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261.
Donald R. Wridman 《海军后勤学研究》1967,14(4):559-568
A “circulating system” is a finite collection of objects, each of which is oscillaling between two states. The prototype system is that of ships on patrcl,each subject to a quasi-regular “duty-service” cycle. There are various restrictions on the time spent in either state by an object and on the number of objects in a state at any one time. Schedules are sought in which the total number in one state is as large and as constant as possible. The maximal average number in one state is calculated, and a necessary and sufficient condition is given for a schedule to achieve it. Procedures are developed for constructing a schedule which achieves the maximal average in the most constant manner. 相似文献
262.
263.
David R. Morrison Jason J. Sauppe Wenda Zhang Sheldon H. Jacobson Edward C. Sewell 《海军后勤学研究》2017,64(1):64-82
The cyclic best‐first search (CBFS) strategy is a recent search strategy that has been successfully applied to branch‐and‐bound algorithms in a number of different settings. CBFS is a modification of best‐first search (BFS) that places search tree subproblems into contours which are collections of subproblems grouped in some way, and repeatedly cycles through all non‐empty contours, selecting one subproblem to explore from each. In this article, the theoretical properties of CBFS are analyzed for the first time. CBFS is proved to be a generalization of all other search strategies by using a contour definition that explores the same sequence of subproblems as any other search strategy. Further, a bound is proved between the number of subproblems explored by BFS and the number of children generated by CBFS, given a fixed branching strategy and set of pruning rules. Finally, a discussion of heuristic contour‐labeling functions is provided, and proof‐of‐concept computational results for mixed‐integer programming problems from the MIPLIB 2010 database are shown. © 2017 Wiley Periodicals, Inc. Naval Research Logistics, 64: 64–82, 2017 相似文献
264.
Satellite constellation design for forest fire monitoring via a stochastic programing approach
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There is significant value in the data collected by satellites during and after a natural disaster. The current operating paradigm in practice is for satellites to passively collect data when they happen to fly over a disaster location. Conversely, this article considers the alternative approach of actively maneuvering satellites to fly directly overhead of the disaster site on a routine basis. Toward this end, we seek to compute a satellite constellation design that minimizes the expected maneuver costs for monitoring an unknown forest fire. In this article, we present a 2‐stage stochastic programing model for this problem as well as a accelerated L‐shaped decomposition approach. A comparison between our approach and the current operating paradigm indicates that our solution provides longer duration data collections and a greater number of data collections. Analysis also shows that our proposed solution is robust over a wide array of scenarios. 相似文献
265.
We describe a modification of Brown's fictitious play method for solving matrix (zero-sum two-person) games and apply it to both symmetric and general games. If the original game is not symmetric, the basic idea is to transform the given matrix game into an equivalent symmetric game (a game with a skew-symmetric matrix) and use the solution properties of symmetric games (the game value is zero and both players have the same optimal strategies). The fictitious play method is then applied to the enlarged skew-symmetric matrix with a modification that calls for the periodic restarting of the process. At restart, both players' strategies are made equal based on the following considerations: Select the maximizing or minimizing player's strategy that has a game value closest to zero. We show for both symmetric and general games, and for problems of varying sizes, that the modified fictitious play (MFP) procedure approximates the value of the game and optimal strategies in a greatly reduced number of iterations and in less computational time when compared to Brown's regular fictitious play (RFP) method. For example, for a randomly generated 50% dense skew-symmetric 100 × 100 matrix (symmetric game), with coefficients |aij| ≤ 100, it took RFP 2,652,227 iterations to reach a gap of 0.03118 between the lower and upper bounds for the game value in 70.71 s, whereas it took MFP 50,000 iterations to reach a gap of 0.03116 in 1.70 s. Improved results were also obtained for general games in which the MFP solves a much larger equivalent symmetric game. © 1996 John Wiley & Sons, Inc. 相似文献
266.
Items are characterized by a set of attributes (T) and a collection of covariates (X) associated with those attributes. We wish to screen for acceptable items (T ∈ CT), but T is expensive to measure. We envisage a two-stage screen in which observation of X_ is used as a filter at the first stage to sentence most items. The second stage involves the observation of T for those items for which the first stage is indecisive. We adopt a Bayes decision-theoretic approach to the development of optimal two-stage screens within a general framework for costs and stochastic structure. We also consider the important question of how much screens need to be modified in the light of resource limitations that bound the proportion of items that can be passed to the second stage. © 1996 John Wiley & Sons, Inc. 相似文献
267.
A point is placed at random on the real line according to some known distribution F, and a search is made for this point, beginning at some starting points s on the line, and moving along the line according to some function x(t). The objective of this article is to maximize the probability of finding the point while traveling at most d units. Characterizations of simple optimal searches are found for arbitrary distributions, for continuous distributions with continuous density everywhere (e.g., normal, Cauchy, triangular), and for continuous distributions with density which is continuous on its support (e.g., exponential, uniform). These optimal searches are also shown to be optimal for maximization of the expected number of points found if the points are placed on the line independently from a known distribution F. 相似文献
268.
The maintenance strategy considered in this article is in the class of block replacement policies. The working unit is replaced by new ones at instants T,2T,3T,… independently of the age and state of the unit. If a failure occurs between these instants, the random repair cost is evaluated. If it is smaller than a predetermined control limit then a minimal repair is carried out. Otherwise the unit is replaced by a used unit. The performance of this maintenance strategy is evaluated in terms of average total cost per time unit over an infinite time span. The mathematical model is defined and several analytical results are obtained. A computer program has been written, which solves the mathematical problem, and some examples are given for the cases where the underlying life distribution is gamma, Weibull or truncated normal. 相似文献
269.
This article investigates the problem of planning an optimal layered search for a stationary target. A search is layered if it assigns each point in the search space an integer number of glimpses or looks. General necessary and sufficient conditions and an existence theorem are obtained. The special case in which the initial target distribution is bivariate normal is considered in detail. 相似文献
270.
Saligrama R. Agnihothri 《海军后勤学研究》1989,36(3):265-271
The machine-repairman problem with heterogeneous machines and multiple repairmen is considered. It is assumed that machine up times and repair times have general distributions, and a work-conserving service discipline is employed. Under these general assumptions, steady-state relationships between performance measures are examined for the individual machines. Also, various performance measures are defined for the aggregate system and interrelationships between these measures are established. 相似文献