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391.
为了对系统仿真技术有一个总体认识,采用归纳和分析的方法,对系统仿真技术的体系进行了初步探讨.  相似文献   
392.
基因遗传算法在三维数据场造型中的应用   总被引:1,自引:0,他引:1  
将基因遗传算法应用于三维数据场的造型研究之中,提出了遗传三角剖分算法.针对三维三角剖分的特殊性,提出了虚拟交叉算子和三角变异算子,能够确保在遗传进化过程中,解群中的每一个串始终代表一个合法的三角剖分.  相似文献   
393.
基于遗传算法的目标分配问题研究   总被引:11,自引:2,他引:11  
通过对地空导弹部队射击指挥中目标分配问题的分析,建立了目标优化分配数学模型。在此基础上,给合遗传算法对模型进行求解。通过在具体实例中的应用表明,采用遗传算法为有效地解决这一复杂组合优化问题提供了一种新途径。  相似文献   
394.
In this paper we present an improved branch and bound algorithm for the vertex coloring problem. The idea is to try to extend the coloring of a maximum clique to its adjacent vertices. If this succeeds, its successive neighbors are considered; in case of failure (i.e., in the case the initial colors are not sufficient), working on the subgraph induced by the maximum clique and its neighborhood, the lower bound is improved by seeking for an optimal coloring of this subgraph by branch and bound. The process is repeated iteratively until the whole graph is examined. The iterative scheme exploits a further lower bound obtained by integrating a simple algorithm into the maximum clique search, and a new method to compute upper bounds on subgraphs. Furthermore, a new branching rule and a method for the selection of the initial maximum clique are presented. Extensive computational results and comparisons with existing exact coloring algorithms on random graphs and benchmarks are given. © 2001 John Wiley & Sons, Inc. Naval Research Logistic 48: 518–550, 2001  相似文献   
395.
We deal with the problem of minimizing makespan on a single batch processing machine. In this problem, each job has both processing time and size (capacity requirement). The batch processing machine can process a number of jobs simultaneously as long as the total size of these jobs being processed does not exceed the machine capacity. The processing time of a batch is just the processing time of the longest job in the batch. An approximation algorithm with worst‐case ratio 3/2 is given for the version where the processing times of large jobs (with sizes greater than 1/2) are not less than those of small jobs (with sizes not greater than 1/2). This result is the best possible unless P = NP. For the general case, we propose an approximation algorithm with worst‐case ratio 7/4. A number of heuristics by Uzosy are also analyzed and compared. © 2001 John Wiley & Sons, Inc. Naval Research Logistics 48: 226–240, 2001  相似文献   
396.
This article compares the profitability of two pervasively adopted return policies—money‐back guarantee and hassle‐free policies. In our model, a seller sells to consumers with heterogeneous valuations and hassle costs. Products are subject to quality risk, and product misfit can only be observed post‐purchase. While the hassle‐free policy is cost advantageous from the seller's viewpoint, a money‐back guarantee allows the seller to fine‐tune the consumer hassle on returning the product. Thus, when the two return policies lead to the same consumer behaviors, the hassle‐free policy dominates. Conversely, a money‐back guarantee can be more profitable even if on average, high‐valuation consumers experience a lower hassle cost than the low‐valuation ones. The optimal hassle cost can be higher when product quality gets improved; thus, it is not necessarily a perfect proxy or signal of the seller's quality. We further allow the seller to adopt a mixture of these policies, and identify the concrete operating regimes within which these return policies are optimal among more flexible policies. © 2014 Wiley Periodicals, Inc. Naval Research Logistics 61: 403–417, 2014  相似文献   
397.
