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351.
We consider the problem of allotting locations in the geostationary orbit to communication satellites, subject to angle of elevation and electromagnetic interference constraints. An optimization framework is used as a means of finding feasible allotment plans. Specifically, we present a two-phase solution procedure for the satellite location problem (SLP). The objective in SLP is to allot geostationary orbital locations to satellites so as to minimize the sum of the absolute differences between the locations prescribed for the satellites and corresponding specified desired locations. We describe two heuristics, an ordering procedure and a k-permutation algorithm, that are used in tandem to find solutions to SLP. Solutions to a worldwide example problem with 183 satellites serving 208 service areas are summarized.  相似文献   
352.
A two-parameter class of games on 1,∞)2 is studied. The games may be regarded as analogs of Silverman games, having continuous payoff function in place of a step function of y/x. This change is motivated by a desire to move toward a model for competitive situations where the penalty for overspending increases with the amount of overspending. There are some similarities to games with bell-shaped kernel. For most of the region considered in the plane of the two parameters there are solutions of finite type, which are obtained explicitly. There are, however, pockets in this plane where no optimal strategies have been found and possibly where none of finite type exist.  相似文献   
353.
A cutting plane method, based on a geometric inequality, is described as a means of solving geometric programs. While the method is applied to the primal geometric program, it is shown to retain the geometric programming duality relationships. Several methods of generating the cutting planes are discussed and illustrated on some example problems.  相似文献   
354.
Means of measuring and ranking a system's components relative to their importance to the system reliability have been developed by a number of authors. This paper investigates a new ranking that is based upon minimal cuts and compares it with existing definitions. The new ranking is shown to be easily calculated from readily obtainable information and to be most useful for systems composed of highly reliable components. The paper also discusses extensions of importance measures and rankings to systems in which both the system and its components may be in any of a finite number of states. Many of the results about importance measures and rankings for binary systems are shown to extend to the more sophisticated multi-state systems. Also, the multi-state importance measures and rankings are shown to be decomposable into a number of sub-measures and rankings.  相似文献   
355.
We consider a group (or family) of items having deterministic, but time-varying, demand patterns. The group is defined by a setup-cost structure that makes coordination attractive (a major setup cost for each group replenishment regardless of how many of the items are involved). The problem is to determine the timing and sizes of the replenishments of all of the items so as to satisfy the demand out to a given horizon in a cost-minimizing fashion. A dynamic programming formulation is illustrated for the case of a two-item family. It is demonstrated that the dynamic programming approach is computationally reasonable, in an operational sense, only for small family sizes. For large families heuristic solution methods appear necessary.  相似文献   
356.
A general multiperiod multi-echelon supply system consisting of n facilities each stocking a single product is studied. At the beginning of a period each facility may order stock from an exogenous source with no delivery lag and proportional ordering costs. During the period the (random) demands at the facilities are satisfied according to a given supply policy that determines to what extent stock may be redistributed from facilities with excess stock to those experiencing shortages. There are storage, shortage, and transportation costs. An ordering policy that minimizes expected costs is sought. If the initial stock is sufficiently small and certain other conditions are fulfilled, it is optimal to order up to a certain base stock level at each facility. The special supply policy in which each facility except facility 1 passes its shortages on to a given lower numbered facility called its direct supplier is examined in some detail. Bounds on the base stock levels are obtained. It is also shown that if the demand distribution at facility j is stochastically smaller (“spread” less) than that at another facility k having the same direct supplier and if certain other conditions are fulfilled, then the optimal base stock level (“virtual” stock out probability) at j is less than (greater than) or equal to that at facility k.  相似文献   
357.
We study a multi‐stage dynamic assignment interdiction (DAI) game in which two agents, a user and an attacker, compete in the underlying bipartite assignment graph. The user wishes to assign a set of tasks at the minimum cost, and the attacker seeks to interdict a subset of arcs to maximize the user's objective. The user assigns exactly one task per stage, and the assignment costs and interdiction impacts vary across stages. Before any stage commences in the game, the attacker can interdict arcs subject to a cardinality constraint. An interdicted arc can still be used by the user, but at an increased assignment cost. The goal is to find an optimal sequence of assignments, coupled with the attacker's optimal interdiction strategy. We prove that this problem is strongly NP‐hard, even when the attacker can interdict only one arc. We propose an exact exponential‐state dynamic‐programming algorithm for this problem as well as lower and upper bounds on the optimal objective function value. Our bounds are based on classical interdiction and robust optimization models, and on variations of the DAI game. We examine the efficiency of our algorithms and the quality of our bounds on a set of randomly generated instances. © 2017 Wiley Periodicals, Inc. Naval Research Logistics 64: 373–387, 2017  相似文献   
358.
The Akko 1 shipwreck is the remains of a 26-metre-long Egyptian armed vessel or auxiliary naval brig built at the beginning of the 19th century. Remains of six flintlock muskets were retrieved from the shipwreck, and characterised by various metallurgical methods. The research aimed to study the composition and microstructure of the musket fittings and their manufacturing processes, and if possible, to determine the date and origin of the raw materials. The lead isotope analysis of the fittings suggests that their raw material originated in Great Britain. Based on their typology and composition, the fittings were made in Great Britain of brass alloy and manufactured by casting, probably at the same workshop; and the staple was manufactured by casting and drawing. Considering the zinc content, combined with the manufacturing techniques, the fittings were manufactured between the latter part of the 18th and the early 19th centuries, which might indicate that they were purchased in the course of 19th century weapons trade to be used on board the Egyptian ship.  相似文献   
359.
n independent jobs are to be scheduled nonpreemptively on a single machine so as to minimize some performance measure. Federgruen and Mosheiov [2] show that a large class of such scheduling problems can be optimized by solving either a single instance or a finite sequence of instances of the so-called SQC problem, in which all the jobs have a fixed or controllable common due date and the sum of general quasiconvex functions of the job completion times is to be minimized. In this note we point out that this is not always true. In particular, we show that the algorithm proposed in [2] does not always find a global optimal schedule to the problem of minimizing the weighted sum of the mean and variance of job completion times. © 1996 John Wiley & Sons, Inc.  相似文献   
360.
The paper addresses the problem of a patrol trying to stop smugglers who are attempting to ship a cargo of perishable contraband across a strait in one of M time units. The situation was modeled as a two-person zero-sum game of exhaustion by Thomas and Nisgav and this article extends their results. The game has many characteristics in common with the Inspection Game in Owen's book on Game Theory; this Inspection Game is generalized and the relations between the two games are discussed.  相似文献   
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