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111.
112.
An area to be defended consists of separated point targets. These targets are subject to an attack in which the offensive weapons are assumed to arrive simultaneously. The defense has area defenders, each of which is capable of intercepting any attacker. The defense has no impact-point prediction; that is, it has no knowledge of any attacker's destination prior to allocation of area interceptors. For a given attack, the defense wishes to allocate its interceptors to maximize the total expected survival value of the targets. For a given attack size, the offense seeks a strategy to minimize total expected surviving value against best defense. We determine an optimal defensive strategy directly and develop an algorithm to determine an optimal attack and the optimal value of the min-max problem. A dynamic programming technique is used to obtain integer solutions, and illustrative computational results are provided.  相似文献   
113.
Previous research on the scheduling of multimachine systems has generally focused on the optimization of individual performance measures. This article considers the sequencing of jobs through a multimachine flow shop, where the quality of the resulting schedule is evaluated according to the associated levels of two scheduling criteria, schedule makespan (Cmax) and maximum job tardiness (Tmax). We present constructive procedures that quantify the trade-off between Cmax and Tmax. The significance of this trade-off is that the optimal solution for any preference function involving only Cmax and Tmax must be contained among the set of efficient schedules that comprise the trade-off curve. For the special case of two-machine flow shops, we present an algorithm that identifies the exact set of efficient schedules. Heruistic procedures for approximating the efficient set are also provided for problems involving many jobs or larger flow shops. Computational results are reported for the procedures which indicate that both the number of efficient schedules and the error incurred by heuristically approximating the efficient set are quite small.  相似文献   
114.
Because Pakistan has varying climates and terrains, the Pakistan Army rotates its units between peacetime locations so that no unit endures inequitable hardship or enjoys unfair advantage. Army policy specifies strict constraints on unit rotations, such as the length of a unit's stay in any location, the number of units moving at any time, and the allowable replacements for any moving unit. Scheduling rotations manually in accordance with these rules, as is currently practiced, is extremely difficult and time consuming. This article presents an integer programming model that finds feasible, minimum-cost schedules for the Pakistan Army's desired planning horizons. The model also ensures that the units are positioned at the end of the planning horizon so that feasible schedules exist for future planners. The model is implemented with commercially available optimization software. Schedules are obtained for realistic test problems in less than an hour on a personal computer. © 1995 John Wiley & Sons, Inc.  相似文献   
115.
An area to be defended consists of separated point targets. These targets are subject to an attack in which the offensive weapons are assumed to arrive simultaneously. The defense has area defenders, each of which is capable of intercepting any attacker'. Furthermore, the defense has impact-point prediction, i.e., it has knowledge of each attacker's intended target prior to allocation of the area interceptors. For a given attack, the defense wishes to allocate its interceptors against attackers so as to maximize the expected total survival value of the targets. In its first move, the offense seeks an attack allocation which will minimize expected total surviving value against best defense. We develop an algorithm to determine optimal attack and defense strategies and the optimal value of this sequential min-max problem. Branch-and-bound techniques are used to obtain integer solutions, and illustrative computational results are provided.  相似文献   
116.
This paper presents an efficient algorithm for scheduling a single-category work force on 4-day or 3-day work weeks. Employees work 4 or 3 days each week, have A out of every B weekends off, and work no more than 5 consecutive days in a work stretch on 4-day work weeks and no more than 4 days in a work stretch on 3-day work weeks. Such conditions often prevail in 7-day-a-week organizations such as hospitals, manufacturing plants, and retail stores. We determine the minimum number of workers required to satisfy the scheduling constraints under any pattern of daily requirements. Then we present the algorithm for assigning days off for each worker, thereby determining the work schedules. We show that the algorithm, by construction, will necessarily satisfy the scheduling constraints. © 1998 John Wiley & Sons, Inc. Naval Research Logistics 45: 839–853, 1998  相似文献   
117.
In this paper, we introduce partially observable agent‐intruder games (POAIGs). These games model dynamic search games on graphs between security forces (an agent) and an intruder given possible (border) entry points and high value assets that require protection. The agent faces situations with dynamically changing, partially observable information about the state of the intruder and vice versa. The agent may place sensors at selected locations, while the intruder may recruit partners to observe the agent's movement. We formulate the problem as a two‐person zero‐sum game, and develop efficient algorithms to compute each player's optimal strategy. The solution to the game will help the agent choose sensor locations and design patrol routes that can handle imperfect information. First, we prove the existence of ?‐optimal strategies for POAIGs with an infinite time horizon. Second, we introduce a Bayesian approximation algorithm to identify these ?‐optimal strategies using belief functions that incorporate the imperfect information that becomes available during the game. For the solutions of large POAIGs with a finite time horizon, we use a solution method common to extensive form games, namely, the sequence form representation. To illustrate the POAIGs, we present several examples and numerical results.  相似文献   
118.
119.
A military cannot hope to improve in wartime if it cannot learn. Ideally, in wartime, formal learning ceases and the application of knowledge begins. But this is optimistic. In 1942, USAAF Eighth Air Force assumed it had the means necessary for victory. In reality, its technique and technology were only potentially – rather than actually – effective. What remained was to create the practice of daylight bombing – to learn. This article (1) recovers a wartime learning process that created new knowledge, (2) tests existing tacit hypotheses in military adaptation research, and (3) offers additional theoretical foundation to explain how knowledge is created in wartime  相似文献   
120.
Given point-to-point demand forecasts of transmission facilities for services such as voice or data transmission in each period of a finite planning horizon, a decision has to be made as to which types of transmission facilities—together with the amounts of transmission circuits—are to be installed, if any, on each link of the telecommunications network, in each period of the planning horizon. The availability of alternative transmission systems with significantly different costs and circuit capacities necessitates the determination of a minimum (discounted) cost facility installation scheme. This combinatoric choice problem is complicated by the availability of switching equipments enabling the transmission of some of the traffic through intermediary points. This possibility of alternately routing the traffic or the facility requirements of certain point pairs further complicates the problem while creating the opportunity to benefit from economies of scale. We present here a heuristic method for finding a good solution for the general problem; namely, we consider multiple transmission systems and multiple alternate routes. Numerical examples are given and computational experience is reported.  相似文献   
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