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In this article we deal with the shortest queue model with jockeying. We assume that the arrivals are Poisson, each of the exponential servers has his own queue, and jockeying among the queues is permitted. Explicit solutions of the equilibrium probabilities, the expected customers, and the expected waiting time of a customer in the system are given, which only depend on the traffic intensity. Numerical results can be easily obtained from our solutions. Several examples are provided in the article. 相似文献
806.
A procedure for obtaining a facilities scatter diagram within a rectangular boundary is developed using a multifacility location model. This method gives favorable computational results and has the advantage over other scatter diagram methods of being able to accommodate fixed facility locations. Examples illustrate how this method can be used by a designer/analyst either as a one-step algorithm or iteratively to build a layout. 相似文献
807.
This article deals with special cases of open-shop scheduling where n jobs have to be processed by m, m ?3, machines to minimize the schedule length. The main result obtained is an O(n) algorithm for the three-machine problem with a dominated machine. 相似文献
808.
Dirichlet mixed models find wide application. Estimation is usually achieved through the method of moments. Here we present an iterative hybrid algorithm for obtaining the maximum likelihood estimate employing both modified Newton-Raphson and E-M methods. This successful MLE algorithm enables calculation of a jack-knife MLE. Simulation comparison of the three estimates is provided. The MLE substantially improves upon the moments estimator particularly with increasing dimension. The jack-knife MLE in turn offers dramatic improvement over the MLE. 相似文献
809.
Mathematical models are proposed for studying the impact of miscalibration upon operational effectiveness. Methodology for assessing the system effectiveness and an approach for optimizing the effectiveness of a calibration program are examined. The theory application is discussed and the results of some specific and convenient models are presented. 相似文献
810.
The article considers a two-person zero-sum game in which a searcher with b bombs wishes to destroy a mobile hider. The players are restricted to move on a straight line with maximum speeds v and u satisfying v > u > 0; neither player can see the other but each knows the other's initial position. The bombs all have destructive radius R and there is a time lag T between the release of a bomb and the bomb exploding. The searcher gets 1 unit if the hider is destroyed and 0 if he survives. A solution is given for b = 1, and extended to b > 1 when the time lag is small. Various applications of the game are discussed. 相似文献