全文获取类型
收费全文 | 325篇 |
免费 | 87篇 |
国内免费 | 67篇 |
出版年
2024年 | 1篇 |
2023年 | 3篇 |
2022年 | 7篇 |
2021年 | 7篇 |
2020年 | 8篇 |
2019年 | 4篇 |
2018年 | 6篇 |
2017年 | 19篇 |
2016年 | 28篇 |
2015年 | 10篇 |
2014年 | 18篇 |
2013年 | 16篇 |
2012年 | 26篇 |
2011年 | 21篇 |
2010年 | 22篇 |
2009年 | 41篇 |
2008年 | 26篇 |
2007年 | 28篇 |
2006年 | 32篇 |
2005年 | 29篇 |
2004年 | 26篇 |
2003年 | 8篇 |
2002年 | 9篇 |
2001年 | 10篇 |
2000年 | 11篇 |
1999年 | 13篇 |
1998年 | 7篇 |
1997年 | 11篇 |
1996年 | 5篇 |
1995年 | 7篇 |
1994年 | 4篇 |
1993年 | 3篇 |
1992年 | 6篇 |
1991年 | 3篇 |
1990年 | 4篇 |
排序方式: 共有479条查询结果,搜索用时 31 毫秒
381.
382.
383.
A bomber carrying homogenous weapons sequentially engages ground targets capable of retaliation. Upon reaching a target, the bomber may fire a weapon at it. If the target survives the direct fire, it can either return fire or choose to hold fire (play dead). If the former occurs, the bomber is immediately made aware that the target is alive. If no return fire is seen, the true status of the target is unknown to the bomber. After the current engagement, the bomber, if still alive, can either re-engage the same target or move on to the next target in the sequence. The bomber seeks to maximize the expected cumulative damage it can inflict on the targets. We solve the perfect and partial information problems, where a target always fires back and sometimes fires back respectively using stochastic dynamic programming. The perfect information scenario yields an appealing threshold based bombing policy. Indeed, the marginal future reward is the threshold at which the control policy switches and furthermore, the threshold is monotonic decreasing with the number of weapons left with the bomber and monotonic nondecreasing with the number of targets left in the mission. For the partial information scenario, we show via a counterexample that the marginal future reward is not the threshold at which the control switches. In light of the negative result, we provide an appealing threshold based heuristic instead. Finally, we address the partial information game, where the target can choose to fire back and establish the Nash equilibrium strategies for a representative two target scenario. 相似文献
384.
提出了一种新的基于Wallace树的分散式DCT/IDCT体系结构。它不依赖于ROM和乘法器,用面积开销低的加法器、移位器和4-2压缩器,实现了乘法密集的DCT/IDCT算法。该体系结构在SMIC 0.18μm工艺上进行了设计和综合,可以达到100Mpixels/s的吞吐率,只消耗了36 141个晶体管和1024bits转换存储器,时序—面积性能较已有的体系结构有了显著的改善。 相似文献
385.
386.
387.
Benjamin Legros 《海军后勤学研究》2023,70(1):53-71
This study aims to determine and evaluate dynamic idling policies where an agent can idle while some customers remain waiting. This type of policies can be employed in situations where the flow of urgent customers does not allow the agent to spend sufficient time on back-office tasks. We model the system as a single-agent exponential queue with abandonment. The objective is to minimize the system's congestion while ensuring a certain proportion of idling time for the agent. Using a Markov decision process approach, we prove that the optimal policy is a threshold policy according to which the agent should idle above (below) a certain threshold on the queue length if the congestion-related performance measure is concave (convex) with respect to the number of customers present. We subsequently obtain the stationary probabilities, performance measures, and idling time duration, expressed using complex integrals. We show how these integrals can be numerically computed and provide simpler expressions for fast-agent and heavy-traffic asymptotic cases. In practice, the most common way to regulate congestion is to control access to the service by rejecting some customers upon arrival. Our analysis reveals that idling policies allow high levels of idling probability that such rejection policies cannot reach. Furthermore, the greatest benefit of implementing an optimal idling policy occurs when the objective occupation rate is close to 50% in highly congested situations. 相似文献
388.
数据关联是实现杂波环境下多目标跟踪的关键问题,目前公认较好的方法是联合概率数据关联(JPDA),但是其计算和存储量很大,故在实际中寻求一种快速或近似的算法是十分必要的。本文提供一组有效快速算法,并在我们有关课题中得到初步验证。 相似文献
389.
基于欧几里得几何距离的概念,给出了一种炸药综合性能的多维空间评估方法。这种方法在确定炸药理想方案和最差方案的基础上,综合考虑了各种炸药方案与理想方案和最差方案的欧几里得几何距离,以此评估炸药综合性能。 相似文献
390.
在对多种模型进行研究的基础上,提出了一种快速模拟三维彩色树木的高效算法。该算法不仅合理简化了树木的几何拓扑结构和生长规律特性,而且引入了特性良好、计算简单、参数易于控制的随机函数。因此生成树木的种类较多、图形逼真、速度很快,在普通微机上达到了实时的模拟效果。 相似文献