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依据H.264压缩域中能够反映景物运动变化的MV和DCT系数特征,本文提出了一种多特征联合累积分析的压缩域运动对象检测方法。该方法对压缩码流中各宏块的运动信息进行时空域滤波,并使用雅克比矩阵描述全局运动参数和宏块MV之间的关系,简化参数求解过程,通过比较局部运动和全局运动之间的差异初步检测运动对象;选取宏块周围可靠的运动特征用于宏块DCT系数能量的投影累积,并通过熵能原理在压缩域中选取各个宏块的自适应阈值,检测运动对象的边缘及纹理显著区域;通过一定的逻辑准则将MV和DCT系数的检测结果结合起来,最终检测出视频中运动对象。实验结果表明,本文算法可准确地检测压缩视频中的运动对象,且检测结果具有较高的查全率和查准率。 相似文献
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基于Matlab的雷达信号处理系统仿真 总被引:8,自引:0,他引:8
针对现代雷达信号处理的主要方式,运用数字信号处理理论和Matlab软件研究雷达信号处理的仿真问题。提出了一个仿真模型,该模型可以仿真雷达信号、热噪声与杂波的产生和雷达系统中信号的动态处理过程。用Matlab对某脉冲压缩雷达信号处理系统进行了仿真,得到了雷达系统中各个处理点上的具体信号形式,既包含幅度信息,又包含相位信息,该模型能较好地满足对雷达信号处理的仿真要求,显示了用Matlab仿真雷达信号处理系统的方便、快捷的优点。 相似文献
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Clustering problems are often difficult to solve due to nonlinear cost functions and complicating constraints. Set partitioning formulations can help overcome these challenges, but at the cost of a very large number of variables. Therefore, techniques such as delayed column generation must be used to solve these large integer programs. The underlying pricing problem can suffer from the same challenges (non‐linear cost, complicating constraints) as the original problem, however, making a mathematical programming approach intractable. Motivated by a real‐world problem in printed circuit board (PCB) manufacturing, we develop a search‐based algorithm (Rank‐Cluster‐and‐Prune) as an alternative, present computational results for the PCB problem to demonstrate the tractability of our approach, and identify a broader class of clustering problems for which this approach can be used. © 2009 Wiley Periodicals, Inc. Naval Research Logistics 2009 相似文献
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In a caching game introduced by Alpern et al. (Alpern et al., Lecture notes in computer science (2010) 220–233) a Hider who can dig to a total fixed depth normalized to 1 buries a fixed number of objects among n discrete locations. A Searcher who can dig to a total depth of h searches the locations with the aim of finding all of the hidden objects. If he does so, he wins, otherwise the Hider wins. This zero‐sum game is complicated to analyze even for small values of its parameters, and for the case of 2 hidden objects has been completely solved only when the game is played in up to 3 locations. For some values of h the solution of the game with 2 objects hidden in 4 locations is known, but the solution in the remaining cases was an open question recently highlighted by Fokkink et al. (Fokkink et al., Search theory: A game theoretic perspective (2014) 85–104). Here we solve the remaining cases of the game with 2 objects hidden in 4 locations. We also give some more general results for the game, in particular using a geometrical argument to show that when there are 2 objects hidden in n locations and n→∞, the value of the game is asymptotically equal to h/n for h≥n/2. © 2016 Wiley Periodicals, Inc. Naval Research Logistics 63: 23–31, 2016 相似文献
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对水面舰艇编队采用超视距反舰导弹进行饱和攻击时,需要计算所需导弹数量。文章通过交战模型原型和损伤积累目标毁伤规律的分析,逐步建立超视距导弹对水面舰艇编队攻击作战的概率计算模型,以确定发射导弹数目与目标毁伤程度之间的关系。 相似文献
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本文通过对小数分频频率合成器的探讨和研究,对小数分频中的难点——相位补偿问题提出了点补偿和全补偿的概念并给出了实现电路,在一个波段上实现了五位小数分频。所研制的小数分频频率合成器可用于通信和电子仪器等有关设备中。 相似文献
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Determination of the gunfire probability of kill against a target requires two parameters to be taken into consideration: the likelihood of hitting the target (susceptibility) and the conditional probability of kill given a hit (vulnerability). Two commonly used methods for calculating the latter probability are (1) treating each hit upon the target independently, and (2) setting an exact number of hits to obtain a target kill. Each of these methods contains an implicit assumption about the probability distribution of the number of hits‐to‐kill. Method (1) assumes that the most likely kill scenario occurs with exactly one hit, whereas (2) implies that achieving a precise number of hits always results in a kill. These methods can produce significant differences in the predicted gun effectiveness, even if the mean number of hits‐to‐kill for each distribution is the same. We therefore introduce a new modeling approach with a more general distribution for the number of hits‐to‐kill. The approach is configurable to various classes of damage mechanism and is able to match both methods (1) and (2) with a suitable choice of parameter. We use this new approach to explore the influence of various damage accumulation models on the predicted effectiveness of weapon‐target engagements. 相似文献
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