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801.
In this article, we carry out the stochastic comparison between coherent systems through the relative aging order when component lifetimes are independent and identically distributed. We make use of the signature to characterize the structure of coherent systems, and derive several sufficient conditions under which the compared systems with the common size can be ordered in the sense of relative aging. Specially, we present some scenarios wherein the better a coherent system is, the faster it ages. Moreover, we discuss the relative aging of dual systems as well. Several numerical examples are provided to illustrate the theoretical results. © 2017 Wiley Periodicals, Inc. Naval Research Logistics 64: 345–354, 2017  相似文献   
802.
基于合作博弈的智能集群自主聚集策略   总被引:1,自引:0,他引:1       下载免费PDF全文
以无人车集群系统协同监视再入体着靶过程为任务背景,开展智能集群自组织策略相关技术研究。设计无人车集群执行再入体着靶协同监视的集群行为模式;针对协同监视过程中的集群聚集行为,提出基于合作博弈的智能集群自主聚集策略。各智能体以实现群体聚集为"合作目标",以降低自身能量消耗为"竞争目标",开展博弈;基于微粒群算法规划局部路径,最终使群体系统涌现出聚集行为。仿真实验验证了设计的自主聚集策略的有效性。  相似文献   
803.
针对军事云环境下联合指挥资源调度优化问题,综合考虑了多部队任务需求,多目标优化,多部队资源竞争等约束条件,运用动态博弈理论及方法,建立并提出了一种基于完全信息扩展博弈的资源调度模型及方法,提高了资源调度效率,兼顾了多部队利益,增加了联合作战效益。最后通过实验验证了其有效性及准确性。  相似文献   
804.
805.
This papers deals with the classical resource‐constrained project scheduling problem (RCPSP). There, the activities of a project have to be scheduled subject to precedence and resource constraints. The objective is to minimize the makespan of the project. We propose a new heuristic called self‐adapting genetic algorithm to solve the RCPSP. The heuristic employs the well‐known activity list representation and considers two different decoding procedures. An additional gene in the representation determines which of the two decoding procedures is actually used to compute a schedule for an individual. This allows the genetic algorithm to adapt itself to the problem instance actually solved. That is, the genetic algorithm learns which of the alternative decoding procedures is the more successful one for this instance. In other words, not only the solution for the problem, but also the algorithm itself is subject to genetic optimization. Computational experiments show that the mechanism of self‐adaptation is capable to exploit the benefits of both decoding procedures. Moreover, the tests show that the proposed heuristic is among the best ones currently available for the RCPSP. © 2002 Wiley Periodicals, Inc. Naval Research Logistics 49: 433–448, 2002; Published online in Wiley InterScience (www.interscience.wiley.com). DOI 10.1002/nav.10029  相似文献   
806.
Consider a distributed system where many gatekeepers share a single server. Customers arrive at each gatekeeper according to independent Poisson processes with different rates. Upon arrival of a new customer, the gatekeeper has to decide whether to admit the customer by sending it to the server, or to block it. Blocking costs nothing. The gatekeeper receives a reward after a customer completes the service, and incurs a cost if an admitted customer finds a busy server and therefore has to leave the system. Assuming an exponential service distribution, we formulate the problem as an n‐person non‐zero‐sum game in which each gatekeeper is interested in maximizing its own long‐run average reward. The key result is that each gatekeeper's optimal policy is that of a threshold type regardless what other gatekeepers do. We then derive Nash equilibria and discuss interesting insights. © 2003 Wiley Periodicals, Inc. Naval Research Logistics 50: 702–718, 2003.  相似文献   
807.
There are multiple damage functions in the literature to estimate the probability that a single weapon detonation destroys a point target. This paper addresses differences in the tails of four of the more popular damage functions. These four cover the asymptotic tail behaviors of all monotonically decreasing damage functions with well‐behaved hazard functions. The differences in estimates of probability of kill are quite dramatic for large aim‐point offsets. This is particularly important when balancing the number of threats that can be engaged with the chances of fratricide and collateral damage. In general, analysts substituting one damage function for another may badly estimate kill probabilities in offset‐aiming, which could result in poor doctrine. © 2003 Wiley Periodicals, Inc. Naval Research Logistics 50: 306–321, 2003.  相似文献   
808.
In this paper a case study dealing with the maintenance problem of jib cranes is presented. A jib crane is viewed as a complex system whose performance is observed as a single realization over period of time. After pointing out limitations of existing stochastic models to analyze the observed realization a new family of bivariate stochastic processes is introduced. The data of jib crane is analyzed using new model and cross‐validated using part of the data set. It is noted that the new family of stochastic processes is useful to analyze bivariate data where one of the variables is finitely valued and the other is nonnegative and continuous. © 2002 Wiley Periodicals, Inc. Naval Research Logistics 49: 231–243, 2002; Published online in Wiley InterScience (www.interscience.wiley.com). DOI 10.1002/nav.10006  相似文献   
809.
We consider the ??p‐norm multi‐facility minisum location problem with linear and distance constraints, and develop the Lagrangian dual formulation for this problem. The model that we consider represents the most general location model in which the dual formulation is not found in the literature. We find that, because of its linear objective function and less number of variables, the Lagrangian dual is more useful. Additionally, the dual formulation eliminates the differentiability problem in the primal formulation. We also provide the Lagrangian dual formulation of the multi‐facility minisum location problem with the ??pb‐norm. Finally, we provide a numerical example for solving the Lagrangian dual formulation and obtaining the optimum facility locations from the solution of the dual formulation. © 2002 Wiley Periodicals, Inc. Naval Research Logistics 49: 410–421, 2002; Published online in Wiley InterScience (www.interscience.wiley.com). DOI 10.1002/nav.10010  相似文献   
810.
Two players are independently placed on a commonly labelled network X. They cannot see each other but wish to meet in least expected time. We consider continuous and discrete versions, in which they may move at unit speed or between adjacent distinct nodes, respectively. There are two versions of the problem (asymmetric or symmetric), depending on whether or not we allow the players to use different strategies. After obtaining some optimality conditions for general networks, we specialize to the interval and circle networks. In the first setting, we extend the work of J. V. Howard; in the second we prove a conjecture concerning the optimal symmetric strategy. © 2002 Wiley Periodicals, Inc. Naval Research Logistics 49: 256–274, 2002; Published online in Wiley InterScience (www.interscience.wiley.com). DOI 10.1002/nav.10011  相似文献   
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