首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   606篇
  免费   18篇
  624篇
  2020年   5篇
  2019年   9篇
  2017年   12篇
  2016年   10篇
  2015年   12篇
  2014年   8篇
  2013年   122篇
  2011年   6篇
  2009年   5篇
  2007年   8篇
  2005年   8篇
  2004年   9篇
  2003年   6篇
  2002年   8篇
  2001年   7篇
  2000年   6篇
  1999年   9篇
  1998年   8篇
  1997年   9篇
  1996年   10篇
  1995年   15篇
  1994年   16篇
  1993年   12篇
  1992年   14篇
  1991年   15篇
  1990年   8篇
  1989年   9篇
  1988年   14篇
  1987年   13篇
  1986年   9篇
  1985年   12篇
  1984年   10篇
  1983年   9篇
  1982年   11篇
  1981年   10篇
  1980年   11篇
  1979年   14篇
  1978年   8篇
  1977年   9篇
  1976年   8篇
  1975年   12篇
  1974年   11篇
  1973年   11篇
  1972年   13篇
  1971年   13篇
  1970年   6篇
  1969年   8篇
  1968年   10篇
  1967年   6篇
  1948年   5篇
排序方式: 共有624条查询结果,搜索用时 0 毫秒
411.
This paper studies the congestion problems of the computer core storage units. The principle of storage request interleaving is briefly discussed as means of increasing thruput. An analytic model is proposed to analyze the core storage system with a two-way interleaving feature. The model, an approximation to the physical system, is an extension of a queueing model with bulk service considered by Bailey in Ref. [1].  相似文献   
412.
413.
Given a target T in Euclidean n-space Rn and a point bomb whose point of impact in Rn is governed by a probability distribution about the aim point a, what choice of a maximizes the probability of a hit va(T)? Of course, only in special cases is an exact solution of this problem obtainable. This paper treats targets T which are symmetric about the origin o and demonstrates conditions on the extent of T and the impact density f, a density with respect to Lebesgue measure, sufficient for va(T) to be monotone in the distance from a to o and maximized at a = o. The results are applied to various tactical situations.  相似文献   
414.
The Tactical Warfare Simulation Program is a procedure by which the major interactions among opposing military units and terrain features can be treated in a tactical limited warfare situation. It is a critical-area, sequence-of-event model and is programmed in SIM-SCRIPT. In this program a military unit is described by such properties as strength, size, location, velocity, and attrition rates. Some of the events which can occur to a military unit are entering/leaving terrain features, becoming engaged/disengaged with opposing units, retreating, reaching an objective, and breaking. Following a discussion of the general features of the program, a study of a hypothetical war is presented.  相似文献   
415.
Large complicated projects with interdependent activities can be described by project networks. Arcs represent activities, nodes represent events, and the network's structure defines the relation between activities and events. A schedule associates an occurrence time with each event: the project can be scheduled in several different ways. We assume that a known amount of cash changes hands at each event. Given any schedule the present value of all cash transactions can be calculated. The payment scheduling problem looks for a schedule that maximizes the present value of all transactions. This problem was first introduced by Russell [2]; it is a nonlinear program with linear constraints and a nonconcave objective. This paper demonstrates that the payment scheduling problem can be transformed into an equivalent linear program. The linear program has the structure of a weighted distribution problem and an efficient procedure is presented for its solution. The algorithm requires the solution of triangular systems of equations with all matrix coefficients equal to ± or 0.  相似文献   
416.
A review of univariate tolerance intervals is presented from an application-oriented point of view. Both β-content and β-expectation intervals are defined and considered. Standard problems are discussed for the distribution-free case and with various distributional assumptions (normal, gamma, Poisson) which occur most frequently in practice. The determination of sample size is emphasized. A number of examples are used to illustrate the types of problems which permit solutions with the excellent tables now available.  相似文献   
417.
This work is concerned primarily with presenting techniques for constructing bimatrix games with predetermined equilibrium points. Some partial results on Nash-solvability are also given.  相似文献   
418.
The 0-1 multiple-knapsack problem is an extension of the well-known 0-1 knapsack problem. It is a problem of assigning m objects, each having a value and a weight, to n knapsacks in such a way that the total weight in each knapsack is less than its capacity limit and the total value in the knapsacks is maximized. A branch-and-bound algorithm for solving the problem is developed and tested. Branching rules that avoid the search of redundant partial solutions are used in the algorithm. Various bounding techniques, including Lagrangean and surrogate relaxations, are investigated and compared.  相似文献   
419.
The notions of minimax paths, trees, and cut sets are defined for undirected graphs; and relationships between these entities are established. Simple solution procedures based on these relationships are presented.  相似文献   
420.
Recurrence relations for the product moments of order statistics from a doubly truncated exponential distribution are obtained. These relations allow us to evaluate the product moments for all sample sizes.  相似文献   
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号