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排序方式: 共有162条查询结果,搜索用时 281 毫秒
11.
针对蚁群算法求解CVRP问题时收敛速度慢、求解质量不高的缺点,提出了一种改进启发式蚁群算法。该算法借鉴蚁群系统和基于排列的蚂蚁系统的优点设计信息素更新策略,既加强了对每次迭代最好解的利用,又避免了陷入局部最优;按一定比例使用基本方法和基于PFIH方法构造路径,扩大了算法的搜索空间;采用一种混合局部搜索算子,增强了算法局部寻优能力。实验结果表明,改进启发式蚁群算法可以大幅度减少车辆运行成本,具有较快的收敛速度。 相似文献
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A learning tabu search for a truck allocation problem with linear and nonlinear cost components 下载免费PDF全文
The two‐level problem studied in this article consists of optimizing the refueling costs of a fleet of locomotives over a railway network. The goal consists of determining: (1) the number of refueling trucks contracted for each yard (truck assignment problem denoted TAP) and (2) the refueling plan of each locomotive (fuel distribution problem denoted FDP). As the FDP can be solved efficiently with existing methods, the focus is put on the TAP only. In a first version of the problem (denoted (P1)), various linear costs (e.g., fuel, fixed cost associated with each refueling, weekly operating costs of trucks) have to be minimized while satisfying a set of constraints (e.g., limited capacities of the locomotives and the trucks). In contrast with the existing literature on this problem, two types of nonlinear cost components will also be considered, based on the following ideas: (1) if several trucks from the same fuel supplier are contracted for the same yard, the supplier is likely to propose discounted prices for that yard (Problem (P2)); (2) if a train stops too often on its route, a penalty is incurred, which represents the dissatisfaction of the clients (Problem (P3)). Even if exact methods based on a mixed integer linear program formulation are available for (P1), they are not appropriate anymore to tackle (P2) and (P3). Various methods are proposed for the TAP: a descent local search, a tabu search, and a learning tabu search (LTS). The latter is a new type of local search algorithm. It involves a learning process relying on a trail system, and it can be applied to any combinatorial optimization problem. Results are reported and discussed for a large set of instances (for (P1), (P2), and (P3)), and show the good performance of LTS. © 2014 Wiley Periodicals, Inc. 62:32–45, 2015 相似文献
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Kensaku Kikuta 《海军后勤学研究》2004,51(7):977-993
There is a finite cyclic graph. The hider chooses one of all nodes except the specified one, and he hides an (immobile) object there. At the beginning the seeker is at the specified node. After the seeker chooses an ordering of the nodes except the specified one, he examines each nodes in that order until he finds the object, traveling along edges. It costs an amount when he moves from a node to an adjacent one and also when he checks a node. While the hider wishes to maximize the sum of the traveling costs and the examination costs which are required to find the object, the seeker wishes to minimize it. The problem is modeled as a two‐person zero‐sum game. We solve the game when unit costs (traveling cost + examination cost) have geometrical relations depending on nodes. Then we give properties of optimal strategies of both players. © 2004 Wiley Periodicals, Inc. Naval Research Logistics, 2004. 相似文献
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根据研究实际需求,本文基于作战能力评估理论对水下潜器自导搜索策略仿真平台进行了开发设计,并结合建立的多指标评估体系和相应的评估方法,借助均匀设计法,将其成功应用于水下潜器自导搜索策略的设计优化中。文中首先分析了仿真平台的系统需求,进而确定了其总体构架,并针对自导搜索策略研究的特点确定了相应的人机交互界面。最后给出了进行自导搜索策略仿真优化的基本思路和方法,并通过水下潜器最优自导搜索策略方案仿真研究的实例表明,本文设计的仿真平台和研究方法不仅完全能够满足水下潜器的自导搜索策略仿真研究需求,还能有效节省科研成本,具有重要的工程应用价值。 相似文献
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多星协同观测可以最大化卫星的整体效能,如何对多星进行部署是一个设计空间大、设计变量多的优化问题.对此,提出了基于Kriging模型的改进广义模式搜索算法.在算法的搜索步,通过代理模型最优和最大期望提高在当前网格内进行选点,避免选择的盲目性;在筛选步,利用代理模型预测筛选集中各点提高的比例并排序,减少不必要的仿真分析.最后,采用该算法对多星部署方案进行优化,通过对比发现,算法性能优于STK-Analyzer,证明了算法的可行性和有效性. 相似文献
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Rendezvous search finds the strategies that players should use in order to find one another when they are separated in a region. Previous papers have concentrated on the case where there are two players searching for one another. This paper looks at the problem when there are more than two players and concentrates on what they should do if some but not all of them meet together. It looks at two strategies—the stick together one and the split up and meet again one. This paper shows that the former is optimal among the class of strategies which require no memory and are stationary, and it gives a method of calculating the expected rendezvous time under it. However, simulation results comparing both strategies suggest that in most situations the split up and meet again strategy which requires some memory leads to faster expected rendezvous times. © 2001 John Wiley & Sons, Inc. Naval Research Logistics 48:710–721, 2001 相似文献
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In this paper we consider the discrete time/resource trade-off problem in project networks. Given a project network consisting of nodes (activities) and arcs (technological precedence relations), in which the duration of the activities is a discrete, nonincreasing function of the amount of a single renewable resource committed to it, the discrete time/resource trade-off problem minimizes the project makespan subject to precedence constraints and a single renewable resource constraint. For each activity, a work content is specified such that all execution modes (duration/resource requirement pairs) for performing the activity are allowed as long as the product of the duration and the resource requirement is at least as large as the specified work content. We present a tabu search procedure which is based on a decomposition of the problem into a mode assignment phase and a resource-constrained project scheduling phase with fixed mode assignments. Extensive computational experience, including a comparison with other local search methods, is reported. © 1998 John Wiley & Sons, Inc. Naval Research Logistics 45: 553–578, 1998 相似文献
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针对两个空间飞行器交会对接过程中追踪飞行器上的各单个测量传感器,探讨了其基于滤波方法的动态过程故障诊断及相应的处理,并特别针对目标相对于传感器的最大机动指数较低的情况,分析了相应的故障诊断及处理方法。 相似文献