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371.
Book reviews     
Small Wars Manual. United States Marine Corps 1940, with introduction by Ronald Schaffer, Sunflower University Press, Manhattan, Kansas, (1990), ISBN: 0-89745-112-0.

Military Mindlessness: an Informal Compendium. Edited by Raymond Horricks. Transaction Publishers, New Brunswick and London, (1993), ISBN: 1-56000-105-4. Price $26.95

Sipri Yearbook 1993: World Armaments and Disarmament, Oxford University Press, Oxford, (1993) ISBN 0-19-829166-3 - Price £50.00

Nigeria: The Politics of Adjustment and Democracy. By Julius O. Ihonvbere. Transaction Publishers, London & New Brunswick (1994), ISBN 1-56000-093-7, Price £34.95  相似文献   
372.
A “circulating system” is a finite collection of objects, each of which is oscillaling between two states. The prototype system is that of ships on patrcl,each subject to a quasi-regular “duty-service” cycle. There are various restrictions on the time spent in either state by an object and on the number of objects in a state at any one time. Schedules are sought in which the total number in one state is as large and as constant as possible. The maximal average number in one state is calculated, and a necessary and sufficient condition is given for a schedule to achieve it. Procedures are developed for constructing a schedule which achieves the maximal average in the most constant manner.  相似文献   
373.
An algorithm, based upon dynamic programming, is developed for a class of fixed-cost cargo loading problems. The problems can be formulated as integer programming problems, but cannot be efficiently solved as such because of computational difficulties. The algorithm developed has proved to be very efficient in an actual operations research study involving over 500 different cargo items, more than 40 possible stops and several types of transportation vehicles. A numerical illustration is provided.  相似文献   
374.
375.
The cyclic best‐first search (CBFS) strategy is a recent search strategy that has been successfully applied to branch‐and‐bound algorithms in a number of different settings. CBFS is a modification of best‐first search (BFS) that places search tree subproblems into contours which are collections of subproblems grouped in some way, and repeatedly cycles through all non‐empty contours, selecting one subproblem to explore from each. In this article, the theoretical properties of CBFS are analyzed for the first time. CBFS is proved to be a generalization of all other search strategies by using a contour definition that explores the same sequence of subproblems as any other search strategy. Further, a bound is proved between the number of subproblems explored by BFS and the number of children generated by CBFS, given a fixed branching strategy and set of pruning rules. Finally, a discussion of heuristic contour‐labeling functions is provided, and proof‐of‐concept computational results for mixed‐integer programming problems from the MIPLIB 2010 database are shown. © 2017 Wiley Periodicals, Inc. Naval Research Logistics, 64: 64–82, 2017  相似文献   
376.
There is significant value in the data collected by satellites during and after a natural disaster. The current operating paradigm in practice is for satellites to passively collect data when they happen to fly over a disaster location. Conversely, this article considers the alternative approach of actively maneuvering satellites to fly directly overhead of the disaster site on a routine basis. Toward this end, we seek to compute a satellite constellation design that minimizes the expected maneuver costs for monitoring an unknown forest fire. In this article, we present a 2‐stage stochastic programing model for this problem as well as a accelerated L‐shaped decomposition approach. A comparison between our approach and the current operating paradigm indicates that our solution provides longer duration data collections and a greater number of data collections. Analysis also shows that our proposed solution is robust over a wide array of scenarios.  相似文献   
377.
This paper explores the hypothesis that both the preexisting quality of democracy in a polity at the onset of conflict and the quality of democracy expected to emerge in the aftermath influence the likelihood of civil war. An empirical investigation of the hypothesis presents a challenge due to concerns of endogeneity and selection: the post-conflict level of democracy is endogenous to the pre-conflict level. Further, for a given time period, either a number of countries have not experienced civil war; or if they did, did not resolve the conflict. We overcome this selection bias by implementing a three-step extension to the Heckman procedure using an unbalanced cross-country panel of 77 countries over the period 1971–2005. Consistent with our hypothesis, we find that a standard deviation improvement in the existing level of democracy reduces the probability of civil war by approximately 9 percentage points and a corresponding improvement in expected post-conflict democratization increases the probability of conflict by approximately 48 percentage points.  相似文献   
378.
We describe a modification of Brown's fictitious play method for solving matrix (zero-sum two-person) games and apply it to both symmetric and general games. If the original game is not symmetric, the basic idea is to transform the given matrix game into an equivalent symmetric game (a game with a skew-symmetric matrix) and use the solution properties of symmetric games (the game value is zero and both players have the same optimal strategies). The fictitious play method is then applied to the enlarged skew-symmetric matrix with a modification that calls for the periodic restarting of the process. At restart, both players' strategies are made equal based on the following considerations: Select the maximizing or minimizing player's strategy that has a game value closest to zero. We show for both symmetric and general games, and for problems of varying sizes, that the modified fictitious play (MFP) procedure approximates the value of the game and optimal strategies in a greatly reduced number of iterations and in less computational time when compared to Brown's regular fictitious play (RFP) method. For example, for a randomly generated 50% dense skew-symmetric 100 × 100 matrix (symmetric game), with coefficients |aij| ≤ 100, it took RFP 2,652,227 iterations to reach a gap of 0.03118 between the lower and upper bounds for the game value in 70.71 s, whereas it took MFP 50,000 iterations to reach a gap of 0.03116 in 1.70 s. Improved results were also obtained for general games in which the MFP solves a much larger equivalent symmetric game. © 1996 John Wiley & Sons, Inc.  相似文献   
379.
Items are characterized by a set of attributes (T) and a collection of covariates (X) associated with those attributes. We wish to screen for acceptable items (TCT), but T is expensive to measure. We envisage a two-stage screen in which observation of X_ is used as a filter at the first stage to sentence most items. The second stage involves the observation of T for those items for which the first stage is indecisive. We adopt a Bayes decision-theoretic approach to the development of optimal two-stage screens within a general framework for costs and stochastic structure. We also consider the important question of how much screens need to be modified in the light of resource limitations that bound the proportion of items that can be passed to the second stage. © 1996 John Wiley & Sons, Inc.  相似文献   
380.
An area to be defended consists of separated point targets. These targets are subject to an attack in which the offensive weapons are assumed to arrive simultaneously. The defense has area defenders, each of which is capable of intercepting any attacker. The defense has no impact-point prediction; that is, it has no knowledge of any attacker's destination prior to allocation of area interceptors. For a given attack, the defense wishes to allocate its interceptors to maximize the total expected survival value of the targets. For a given attack size, the offense seeks a strategy to minimize total expected surviving value against best defense. We determine an optimal defensive strategy directly and develop an algorithm to determine an optimal attack and the optimal value of the min-max problem. A dynamic programming technique is used to obtain integer solutions, and illustrative computational results are provided.  相似文献   
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