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131.
132.
Plug‐in hybrid electric vehicles (PHEVs), upon market penetration, will create additional recharging loads to the electric power systems. This article considers different recharging scenarios and uses game theoretic models to study the potential impact of the recharging loads on locational marginal prices (wholesale electricity prices). Computational results from a Pennsylvania‐New Jersey‐Maryland Interconnection case study show that, under the existing recharging infrastructures, even a small magnitude of load increase caused by PHEV recharging could have a significant undesirable impact on locational marginal prices. The impact could be mitigated to a varying extent by the availability of possible future recharging infrastructures, including realtime pricing recharging meters, battery stations, or vehicle‐to‐grid technology.© 2010 Wiley Periodicals, Inc. Naval Research Logistics, 2010 相似文献
133.
讨论了策略集清晰、支付值模糊的模糊双矩阵对策的一种求解方法,并以某型导弹混编群对抗ARM(反辐射导弹)及载机为案例进行研究,建立了基于模糊双矩阵对策的作战效能评估模型,研究结果对于双方资源分配,提高作战效能具有一定的军事应用价值。 相似文献
134.
微分对策及其在军事领域的研究进展* 总被引:2,自引:0,他引:2
介绍了微分对策的产生背景及其半个多世纪以来的发展历程,简述了国内外微分对策理论发展的几个重要阶段及其标志性成果。全面地阐述了国内外关于微分对策在军事领域的应用研究状况,特别是美、俄等军事强国在微分对策军事应用研究方面的现状以及我国研究人员在该领域的主要研究成果。还进一步论述了微分对策在军事应用研究方面存在的问题,并对微分对策的发展前景做出了展望,指出了微分对策在军事应用领域中的研究热点、难点和主要发展方向。 相似文献
135.
联合作战的远程火力战法动态分析方法* 总被引:2,自引:0,他引:2
用定量动态分析方法开发远程火力战法是联合作战规划中必须解决的重要问题。借助仿真和博弈分析的混合方法,在对博弈效用函数计算的基础上,构建基于识别真目标、假目标以及火力命中目标概率的二人非零和(TPNZS)非合作博弈模型来开发远程火力战法动态分析方法,对两个典型的联合作战远程火力打击战法性能的初步动态分析表明:战场势态的动态变化直接影响定量规划最优战法的结果。 相似文献
136.
A bomber carrying homogenous weapons sequentially engages ground targets capable of retaliation. Upon reaching a target, the bomber may fire a weapon at it. If the target survives the direct fire, it can either return fire or choose to hold fire (play dead). If the former occurs, the bomber is immediately made aware that the target is alive. If no return fire is seen, the true status of the target is unknown to the bomber. After the current engagement, the bomber, if still alive, can either re-engage the same target or move on to the next target in the sequence. The bomber seeks to maximize the expected cumulative damage it can inflict on the targets. We solve the perfect and partial information problems, where a target always fires back and sometimes fires back respectively using stochastic dynamic programming. The perfect information scenario yields an appealing threshold based bombing policy. Indeed, the marginal future reward is the threshold at which the control policy switches and furthermore, the threshold is monotonic decreasing with the number of weapons left with the bomber and monotonic nondecreasing with the number of targets left in the mission. For the partial information scenario, we show via a counterexample that the marginal future reward is not the threshold at which the control switches. In light of the negative result, we provide an appealing threshold based heuristic instead. Finally, we address the partial information game, where the target can choose to fire back and establish the Nash equilibrium strategies for a representative two target scenario. 相似文献
137.
冯琳 《兵团教育学院学报》2016,(3)
教学对话是教师、学生与文本之间实现的智识共享、双向理解和意义创生,达成多重视界的融合。教学中教师的独白、预设的问答以及片面的对话向我们展现的是遮蔽的教学对话。游戏与教学对话有着某种契合,游戏与教学对话的相融,教师、学生和文本之间达成智识共享、共同在场、意义的创生、全面的对话直至多重的视界相融,使教学对话真正走向本真之境。 相似文献
138.
海军兵棋演习系统研究 总被引:1,自引:0,他引:1
兵棋演习系统是我军未来开展模拟训练的重要手段,针对国内外对兵棋推演系统现状及技术发展趋势进行研究,提出海军兵棋演习系统的发展方向和设计方法,并结合海军兵棋推演的研究内容重点,给出作战规则建模、指挥关系建模等主要关键技术的解决方法,为我国海军未来兵棋推演系统设计、研究和发展提供技术支撑。 相似文献
139.
Validation of a strategy for harbor defense based on the use of a min‐max algorithm receding horizon control law
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We present a validation of a centralized feedback control law for robotic or partially robotic water craft whose task is to defend a harbor from an intruding fleet of water craft. Our work was motivated by the need to provide harbor defenses against hostile, possibly suicidal intruders, preferably using unmanned craft to limit potential casualties. Our feedback control law is a sample‐data receding horizon control law, which requires the solution of a complex max‐min problem at the start of each sample time. In developing this control law, we had to deal with three challenges. The first was to develop a max‐min problem that captures realistically the nature of the defense‐intrusion game. The second was to ensure the solution of this max‐min problem can be accomplished in a small fraction of the sample time that would be needed to control a possibly fast moving craft. The third, to which this article is dedicated, was to validate the effectiveness of our control law first through computer simulations pitting a computer against a computer or a computer against a human, then through the use of model hovercraft in a laboratory, and finally on the Chesapeake Bay, using Yard Patrol boats. © 2016 Wiley Periodicals, Inc. Naval Research Logistics 63: 247–259, 2016 相似文献
140.
Ulrich Hendel 《Defence and Peace Economics》2016,27(5):665-687
This paper examines the interaction between a growth-oriented terrorist organization and an uninformed government based on a two-period signalling game. Combining the signalling game and organizational growth approaches of previous contributions, this paper shows that, if a terrorist group follows a growth strategy, it has an incentive to appear weaker than it is by mimicking the behaviour of a smaller organization. Depending on its beliefs about the extent of the terrorist threat, it can be optimal for a government to spend more on second-period counter-terrorism measures if it is not attacked in the first period than if it were attacked. 相似文献