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521.
The loading problem we consinder is to assign a set of discrete objects, each having a weight, to a set of boxes, each of which has a capacity limit, in such a way that every object is assigned to a box and the number of boxes used is minimized. A characterization of the assignments is offered and used to develop a set of rules for generating nonredundant assignments. The rules are incorporated into an implicit enumeration algorithm. The algorithm is tested against a very good heuristic. Computational experience shows that the algorithm is highly efficient, solving problems of up to 3600 0-1 variables in a CPU second.  相似文献   
522.
A cutting plane method, based on a geometric inequality, is described as a means of solving geometric programs. While the method is applied to the primal geometric program, it is shown to retain the geometric programming duality relationships. Several methods of generating the cutting planes are discussed and illustrated on some example problems.  相似文献   
523.
The shortest path problem between two specified nodes in a general network possesses the unimodularity property and, therefore, can be solved by efficient labelling algorithms. However, the introduction of an additional linear constraint would, in general, destroy this property and the existing algorithms are not applicable in this case. This paper presents a parametric approach for solving this problem. The algorithm presented would require, on the average, a number of iterations which is polynomially bounded. The similarity of this approach to that of the generalized Lagrange multiplier technique is demonstrated and a numerical example is presented.  相似文献   
524.
A system is subject to a sequence of randomly occurring shocks. Each shock causes a random amount of damage which accumulates additively. Any of the shocks might cause the system to fail. The shock process is in some sense related to an environmental process in order to describe randomly varying external factors of an economical and/or technical nature as well as internal factors of a statistical nature. A discrete time formulation of the problem is given. Sufficient conditions are found for optimality of a generalized control-limit rule with respect to the total cost criterion: Whenever the accumulated damage s is not less than a specified critical number t(i), depending on the environmental state i, replace the system by a new one; otherwise do not replace it. Moreover, bounds are given for these critical numbers.  相似文献   
525.
We examine the problem of a gambler interested in maximizing the expected value of a convex utility function of his fortune after n plays of a game. We allow any probability distribution to rule the outcome of each play, and this distribution may change from play to play according to a Markov process. We present results regarding the existence of an optimal policy and its structural dependence on the gambler's fortune. The well-known results of Bellman and Kalaba for exponential and logarithmic utility functions and coin-tossing games are generalized. We also examine the situation of general stale spaces and show that the same structural results hold.  相似文献   
526.
In this paper we consider computation techniques associated with the optimization of large scale Markov decision processes. Markov decision processes and the successive approximation procedure of White are described. Then a procedure for scaling continuous time and renewal processes so that they are amenable to the White procedure is discussed. The effect of the scale factor value on the convergence rate of the procedure and insights into proper scale factor selection are given.  相似文献   
527.
528.
An algorithm, based upon dynamic programming, is developed for a class of fixed-cost cargo loading problems. The problems can be formulated as integer programming problems, but cannot be efficiently solved as such because of computational difficulties. The algorithm developed has proved to be very efficient in an actual operations research study involving over 500 different cargo items, more than 40 possible stops and several types of transportation vehicles. A numerical illustration is provided.  相似文献   
529.
The cyclic best‐first search (CBFS) strategy is a recent search strategy that has been successfully applied to branch‐and‐bound algorithms in a number of different settings. CBFS is a modification of best‐first search (BFS) that places search tree subproblems into contours which are collections of subproblems grouped in some way, and repeatedly cycles through all non‐empty contours, selecting one subproblem to explore from each. In this article, the theoretical properties of CBFS are analyzed for the first time. CBFS is proved to be a generalization of all other search strategies by using a contour definition that explores the same sequence of subproblems as any other search strategy. Further, a bound is proved between the number of subproblems explored by BFS and the number of children generated by CBFS, given a fixed branching strategy and set of pruning rules. Finally, a discussion of heuristic contour‐labeling functions is provided, and proof‐of‐concept computational results for mixed‐integer programming problems from the MIPLIB 2010 database are shown. © 2017 Wiley Periodicals, Inc. Naval Research Logistics, 64: 64–82, 2017  相似文献   
530.
We study a multi‐stage dynamic assignment interdiction (DAI) game in which two agents, a user and an attacker, compete in the underlying bipartite assignment graph. The user wishes to assign a set of tasks at the minimum cost, and the attacker seeks to interdict a subset of arcs to maximize the user's objective. The user assigns exactly one task per stage, and the assignment costs and interdiction impacts vary across stages. Before any stage commences in the game, the attacker can interdict arcs subject to a cardinality constraint. An interdicted arc can still be used by the user, but at an increased assignment cost. The goal is to find an optimal sequence of assignments, coupled with the attacker's optimal interdiction strategy. We prove that this problem is strongly NP‐hard, even when the attacker can interdict only one arc. We propose an exact exponential‐state dynamic‐programming algorithm for this problem as well as lower and upper bounds on the optimal objective function value. Our bounds are based on classical interdiction and robust optimization models, and on variations of the DAI game. We examine the efficiency of our algorithms and the quality of our bounds on a set of randomly generated instances. © 2017 Wiley Periodicals, Inc. Naval Research Logistics 64: 373–387, 2017  相似文献   
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