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511.
Regardless of the outcome, civil wars are destructive events. They not only devastate the physical and human capital of a society, but also have a direct effect on state capacity. The capacity of the state is critical as it attempts to rebuild society and minimize the risk of a new civil conflict; yet, it is still not clear how civil war precisely affects state capacity. In general, we argue that incumbent victors are more likely to end with a stronger state when the conflict is short and the victory is decisive. In contrast, rebel victors require more time to build their internal capacity and thus have stronger states after a longer conflict, especially when they had access to lootable resources.  相似文献   
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We develop a simple, approximately optimal solution to a model with Erlang lead time and deterministic demand. The method is robust to misspecification of the lead time and has good accuracy. We compare our approximate solution to the optimal for the case where we have prior information on the lead‐time distribution, and another where we have no information, except for computer‐generated sample data. It turns out that our solution is as easy as the EOQ's, with an accuracy rate of 99.41% when prior information on the lead‐time distribution is available and 97.54–99.09% when only computer‐generated sample information is available. Apart from supplying the inventory practitioner with an easy heuristic, we gain insights into the efficacy of stochastic lead time models and how these could be used to find the cost and a near‐optimal policy for the general model, where both demand rate and lead time are stochastic. © 2004 Wiley Periodicals, Inc. Naval Research Logistics, 2004  相似文献   
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Certain zero-sum games are examined in which an individual player is opposed by a two-man team. The members of the team have identical interests, but must act separately during play. Most of the paper is devoted to instances in which one teammate has an opportunity to communicate to the other about their mutual opponent's strategy; but he may only be able to transmit a limited amount of information and his choice of a “message” may affect the payoff. The team must thus make economically efficient use of a limited communication opportunity. The present paper treats a variety of models, all of which are formulated as rectangular (matrix) games. Related models, some of which cannot be so formulated either because of restrictions on the team's opportunities to use mixed strategies or because they are non-zero-sum games, will be treated in another paper.  相似文献   
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对海战场综合态势进行态势评估和威胁分析是信息融合系统的最高层级,态势评估结果将对指挥员的指挥决策起到非常重要的作用。根据海军作战理论分析了海战场态势的表示方法,并基于模板方法设计了一种战场当前态势与模板数据库中态势进行匹配的算法。该算法特别适用于高层推理如态势或威胁评估。  相似文献   
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ABSTRACT

A call for innovation as a means to outpace the acceleration of technological change and to bolster capabilities quickly is a central theme of contemporary U.S. Naval Strategy. The need for innovation is accepted, but the integration of readily available technologies into the Fleet is slow. Innovation unfolds according to “Navy-Time,” a cycle lasting between a long-decade and thirty-years. To accelerate the innovation process in the U.S. Navy, the article offers a Concept of Operations for Innovation that outlines how a deliberate process of analysis, weaponisation and integration can move new ideas and weapons into the Fleet in a strategically relevant time-frame.  相似文献   
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