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501.
This paper describes the Value Added Analysis methodology which is used as part of the U.S. Army's Planning, Programming, Budgeting, and Execution System to assist the Army leadership in evaluating and prioritizing competing weapon system alternatives during the process of building the Army budget. The Value Added Analysis concept uses a family of models to estimate an alternative system's contribution to the Army's effectiveness using a multiattribute value hierarchy. A mathematical optimization model is then used to simultaneously determine an alternative's cost‐benefit and to identify an optimal mix of weapon systems for inclusion in the Army budget. © 1999 John Wiley & Sons, Inc. Naval Research Logistics 46: 233–253, 1999  相似文献   
502.
An economic procedure of selective assembly is proposed when a product is composed of two mating components. The major quality characteristic of the product is the clearance between the two components. The components are divided into several classes prior to assembly. The component characteristics are assumed to be independently and normally distributed with equal variance. The procedure is designed so that the proportions of both components in their corresponding classes are the same. A cost model is developed based on a quadratic loss function and methods of obtaining the optimal class limits as well as the optimal number of classes are provided. Formulas for obtaining the proportion of rejection and the unavailability of mating components are also provided. The proposed model is compared with the equal width and the equal area partitioning methods using a numerical example. © 1999 John Wiley & Sons, Inc. Naval Research Logistics 46: 809–821, 1999  相似文献   
503.
We examine a small lot production setting in which a machine may go out of control and begin producing defective units. Traditionally, managers have had to rely upon observations of the quality of the output to determine whether the machine is in or out of control. However, with advances in technology such as vibration analysis, it is increasingly possible to obtain much more accurate information about the state of the machine. In this paper, we model and analyze a deteriorating machine in order to gain insight into the conditions under which investments in such technology are most beneficial. © 1999 John Wiley & Sons, Inc. Naval Research Logistics 46: 790–808, 1999  相似文献   
504.
We consider the optimal wagers to be made by a gambler who starts with a given initial wealth. The gambler faces a sequence of two-outcome games, i.e., “win” vs. “lose,” and wishes to maximize the expected value of his terminal utility. It has been shown by Kelly, Bellman, and others that if the terminal utility is of the form log x, where x is the terminal wealth, then the optimal policy is myopic, i.e., the optimal wager is always to bet a constant fraction of the wealth provided that the probability of winning exceeds the probability of losing. In this paper we provide a critique of the simple logarithmic assumption for the utility of terminal wealth and solve the problem with a more general utility function. We show that in the general case, the optimal policy is not myopic, and we provide analytic expressions for optimal wager decisions in terms of the problem parameters. We also provide conditions under which the optimal policy reduces to the simple myopic case. © 1997 John Wiley & Sons, Inc. Naval Research Logistics 44: 639–654, 1997  相似文献   
505.
This article deals with “newness,” an important characteristic of research-and-development (R&D) projects. Newness consumes resources and provides effectiveness or profit, and is mainly considered to be of a qualitative nature yielding only to an expert's intuition. This article is focused on a numerical measure of newness and the closely connected concept of technological advance. The measure is described in a technical parameter space against a set of analogous objects, presented by its center, eigenvalues and eigenvectors. Specific features and behavior of the selected measure of newness are analyzed. A numerical example is also included. © 1996 John Wiley & Sons, Inc.  相似文献   
506.
The search theory open literature has paid little, if any, attention to the multiple-searcher, moving-target search problem. We develop an optimal branch-and-bound procedure and six heuristics for solving constrained-path problems with multiple searchers. Our optimal procedure outperforms existing approaches when used with only a single searcher. For more than one searcher, the time needed to guarantee an optimal solution is prohibitive. Our heuristics represent a wide variety of approaches: One solves partial problems optimally, two use paths based on maximizing the expected number of detections, two are genetic algorithm implementations, and one is local search with random restarts. A heuristic based on the expected number of detections obtains solutions within 2% of the best known for each one-, two-, and three-searcher test problem considered. For one- and two-searcher problems, the same heuristic's solution time is less than that of other heuristics. For three-searcher problems, a genetic algorithm implementation obtains the best-known solution in as little as 20% of other heuristic solution times. © 1996 John Wiley & Sons, Inc.  相似文献   
507.
This article deals with the problem of minimizing the transportation and inventory cost associated with the shipment of several products from a source to a destination, when a finite set of shipping frequencies is available. A mixed-integer programming model—shown to be NP-hard—is formulated for that problem. The computational complexity of some similar models applied to different problems is also investigated. In particular, whereas the capacitated plant location problem with operational cost in product form is NP-hard, the simple plant location problem with the same characteristics can be solved in polynomial time. A branch-and-bound algorithm is finally worked out, and some computational results are presented. © 1996 John Wiley & Sons, Inc.  相似文献   
508.
We describe a modification of Brown's fictitious play method for solving matrix (zero-sum two-person) games and apply it to both symmetric and general games. If the original game is not symmetric, the basic idea is to transform the given matrix game into an equivalent symmetric game (a game with a skew-symmetric matrix) and use the solution properties of symmetric games (the game value is zero and both players have the same optimal strategies). The fictitious play method is then applied to the enlarged skew-symmetric matrix with a modification that calls for the periodic restarting of the process. At restart, both players' strategies are made equal based on the following considerations: Select the maximizing or minimizing player's strategy that has a game value closest to zero. We show for both symmetric and general games, and for problems of varying sizes, that the modified fictitious play (MFP) procedure approximates the value of the game and optimal strategies in a greatly reduced number of iterations and in less computational time when compared to Brown's regular fictitious play (RFP) method. For example, for a randomly generated 50% dense skew-symmetric 100 × 100 matrix (symmetric game), with coefficients |aij| ≤ 100, it took RFP 2,652,227 iterations to reach a gap of 0.03118 between the lower and upper bounds for the game value in 70.71 s, whereas it took MFP 50,000 iterations to reach a gap of 0.03116 in 1.70 s. Improved results were also obtained for general games in which the MFP solves a much larger equivalent symmetric game. © 1996 John Wiley & Sons, Inc.  相似文献   
509.
Because Pakistan has varying climates and terrains, the Pakistan Army rotates its units between peacetime locations so that no unit endures inequitable hardship or enjoys unfair advantage. Army policy specifies strict constraints on unit rotations, such as the length of a unit's stay in any location, the number of units moving at any time, and the allowable replacements for any moving unit. Scheduling rotations manually in accordance with these rules, as is currently practiced, is extremely difficult and time consuming. This article presents an integer programming model that finds feasible, minimum-cost schedules for the Pakistan Army's desired planning horizons. The model also ensures that the units are positioned at the end of the planning horizon so that feasible schedules exist for future planners. The model is implemented with commercially available optimization software. Schedules are obtained for realistic test problems in less than an hour on a personal computer. © 1995 John Wiley & Sons, Inc.  相似文献   
510.
For infinite-horizon replacement economy problems it is common practice to truncate the problem at some finite horizon. We develop bounds on the error due to such a truncation. These bounds differ from previous results in that they include both revenues and costs. Bounds are illustrated through a numerical example from a real case in vehicle replacement. © 1994 John Wiley & Sons, Inc.  相似文献   
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