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361.
362.
J. B. Parker 《海军后勤学研究》1972,19(3):509-515
363.
A significant problem in electronic system design is that of partitioning the functional elements of an equipment schematic into subsets which may be regarded as modules. The collection of all such subsets generated by a particular partitioning forms a potential modular design. The specific problem is to determine that partitioning of the schematic that minimizes a cost function defined on the subsets subject to specified hardware, design, packaging, and inventory constraints. This problem is termed the modularization problem. This paper presents a method for obtaining restricted solutions to the modularization problem by employing some recent developments in linear graph theory obtained by one of the coauthors. Numerical results from the solution of several typical problems are presented. 相似文献
364.
A cutting plane method, based on a geometric inequality, is described as a means of solving geometric programs. While the method is applied to the primal geometric program, it is shown to retain the geometric programming duality relationships. Several methods of generating the cutting planes are discussed and illustrated on some example problems. 相似文献
365.
The loading problem we consinder is to assign a set of discrete objects, each having a weight, to a set of boxes, each of which has a capacity limit, in such a way that every object is assigned to a box and the number of boxes used is minimized. A characterization of the assignments is offered and used to develop a set of rules for generating nonredundant assignments. The rules are incorporated into an implicit enumeration algorithm. The algorithm is tested against a very good heuristic. Computational experience shows that the algorithm is highly efficient, solving problems of up to 3600 0-1 variables in a CPU second. 相似文献
366.
Eduardo J. Subelman 《海军后勤学研究》1979,26(2):355-363
We examine the problem of a gambler interested in maximizing the expected value of a convex utility function of his fortune after n plays of a game. We allow any probability distribution to rule the outcome of each play, and this distribution may change from play to play according to a Markov process. We present results regarding the existence of an optimal policy and its structural dependence on the gambler's fortune. The well-known results of Bellman and Kalaba for exponential and logarithmic utility functions and coin-tossing games are generalized. We also examine the situation of general stale spaces and show that the same structural results hold. 相似文献
367.
A two-dimensional state space Markov Model of a Manpower System with special structure is analyzed. Examples are given from the military services. The probabilistic properties are discussed in detail with emphasis on computation. The basic equations of manpower stocks and flows are analyzed. 相似文献
368.
Hubert J. Chen 《海军后勤学研究》1977,24(2):269-280
There are given k (? 2) univariate cumulative distribution functions (c.d.f.'s) G(x; θi) indexed by a real-valued parameter θi, i=1,…, k. Assume that G(x; θi) is stochastically increasing in θi. In this paper interval estimation on the ith smallest of the θ's and related topics are studied. Applications are considered for location parameter, normal variance, binomial parameter, and Poisson parameter. 相似文献
369.
370.
We investigate the problem in which an agent has to find an object that moves between two locations according to a discrete Markov process (Pollock, Operat Res 18 (1970) 883–903). At every period, the agent has three options: searching left, searching right, and waiting. We assume that waiting is costless whereas searching is costly. Moreover, when the agent searches the location that contains the object, he finds it with probability 1 (i.e. there is no overlooking). Waiting can be useful because it could induce a more favorable probability distribution over the two locations next period. We find an essentially unique (nearly) optimal strategy, and prove that it is characterized by two thresholds (as conjectured by Weber, J Appl Probab 23 (1986) 708–717). We show, moreover, that it can never be optimal to search the location with the lower probability of containing the object. The latter result is far from obvious and is in clear contrast with the example in Ross (1983) for the model without waiting. © 2009 Wiley Periodicals, Inc. Naval Research Logistics 2009 相似文献