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351.
In this paper, we introduce partially observable agent‐intruder games (POAIGs). These games model dynamic search games on graphs between security forces (an agent) and an intruder given possible (border) entry points and high value assets that require protection. The agent faces situations with dynamically changing, partially observable information about the state of the intruder and vice versa. The agent may place sensors at selected locations, while the intruder may recruit partners to observe the agent's movement. We formulate the problem as a two‐person zero‐sum game, and develop efficient algorithms to compute each player's optimal strategy. The solution to the game will help the agent choose sensor locations and design patrol routes that can handle imperfect information. First, we prove the existence of ?‐optimal strategies for POAIGs with an infinite time horizon. Second, we introduce a Bayesian approximation algorithm to identify these ?‐optimal strategies using belief functions that incorporate the imperfect information that becomes available during the game. For the solutions of large POAIGs with a finite time horizon, we use a solution method common to extensive form games, namely, the sequence form representation. To illustrate the POAIGs, we present several examples and numerical results.  相似文献   
352.
In hinterland container transportation the use of barges is getting more and more important. We propose a real‐life operational planning problem model from an inland terminal operating company, in which the number of containers shipped per barge is maximized and the number of terminals visited per barge is minimized. This problem is solved with an integer linear program (ILP), yielding strong cost reductions, about 20%, compared to the method used currently in practice. Besides, we develop a heuristic that solves the ILP in two stages. First, it decides for each barge which terminals to visit and second it assigns containers to the barges. This heuristic produces almost always optimal solutions and otherwise near‐optimal solutions. Moreover, the heuristic runs much faster than the ILP, especially for large‐sized instances.  相似文献   
353.
Recent years have seen a strong trend toward outsourcing warranty repair services to outside vendors. In this article we consider the problem of dynamically routing warranty repairs to service vendors when warranties have priority levels. Each time an item under warranty fails, it is sent to one of the vendors for repair. Items covered by higher priority warranty receive higher priority in repair service. The manufacturer pays a fixed fee per repair and incurs a linear holding cost while an item is undergoing or waiting for repair. The objective is to minimize the manufacturer's long‐run average cost. Because of the complexity of the problem, it is very unlikely that there exist tractable ways to find the optimal routing strategies. Therefore, we propose five heuristic routing procedures that are applicable to real‐life problems. We evaluate the heuristics using simulation. The simulation results show that the index‐based “generalized join the shortest queue” policy, which applies a single policy improvement step to an initial state‐independent policy, performs the best among all five heuristics. © 2007 Wiley Periodicals, Inc. Naval Research Logistics, 2008  相似文献   
354.
We study how changes to the composition and employment of the US Navy combat logistic force (CLF) influence our ability to supply our navy worldwide. The CLF consists of about 30 special transport ships that carry ship and aircraft fuel, ordnance, dry stores, and food, and deliver these to client combatant ships underway, making it possible for our naval forces to operate at sea for extended periods. We have modeled CLF operations to evaluate a number of transforming initiatives that simplify its operation while supporting an even larger number of client ships for a greater variety of missions. Our input is an employment schedule for navy battle groups of ships operating worldwide, extending over a planning horizon of 90–180 days. We show how we use optimization to advise how to sustain these ships. We have used this model to evaluate new CLF ship designs, advise what number of ships in a new ship class would be needed, test concepts for forward at‐sea logistics bases in lieu of conventional ports, demonstrate the effects of changes to operating policy, and generally try to show whether and how the CLF can support planned naval operations. Published 2008 Wiley Periodicals, Inc. Naval Research Logistics 2008  相似文献   
355.
A method previously devised for the solution of the p-center problem on a network has now been extended to solve the analogous minimax location-allocation problem in continuous space. The essence of the method is that we choose a subset of the n points to be served and consider the circles based on one, two, or three points. Using a set-covering algorithm we find a set of p such circles which cover the points in the relaxed problem (the one with m < n points). If this is possible, we check whether the n original points are covered by the solution; if so, we have a feasible solution to the problem. We now delete the largest circle with radius rp (which is currently an upper limit to the optimal solution) and try to find a better feasible solution. If we have a feasible solution to the relaxed problem which is not feasible to the original, we augment the relaxed problem by adding a point, preferably the one which is farthest from its nearest center. If we have a feasible solution to the original problem and we delete the largest circle and find that the relaxed problem cannot be covered by p circles, we conclude that the latest feasible solution to the original problem is optimal. An example of the solution of a problem with ten demand points and two and three service points is given in some detail. Computational data for problems of 30 demand points and 1–30 service points, and 100, 200, and 300 demand points and 1–3 service points are reported.  相似文献   
356.
Given point-to-point demand forecasts of transmission facilities for services such as voice or data transmission in each period of a finite planning horizon, a decision has to be made as to which types of transmission facilities—together with the amounts of transmission circuits—are to be installed, if any, on each link of the telecommunications network, in each period of the planning horizon. The availability of alternative transmission systems with significantly different costs and circuit capacities necessitates the determination of a minimum (discounted) cost facility installation scheme. This combinatoric choice problem is complicated by the availability of switching equipments enabling the transmission of some of the traffic through intermediary points. This possibility of alternately routing the traffic or the facility requirements of certain point pairs further complicates the problem while creating the opportunity to benefit from economies of scale. We present here a heuristic method for finding a good solution for the general problem; namely, we consider multiple transmission systems and multiple alternate routes. Numerical examples are given and computational experience is reported.  相似文献   
357.
Previous lot-sizing models incorporating learning effects focus exclusively on worker learning. We extend these models to include the presence of setup learning, which occurs when setup costs exhibit a learning curve effect as a function of the number of lots produced. The joint worker/setup learning problem can be solved to optimality by dynamic programming. Computational experience indicates, however, that solution times are sensitive to certain problem parameters, such as the planning horizon and/or the presence of a lower bound on worker learning. We define a two-phase EOQ-based heuristic for the problem when total transmission of worker learning occurs. Numerical results show that the heuristic consistently generates solutions well within 1% of optimality.  相似文献   
358.
359.
A military cannot hope to improve in wartime if it cannot learn. Ideally, in wartime, formal learning ceases and the application of knowledge begins. But this is optimistic. In 1942, USAAF Eighth Air Force assumed it had the means necessary for victory. In reality, its technique and technology were only potentially – rather than actually – effective. What remained was to create the practice of daylight bombing – to learn. This article (1) recovers a wartime learning process that created new knowledge, (2) tests existing tacit hypotheses in military adaptation research, and (3) offers additional theoretical foundation to explain how knowledge is created in wartime  相似文献   
360.
In this article, we define a scheduling/packing problem called the Job Splitting Problem, motivated by the practices in the printing industry. There are n types of items to be produced on an m‐slot machine. A particular assignment of the types to the slots is called a “run” configuration and requires a setup cost. Once a run begins, the production continues according to that configuration and the “length” of the run represents the quantity produced in each slot during that run. For each unit of production in excess of demand, there is a waste cost. Our goal is to construct a production plan, i.e., a set of runs, such that the total setup and waste cost is minimized. We show that the problem is strongly NP‐hard and propose two integer programming formulations, several preprocessing steps, and two heuristics. We also provide a worst‐case bound for one of the heuristics. Extensive tests on real‐world and randomly generated instances show that the heuristics are both fast and effective, finding near‐optimal solutions. © 2010 Wiley Periodicals, Inc. Naval Research Logistics, 2010  相似文献   
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