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履带车辆动力舱空气流场的CFD模拟与试验研究 总被引:2,自引:0,他引:2
以某履带车辆动力舱为研究对象,建立了舱内空气流动与传热计算的物理模型和数学模型,采用标准k-ε方程湍流模型对动力舱内的空气流动进行了描述,采用Fluent软件中的薄面模型对散热器与冷却风扇进行了简化处理,对舱内空气的速度场和温度场进行了三维数值模拟,采用热线风速仪对进、排气窗处的气体流速与温度进行了试验测试,测试值与模拟值的最大相对误差为9.42%,精度能够满足工程需要,表明该计算模型合理可行。 相似文献
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针对物资供应过程仿真中仿真信息不明确、不完整、比较模糊而又难于定量化描述的问题,引入定性仿真中符号定向图(SDG)法,定性分析了通用物资供应的过程.首先,提取物资供应过程中各定性环节要素,对其建立定性关系方程和定性模型(SDG模型图),然后,根据方程和模型仿真结果给出具体环节因素的取值标准.通过实例验证得出了用定性建模的方法研究物资供应动态过程更加简明实际的结论. 相似文献
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Many logistics systems operate in a decentralized way, while most optimization models assume a centralized planner. One example of a decentralized system is in some sea cargo companies: sales agents, who share ship capacity on a network, independently accept cargo from their location and contribute to the revenue of the system. The central headquarters does not directly control the agents' decisions but can influence them through system design and incentives. In this paper, we model the firm's problem to determine the best capacity allocation to the agents such that system revenue is maximized. In the special case of a single‐route, we formulate the problem as a mixed integer program incorporating the optimal agent behavior. For the NP‐hard multiple‐route case, we propose several heuristics for the problem. Computational experiments show that the decentralized system generally performs worse when network capacity is tight and that the heuristics perform reasonably well. We show that the decentralized system may perform arbitrarily worse than the centralized system when the number of locations goes to infinity, although the choice of sales incentive impacts the performance. We develop an upper bound for the decentralized system, where the bound gives insight on the performance of the heuristics in large systems. © 2007 Wiley Periodicals, Inc. Naval Research Logistics, 2007 相似文献
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This article investigates inference for pmax, the largest cell probability in multinomial trials for the case of a small to moderate number of trials. Emphasis focuses on point and interval estimation. Both frequentist and Bayesian approaches are developed. The results of extensive simulation investigation are included as well as the analysis of a set of crime data for the city of New Orleans taken from the National Crime Survey. 相似文献
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This article considers a two-person game in which the first player has access to certain information that is valuable but unknown to the second player. The first player can distort the information before it is passed on to the second player. The purpose in distorting the information is to render it as useless as possible to the second player. Based on the distorted information received, the second player then maximizes some given objective. In certain cases he may still be able to use the distorted information, but sometimes the information has been so badly distorted that it becomes completely useless to him. © 1993 John Wiley & Sons, Inc. 相似文献