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71.
防空导弹武器系统C3I仿真系统一体化研究 总被引:3,自引:0,他引:3
现代化的高科技战争中,C3I系统已成为武器系统的"神经中枢",建立一体化的C3I系统是联合作战、统一指挥的需要,同时也对C3I的仿真系统提出了一体化的要求。结合防空导弹武器两级指控仿真系统互操作问题的研究,首先简要介绍了仿真系统一体化的有关标准,然后介绍了互连的方式和对象,探讨和分析了互操作的模型、特点以及互操作性等级的评定。 相似文献
72.
分布式结构的坦克火控仿真系统的研究 总被引:1,自引:0,他引:1
采用现代仿真技术,分布式结构战车火控仿真系统在完成火控系统动态特性仿真任务后,可实现新火控系统研制过程的先期技术演示,并可为装备论证研究提供先进的仿真手段。此外还分析了以DIS结构接入到作战仿真系统的可能性和现实性。 相似文献
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传统故障诊断方法一般针对测量信号而展开,未考虑其实际物理连接特性对故障诊断结果的显著影响。随着专业电气系统设计软件的广泛应用,设计人员容易获取系统的物理连接特性和逻辑连接特性。论文通过对产品层、系统层的信号、物理连接及其互连关系的分析,提出了一种将抽象的逻辑信号和具体的物理连线统一起来的逻辑物理综合(LPS)模型,并研究了基于导线表文件和网表文件的LPS模型实例化方法,开发了一套智能故障检测软件,进行了算例验证,结果表明:基于LPS模型的故障诊断方法能够将系统故障定位到指定产品级别上,具有极大的工程应用价值。 相似文献
76.
杨彦文 《中国人民武装警察部队学院学报》2011,(7):15-18
边防工作作为国防的重要组成部分,涉外性强,受周边安全形势影响大。当前,我国的边防工作既面·l盏着难得的发展机遇,同时更要直面各种挑战。分析周边安全环境对我国边防的影响,可以使我们更好地认清形势,趋利避害,抓住机遇,充分发挥职能作用,确保边防安全稳定。 相似文献
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张国 《中国人民武装警察部队学院学报》2011,(8):24-25
灭火作战初战是整个灭火战斗的前期战,它的成功与否直接影响到整个灭火战斗的成败。重点论述了如何把握初战的火情侦查、火场救人、控制火势等三个关键环节,以期对基层广大指战员有所指导。 相似文献
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We study a pull‐type, flexible, multi‐product, and multi‐stage production/inventory system with decentralized two‐card kanban control policies. Each stage involves a processor and two buffers with finite target levels. Production stages, arranged in series, can process several product types one at a time. Transportation of semi‐finished parts from one stage to another is performed in fixed lot sizes. The exact analysis is mathematically intractable even for smaller systems. We present a robust approximation algorithm to model two‐card kanban systems with batch transfers under arbitrary complexity. The algorithm uses phase‐type modeling to find effective processing times and busy period analysis to identify delays among product types in resource contention. Our algorithm reduces the effort required for estimating performance measures by a considerable margin and resolves the state–space explosion problem of analytical approaches. Using this analytical tool, we present new findings for a better understanding of some tactical and operational issues. We show that flow of material in small procurement sizes smoothes flow of information within the system, but also necessitates more frequent shipments between stages, raising the risk of late delivery. Balancing the risk of information delays vis‐à‐vis shipment delays is critical for the success of two‐card kanban systems. Although product variety causes time wasted in setup operations, it also facilitates relatively short production cycles enabling processors to switch from one product type to another more rapidly. The latter point is crucial especially in high‐demand environments. Increasing production line size prevents quick response to customer demand, but it may improve system performance if the vendor lead‐time is long or subject to high variation. Finally, variability in transportation and processing times causes the most damage if it arises at stages closer to the customer. © 2007 Wiley Periodicals, Inc. Naval Research Logistics, 2007 相似文献
79.
We study a component inventory planning problem in an assemble‐to‐order environment faced by many contract manufacturers in which both quick delivery and efficient management of component inventory are crucial for the manufacturers to achieve profitability in a highly competitive market. Extending a recent study in a similar problem setting by the same authors, we analyze an optimization model for determining the optimal component stocking decision for a contract manufacturer facing an uncertain future demand, where product price depends on the delivery times. In contrast to our earlier work, this paper considers the situation where the contract manufacturer needs to deliver the full order quantity in one single shipment. This delivery requirement is appropriate for many industries, such as the garment and toy industries, where the economies of scale in transportation is essential. We develop efficient solution procedures for solving this optimization problem. We use our model results to illustrate how the different model parameters affect the optimal solution. We also compare the results under this full‐shipment model with those from our earlier work that allows for multiple partial shipments. © 2007 Wiley Periodicals, Inc. Naval Research Logistics, 2007 相似文献
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We introduce and develop models for a physical goods storage system based on the 15‐puzzle, a classic children's game in which 15 numbered tiles slide within a 4 × 4 grid. The objective of the game is to arrange the tiles in numerical sequence, starting from a random arrangement. For our purposes, the tiles represent totes, pallets, or even containers that must be stored very densely, and the objective is to maneuver items to an input–output point for retrieval or processing. We develop analytical results for storage configurations having a single empty location (as in the game) and experimental results for configurations with multiple empty locations. Designs with many empty locations can be made to form aisles, allowing us to compare puzzle‐based designs with traditional aisle‐based designs found in warehousing systems. © 2007 Wiley Periodicals, Inc. Naval Research Logistics, 2007 相似文献