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This paper presents a general solution for the M/M/r queue with instantaneous jockeying and r > 1 servers. The solution is obtained in matrices in closed form without recourse to the generating function arguments usually used. The solution requires the inversion of two (Zr?1) × (2r?1) matrices. The method proposed is extended to allow different queue selection preferences of arriving customers, balking of arrivals, jockeying preference rules, and queue dependent selection along with jockeying. To illustrate the results, a problem previously published is studied to show how known results are obtained from the proposed general solution. 相似文献
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Melvin A. Breuer 《海军后勤学研究》1966,13(1):83-95
In this paper a component placement problem and a digital computer backboard wiring problem are formulated as integer linear programs. The component placement problem consists of making a unique assignment of components to column positions such that wireability is maximized. The backboard wiring problem consists of three interrelated subproblems, namely, the placement, the connection, and the routing problems. The placement and connection problems are combined and solved as one, thereby giving the optimal circuit connections as well as minimizing the total lead length. It is shown that under certain assumptions, the number of inequalities and variables in the problem can be greatly reduced. Further simplifying assumptions lead to a near optimal solution. Examples of other allocation problems to which the models presented here are applicable are given. The following concepts are formulated as linear inequalities: (1) the absolute magnitude of the difference between two variables; (2) minimize the minimum function of a set of functions; and (3) counting the number of (0, 1) adjacent component pairs in a vector. 相似文献
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Mathematical models of tactical problems in Hntisubmarine Warfare (ASW) are developed. Specifically, a game of pursuit between a hunter-killer force. player 1, and a possible submarine, player 2 is considered. The game consists of a sequence of moves and terminates when player 2 is tcaught or evades player 1. When the players move they observe the actual tactical configuration of the forces (state) and each player choosa-s a tactical plan from a finite collection. This joint choice of tactical plans determines an immediate payoff and a transition probability distribution over the states. Hence an expected payoff function is defined, Formally this game is a Terminating Stochastic Game (TSG). Shapley demonstrated the existence of a value and optimal strategies (solution), An iterative technique to approximate the solution to within desired accuracy is proposed. Each iteration of the technique is obtained by solving a set of linear programs. To introduce more realism into the game several variations of the TSG are also considered. One variation is a finite TSG and linear programming techniques are employed to find the solution. 相似文献
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