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排序方式: 共有163条查询结果,搜索用时 625 毫秒
51.
军民融合现代军事物流体系中,地方物流供应商往往会"偷懒",这必将损害军民融合现代军事物流体系的整体绩效。首先描述了"偷懒"行为及其危害性,从机制入手,基于博弈论建立地方物流供应商"偷懒"行为监管机制;分析并证明了监管机制的有效性。这一机制的构建对于监管地方物流供应商具有重要作用。 相似文献
52.
Leo J. Blanken 《Defense & Security Analysis》2012,28(4):275-287
Three distinct, and seemingly irreconcilable, schools of thought are identified within the strategic studies literature. One which searches for “universal principles of war,” a second, “context-dependent,” approach that seeks to embed each instance of warfare within its concurrent social, political, technological milieu and, finally a “paradoxical logic” school, which equates strategy with the generation of uncertainty. The author offers some intuitive concepts from non-cooperative game theory to develop a “dominate-mix” approach to strategy choice. In doing so, he helps to reconcile these disparate approaches and provides a simple framework to assist researchers in framing military decisions as well as to assist planners in choosing among strategies. 相似文献
53.
We consider two game‐theoretic settings to determine the optimal values of an issuer's interchange fee rate, an acquirer's merchant discount rate, and a merchant's retail price in a credit card network. In the first setting, we investigate a two‐stage game problem in which the issuer and the acquirer first negotiate the interchange fee rate, and the acquirer and the retailer then determine their merchant discount rate and retail price, respectively. In the second setting, motivated by the recent US bill “H.R. 2695,” we develop a three‐player cooperative game in which the issuer, the acquirer, and the merchant form a grand coalition and bargain over the interchange fee rate and the merchant discount rate. Following the cooperative game, the retailer makes its retail pricing decision. We derive both the Shapley value‐ and the nucleolus‐characterized, and globally‐optimal unique rates for the grand coalition. Comparing the two game settings, we find that the participation of the merchant in the negotiation process can result in the reduction of both rates. Moreover, the stability of the grand coalition in the cooperative game setting may require that the merchant should delegate the credit card business only to the issuer and the acquirer with sufficiently low operation costs. We also show that the grand coalition is more likely to be stable and the U.S. bill “H.R. 2695” is thus more effective, if the degree of division of labor in the credit card network is higher as the merchant, acquirer, and issuer are more specialized in the retailing, acquiring, and issuing operations, respectively. © 2012 Wiley Periodicals, Inc. Naval Research Logistics, 2012 相似文献
54.
无线网络中的路由与信道分配可极大地影响网络的性能.为了解决无线网状网络中的路由与信道分配问题,提出并研究了一种称为CRAG(基于博弈论的无线网状网络路由与信道分配联合优化)的方法.CRAG采用协同博弈的方式将网络中的每个节点模型化为一个弈者,每个弈者的策略为与其相关的路由与信道分配方案,收益函数为给定流量需求矩阵下的成功传输流量.弈者通过协同博弈来优化收益函数以最大化网络的吞吐量.基于NS3的仿真结果表明,CRAG在收敛性、时延、丢包率和吞吐量方面优于其他当前的算法,从而证明了协同博弈的方法可以用于无线网状网络的路由与信道分配联合优化,并有效地改进网络性能. 相似文献
55.
监视与侦察已成为现代C4ISR系统的重要组成部分,传统的监视与侦察系统效能分析方法存在模型难以建立、结果不准确等问题,很难量化其与作战效果之间的影响。在对基于Lanchester方程的C4ISR系统建模方法进行研究的基础上,提出了反映监视与侦察功能的Lanchester方程模型,并引入博弈论分析了战场上信息的不对称对交战结果的影响,克服了描述C4ISR系统的Lanchester方程没有考虑作战单元、对手和环境间的动态交互以及数学结构简单的缺点。仿真结果验证了模型的有效性。 相似文献
56.
Ryusuke Hohzaki 《海军后勤学研究》2009,56(3):264-278
Search theory originates from the military research efforts of WWII. Most researchers of that period modeled their search games in noncooperative games, where players are enemies or compete against each other. In this article, we deal with a cooperative search game, where multiple searchers behave cooperatively. First we describe several search problems and discuss the possibility of a coalition or cooperation among searchers. For the cooperative search game, we define a function named quasi‐characteristic function, which gives us a criterion similar to the so‐called characteristic function in the general coalition game with transferable utility. The search operation includes a kind of randomness with respect to whether the searchers can detect a target and get the value of the target. We also propose a methodology to divide the obtained target value among members of the coalition taking account of the randomness. As a concrete problem of the cooperative search game, we take the so‐called search allocation game, where searchers distribute their searching resources to detect a target in a cooperative way and the target moves in a search space to evade the searchers. Lastly, we discuss the core of the cooperative search allocation game. © 2009 Wiley Periodicals, Inc. Naval Research Logistics, 2009 相似文献
57.
承包商的努力程度直接决定了装备的制造成本。为有效激励承包商降低装备制造成本,提高装备采购效益,基于里昂惕夫劳资博弈模型建立了成本分担定价方式的装备采购博弈模型。并在承包商边际效用非线性和定价方式多变量的假设基础上,分别对价格、成本、承包商努力程度和承包商效用之间的关系进行了研究,对原模型进行了拓展,为定价方式中参数的确定提供了量化方法。 相似文献
58.
从武器装备采办的理论需求出发,以博弈论为理论工具,对武器装备采办过程中的生产成本控制问题进行了分析;建立了基于激励的生产成本控制模型,并对成本控制模型的特点进行了分析和解释;针对军方在激励合同执行过程中有可能出现的2类错误,对成本控制模型进行了优化。在非对称信息条件下,优化后的成本控制模型不但能有效减少2类错误的发生,而且可提高军方装备采办效用,减少代理方合同风险。 相似文献
59.
不同的定价方式和定价参数的选择对于承包商会起到不同程度的激励作用。为提高装备采购效益,在承包商追求效用最大化假设的基础上,建立了装备采购完全信息动态博弈模型。对价格、成本、承包商努力程度和承包商效用之间的关系进行了研究,证明了成本分担和固定价格的定价方式能够有效激励承包商提高自身努力水平降低成本,并提出了2种定价方式的参数定量计算方法。 相似文献
60.