We consider the problem of assessing the value of demand sharing in a multistage supply chain in which the retailer observes stationary autoregressive moving average demand with Gaussian white noise (shocks). Similar to previous research, we assume each supply chain player constructs its best linear forecast of the leadtime demand and uses it to determine the order quantity via a periodic review myopic order‐up‐to policy. We demonstrate how a typical supply chain player can determine the extent of its available information in the presence of demand sharing by studying the properties of the moving average polynomials of adjacent supply chain players. The retailer's demand is driven by the random shocks appearing in the autoregressive moving average representation for its demand. Under the assumptions we will make in this article, to the retailer, knowing the shock information is equivalent to knowing the demand process (assuming that the model parameters are also known). Thus (in the event of sharing) the retailer's demand sequence and shock sequence would contain the same information to the retailer's supplier. We will show that, once we consider the dynamics of demand propagation further up the chain, it may be that a player's demand and shock sequences will contain different levels of information for an upstream player. Hence, we study how a player can determine its available information under demand sharing, and use this information to forecast leadtime demand. We characterize the value of demand sharing for a typical supply chain player. Furthermore, we show conditions under which (i) it is equivalent to no sharing, (ii) it is equivalent to full information shock sharing, and (iii) it is intermediate in value to the two previously described arrangements. Although it follows from existing literature that demand sharing is equivalent to full information shock sharing between a retailer and supplier, we demonstrate and characterize when this result does not generalize to upstream supply chain players. We then show that demand propagates through a supply chain where any player may share nothing, its demand, or its full information shocks (FIS) with an adjacent upstream player as quasi‐ARMA in—quasi‐ARMA out. We also provide a convenient form for the propagation of demand in a supply chain that will lend itself to future research applications. © 2014 Wiley Periodicals, Inc. Naval Research Logistics 61: 515–531, 2014  相似文献   
398.
In this article, we address a stochastic generalized assignment machine scheduling problem in which the processing times of jobs are assumed to be random variables. We develop a branch‐and‐price (B&P) approach for solving this problem wherein the pricing problem is separable with respect to each machine, and has the structure of a multidimensional knapsack problem. In addition, we explore two other extensions of this method—one that utilizes a dual‐stabilization technique and another that incorporates an advanced‐start procedure to obtain an initial feasible solution. We compare the performance of these methods with that of the branch‐and‐cut (B&C) method within CPLEX. Our results show that all B&P‐based approaches perform better than the B&C method, with the best performance obtained for the B&P procedure that includes both the extensions aforementioned. We also utilize a Monte Carlo method within the B&P scheme, which affords the use of a small subset of scenarios at a time to estimate the “true” optimal objective function value. Our experimental investigation reveals that this approach readily yields solutions lying within 5% of optimality, while providing more than a 10‐fold savings in CPU times in comparison with the best of the other proposed B&P procedures. © 2014 Wiley Periodicals, Inc. Naval Research Logistics 61: 131–143, 2014  相似文献   
399.
针对代价函数权重需要根据环境变化而变化的问题,结合飞行约束条件提出归一化的代价函数,当环境发生变化时,不用再修改代价函数,增强了算法的鲁棒性。为了弥补传统定步长寻径算法耗时长的缺陷,设计了一种基于B样条曲线与遗传算法的高时效寻径算法。利用遗传算法在地图中所寻合适的控制点,再结合B样条曲线生成航路。为了增强遗传算法的全局搜索能力,遗传算法中加入振动法则,使得种群在进化中后期依旧保持一定的多样性。仿真结果表明该算法与精英蚁群算法相比,规划时间大幅缩短;与振动遗传算法相比,航路代价明显降低。  相似文献   
400.
声定位探测技术的无源被动特性,使其在定位技术研究领域内独树一帜,时延估计和定位算法是支持这一技术的核心。DUET时延估计算法简单,通过对接收到的信息分段帧移加窗处理,能够有效识别有用语音信息,时延估计精度较高,在高噪声的环境中非常适用;球面定位算法是基于时延估计提出的,对麦克风的排列形式不固定,适用于任意排布的麦克风阵列,并且在时延估计精度较高的情况下,能够很准确地对声源目标进行定位。  相似文献   
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