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81.
军事物流服务商甄选研究是新军事变革下供应商管理发展的重要方向,是有效完成后勤保障任务、顺利实施作战行动的重要保证。基于此,本文从供应商关系理论和发展、物流服务商指标体系选择以及结合其他方法对物流服务商甄选三个方面对国内外研究现状进行总结概述,对整个军事物流服务商的选择过程加以研究,将其科学客观地运用于军事物流服务商选择的实际操作中,对于加强军事物流服务商需求管理、提高选择质效以及优化工作流程具有重大意义。同时,分析现有研究成果的不足,并对其未来发展前景提出展望,针对性地提出了军事物流服务商初步准入标准以及后续复选的方法,为军事物流服务商选择体系的完善提供参考。  相似文献   
82.
We study the competition problem of purchase and multiretrieval of perishable seasonal produce, where wholesalers purchase and stock their products in the first period, and then retrieve and sell them in subsequent periods. We first consider the duopoly case and assume that the prices are exogenous and fluctuate. In each period, after the price realization, the wholesalers retrieve some stock from their warehouses to satisfy their demands. One wholesaler's unsatisfied customers can switch to another and be satisfied by its left retrieved products. Any unsold retrieved stock has no salvage value and any unsatisfied demand is lost. The unretrieved stock is carried to the next period at a perishable rate. The wholesalers compete for the substitute demand by determining their own purchase and retrieval quantities. We show the existence and uniqueness of a pure-strategy Nash equilibrium, and that the Nash equilibrium strategy has the simple “sell-down-to” structure. We also consider the general N-person game and show the existence of the Nash equilibrium, and characterize the structure of the equilibrium strategy for the symmetric case. In addition, we consider the case with endogenous prices, and show that the problem reduces to a repeated newsvendor game with price and inventory competition. We derive the conditions under which a unique Nash equilibrium exists and characterize the equilibrium strategy. Finally, we conduct numerical studies to examine the impacts of the model parameters on the equilibrium outcomes and to generate managerial insights.  相似文献   
83.
多目标问题是微分对策研究的一个重要而困难的方面.多目标微分对策是动态向量对策,结合了多目标规划与动态对策,扩大了微分对策在分析冲突问题时解决问题的范围,多具有非线性和不确定性特点.为避免非线性带来求解上的困难和处理不确定信息等,基于T-S模糊微分对策思想,构造出多目标微分对策的模糊线性化模型,然后在模糊线性多目标微分对策系统下对控制器的设计方法作出探讨.对一个1∶2对策问题做了仿真,其效果说明了解决问题方法的可行.  相似文献   
84.
This paper deals with a two‐person zero‐sum game called a search allocation game, where a searcher and a target participate, taking account of false contacts. The searcher distributes his search effort in a search space in order to detect the target. On the other hand, the target moves to avoid the searcher. As a payoff of the game, we take the cumulative amount of search effort weighted by the target distribution, which can be derived as an approximation of the detection probability of the target. The searcher's strategy is a plan of distributing search effort and the target's is a movement represented by a path or transition probability across the search space. In the search, there are false contacts caused by environmental noises, signal processing noises, or real objects resembling true targets. If they happen, the searcher must take some time for their investigation, which interrupts the search for a while. There have been few researches dealing with search games with false contacts. In this paper, we formulate the game into a mathematical programming problem to obtain its equilibrium point. © 2006 Wiley Periodicals, Inc. Naval Research Logistics, 2007  相似文献   
85.
“寓教于乐”是一种理想的教育教学目标,也是大学教学改革的重点,教育游戏的出现为教学拓宽了道路,实践着“寓教于乐”的理念。通过参阅大量文献资料,对教育游戏的概念与现状进行了阐述,并提出了教育游戏的设计理念与策略,为教育游戏的设计提供指导和帮助。  相似文献   
86.
We consider a scenario with two firms determining which products to develop and introduce to the market. In this problem, there exists a finite set of potential products and market segments. Each market segment has a preference list of products and will buy its most preferred product among those available. The firms play a Stackelberg game in which the leader firm first introduces a set of products, and the follower responds with its own set of products. The leader's goal is to maximize its profit subject to a product introduction budget, assuming that the follower will attempt to minimize the leader's profit using a budget of its own. We formulate this problem as a multistage integer program amenable to decomposition techniques. Using this formulation, we develop three variations of an exact mathematical programming method for solving the multistage problem, along with a family of heuristic procedures for estimating the follower solution. The efficacy of our approaches is demonstrated on randomly generated test instances. This article contributes to the operations research literature a multistage algorithm that directly addresses difficulties posed by degeneracy, and contributes to the product variety literature an exact optimization algorithm for a novel competitive product introduction problem. © 2009 Wiley Periodicals, Inc. Naval Research Logistics, 2009  相似文献   
87.
Leaving marks at the starting points in a rendezvous search problem may provide the players with important information. Many of the standard rendezvous search problems are investigated under this new framework which we call markstart rendezvous search. Somewhat surprisingly, the relative difficulties of analysing problems in the two scenarios differ from problem to problem. Symmetric rendezvous on the line seems to be more tractable in the new setting whereas asymmetric rendezvous on the line when the initial distance is chosen by means of a convex distribution appears easier to analyse in the original setting. Results are also obtained for markstart rendezvous on complete graphs and on the line when the players' initial distance is given by an unknown probability distribution. © 2001 John Wiley & Sons, Inc. Naval Research Logistics 48: 722–731, 2001  相似文献   
88.
This article deals with a two‐person zero‐sum game in which player I chooses in integer interval [1, N] two integer intervals consisting of p and q points where p + q < N, and player II chooses an integer point in [1, N]. The payoff to player I equals 1 if the point chosen by player II is at least in one of the intervals chosen by player II and 0 otherwise. This paper complements the results obtained by Ruckle, Baston and Bostock, Lee, Garnaev, and Zoroa, Zoroa and Fernández‐Sáez. © 2001 John Wiley & Sons, Inc. Naval Research Logistics 48: 98–106, 2001  相似文献   
89.
针对军事欺骗战法定量分析困难的问题,采用基于贝叶斯统计推断和博弈均衡分析的数学方法,在理论上为解决此难题提供了一种可行的方法.该方法首先定义基本概率矩阵,然后根据贝叶斯原理为交战双方构造用于统计推断的主观概率矩阵,并在由两个主观概率矩阵元素构成的偏序链与实施军事欺骗机会之间建立对应关系,再将此关系推广到基本概率矩阵,即是否存在实施军事欺骗的机会将由基本概率矩阵元素构成的偏序链决定.对理论成果的初步应用表明:通过分析由战场情报信息构成的基本概率矩阵的偏序链,可以科学地运用军事欺骗和反军事欺骗战法.  相似文献   
90.
Gass, Zafra, and Qiu (1996) introduce a modified version of fictitious play for matrix games where only the more successful player's strategy is retained. This paper introduces additional modifications that appear to converge faster. © 2001 John Wiley & Sons, Inc.* Naval Research Logistics 48: 270–280, 2001  相似文献   
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