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31.
针对网络攻防环境中防御方以提高系统生存能力为目的所进行的最优生存防御策略的选取问题,提出了一种基于完全信息动态博弈理论的生存防御策略优化配置算法。将恶意攻击方、故障意外事件及防御方作为博弈的参与人,提出了一种混合战略模式下的三方动态博弈模型,对博弈的主要信息要素进行了说明,以混合战略纳什均衡理论为基础,将原纳什均衡条件式的表达式转化为可计算数值结果的表达式,并据此增加了近似的概念,最后,将提出的模型和近似纳什均衡求解算法应用到一个网络实例中,结果证明了模型和算法的可行性和有效性。  相似文献   
32.
谷鑫  郑绍钰  张文鹏 《国防科技》2017,38(5):065-074
在军民融合发展战略与创新驱动发展战略深入推进进程中,军民融合产业创新集群成为军民融合产业发展的重要创新形式,其形成问题研究更是对其发展与演化具有重要影响。以军民融合产业创新集群的内涵着手,通过刺激—反应模型与演化博弈模型,分析其形成过程与促进措施。研究表明,军民融合产业创新集群作为复杂适应系统,创新主体的适应性能力及其内在关系是集群形成的关键所在;为使合作创新行为成为演化博弈的稳定策略,从合作创新能力系数和合作创新成本、拥有的创新资源以及政府资金支持三个方面剖析集群形成的促进作用,对军民融合产业创新集群的发展与演化研究奠定基础。  相似文献   
33.
    
We consider two game‐theoretic settings to determine the optimal values of an issuer's interchange fee rate, an acquirer's merchant discount rate, and a merchant's retail price in a credit card network. In the first setting, we investigate a two‐stage game problem in which the issuer and the acquirer first negotiate the interchange fee rate, and the acquirer and the retailer then determine their merchant discount rate and retail price, respectively. In the second setting, motivated by the recent US bill “H.R. 2695,” we develop a three‐player cooperative game in which the issuer, the acquirer, and the merchant form a grand coalition and bargain over the interchange fee rate and the merchant discount rate. Following the cooperative game, the retailer makes its retail pricing decision. We derive both the Shapley value‐ and the nucleolus‐characterized, and globally‐optimal unique rates for the grand coalition. Comparing the two game settings, we find that the participation of the merchant in the negotiation process can result in the reduction of both rates. Moreover, the stability of the grand coalition in the cooperative game setting may require that the merchant should delegate the credit card business only to the issuer and the acquirer with sufficiently low operation costs. We also show that the grand coalition is more likely to be stable and the U.S. bill “H.R. 2695” is thus more effective, if the degree of division of labor in the credit card network is higher as the merchant, acquirer, and issuer are more specialized in the retailing, acquiring, and issuing operations, respectively. © 2012 Wiley Periodicals, Inc. Naval Research Logistics, 2012  相似文献   
34.
    
In the last decade, there has been much progress in understanding scheduling problems in which selfish jobs aim to minimize their individual completion time. Most of this work has focused on makespan minimization as social objective. In contrast, we consider as social cost the total weighted completion time, that is, the sum of the agent costs, a standard definition of welfare in economics. In our setting, jobs are processed on restricted uniform parallel machines, where each machine has a speed and is only capable of processing a subset of jobs; a job's cost is its weighted completion time; and each machine sequences its jobs in weighted shortest processing time (WSPT) order. Whereas for the makespan social cost the price of anarchy is not bounded by a constant in most environments, we show that for our minsum social objective the price of anarchy is bounded above by a small constant, independent of the instance. Specifically, we show that the price of anarchy is exactly 2 for the class of unit jobs, unit speed instances where the finite processing time values define the edge set of a forest with the machines as nodes. For the general case of mixed job strategies and restricted uniform machines, we prove that the price of anarchy equals 4. From a classical machine scheduling perspective, our results establish the same constant performance guarantees for WSPT list scheduling. © 2012 Wiley Periodicals, Inc. Naval Research Logistics, 2012  相似文献   
35.
    
