporting fires between two enemy forces in any optimal policy (i.e. the optimality of singular subarcs) is shown to depend only on whether the terminal payoff reflects the objective of attaining an “overall” military advantage or a “local” one. Additionally, switching times for changes in the ranking of target priorities are shown to be different (sometimes significantly) when the decision criterion is the difference and the ratio of the military worths (computed according to linear utilities) of total infantry survivors and also the difference and the ratio of the military worths (computed according to linear utilities) of total infantry survivors and also the difference and the ratio of the military worths of the combatants' total infantry losses. Thus, the optimal fire-support policy for this attack scenario is shown to be significantly influenced by the quantification of military objectives. 相似文献
17.
James G. Taylor 《海军后勤学研究》1978,25(2):323-355
Optimal time-sequential fire-support strategies are studied through a two-person zero-sum deterministic differential game with closed-loop (or feedback) strategies. Lanchester-type equations of warfare are used in this work. In addition to the max-min principle, the theory of singular extremals is required to solve this prescribed-duration combat problem. The combat is between two heterogeneous forces, each composed of infantry and a supporting weapon system (artillery). In contrast to previous work reported in the literature, the attrition structure of the problem at hand leads to force-level-dependent optimal fire-support strategies with the attacker's optimal fire-support strategy requiring him to sometimes split his artillery fire between enemy infantry and artillery (counterbattery fire). A solution phenomnon not previously encountered in Lanchester-type differential games is that the adjoint variables may be discontinuous across a manifold of discontinuity for both players' strategies. This makes the synthesis of optimal strategies particularly difficult. Numerical examples are given. 相似文献
18.
19.