Kovenock and Roberson's (2012a, b) replication of Hausken’s (2008a) equations and parameter restrictions do not enhance our insight into the defense and attack of reliability systems. This reply intends to fill the remaining understanding gaps.  相似文献   
36.
对敌后侦察反军事诱骗的远程火力打击战法的定量分析是战役研究中尚未解决的关键问题之一,根据信息作战原理,运用仿真和统计学分析的混合方法,建立基于概率的二人非零和(TPNZS)非合作博弈模型,设计基于侦察与诱骗博弈的远程火力打击战法,定量分析我方的敌后侦察和敌方的军事诱骗对远程信息与火力联合打击能力的影响,并对一个典型实例的初步试验及分析结果表明:与敌后侦察和军事诱骗有关的正确识别目标和错误识别目标的概率以及远程火力命中目标的概率是评估远程信息与火力联合打击能力的关键,而对评估结果进行博弈分析则是远程火力打击战法设计的关键,用识别正确目标和错误目标能力以及远程火力命中目标能力描述的基于敌后侦察与诱骗博弈的远程火力最优打击战法为Δ*=(0,Δ2*,1-Δ2*)=(0.0000,0.7727,0.2273),被打击方对远程火力打击的最优战法为π*=(π1*,0,1-π1*)=(0.8511,0.0000,0.1489)。  相似文献   
37.
    
We study the problem of capacity exchange between two firms in anticipation of the mismatch between demand and capacity, and its impact on firm's capacity investment decisions. For given capacity investment levels of the two firms, we demonstrate how capacity price may be determined and how much capacity should be exchanged when either manufacturer acts as a Stackelberg leader in the capacity exchange game. By benchmarking against the centralized system, we show that a side payment may be used to coordinate the capacity exchange decisions. We then study the firms' capacity investment decisions using a biform game framework in which capacity investment decisions are made individually and exchange decisions are made as in a centralized system. We demonstrate the existence and uniqueness of the Nash equilibrium capacity investment levels and study the impact of firms' share of the capacity exchange surplus on their capacity investment levels.© 2007 Wiley Periodicals, Inc. Naval Research Logistics, 2007  相似文献   
38.
    
Search theory originates from the military research efforts of WWII. Most researchers of that period modeled their search games in noncooperative games, where players are enemies or compete against each other. In this article, we deal with a cooperative search game, where multiple searchers behave cooperatively. First we describe several search problems and discuss the possibility of a coalition or cooperation among searchers. For the cooperative search game, we define a function named quasi‐characteristic function, which gives us a criterion similar to the so‐called characteristic function in the general coalition game with transferable utility. The search operation includes a kind of randomness with respect to whether the searchers can detect a target and get the value of the target. We also propose a methodology to divide the obtained target value among members of the coalition taking account of the randomness. As a concrete problem of the cooperative search game, we take the so‐called search allocation game, where searchers distribute their searching resources to detect a target in a cooperative way and the target moves in a search space to evade the searchers. Lastly, we discuss the core of the cooperative search allocation game. © 2009 Wiley Periodicals, Inc. Naval Research Logistics, 2009  相似文献   
39.
在混合对策理论的基础上,将空战过程看作是由一系列离散的状态组成的离散事件动态系统,建立了空战过程的离散状态子模型,利用空战态势指数和战机空战能力指数构造了战术评估函数,以完成对战术动作的筛选工作,并结合3DOF质点模型设计了机动指令生成器,实现对无人机运动状态的控制,并在M atlab环境下对机动实例进行了仿真。  相似文献   
40.
在详细分析威慑与威逼区别的基础上,构建了不完全信息下军事威逼讨价还价博弈模型。按照最大期望效用准则,分析了不完全信息下军事威逼走向讨价还价阶段的条件,研究表明:运用鲁宾斯坦经典讨价还价唯一完美均衡解,得出以下结论:争夺目标自身的效用越大,战争带来的声誉得益效用越大,军事威逼走向讨价还价阶段的可能性越大;一旦进入讨价还价阶段,威逼者会接受挑战者提出的方案,冲突将不再发生。  相似文献   
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