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11.
本文在谐波平衡法的基础上,引入摄动的思想,得出了解多自由度系统及结构的非线性自由振动的新方法。其解的形式为小参数和谐波的级数形式,因此,其解不会遗漏任何项,方程为线性的代数方程;利用线性变换,将系数矩阵变换为对角阵,一旦求出线性模态,就可得其解,比线性化迭代法优越得多。算例表明,本文方法对于小振幅有较高的精度,对于较大振幅其结果也是令人满意的。  相似文献   
12.
主题是如何通过外场试验定量评价烟雾对光电成像装备的干扰效果。提出一种综合靶标,可用于这种外场试验,也可考察光电成像装备抗烟雾干扰的能力。它适用于普通观瞄器材、照相侦察和摄像装备、微光夜视设备、热成像系统等。  相似文献   
13.
高可靠、强实时分布式系统的切换技术研究   总被引:1,自引:0,他引:1  
本文首先给出某高可靠、强实时分布式系统及系统的两种切换方案的简要描述,然后对切换技术的实现进行讨论;最后,在建立强实时双工系统的可靠性模型基础上,对系统的两种切换方案进行分析与比较。研究结果表明:对于本系统,机组级切换优于结点机级切换,且可以减少程序的复杂度,提高系统的可靠性与实时性。  相似文献   
14.
在简要介绍多普勒波束锐化 (DBS)成像原理和TMS32 0C6 2 0 1芯片特点的基础上 ,着重讨论了DBS成像算法基于DSP的实现。在实现过程中充分考虑了通用DSP完成非线性运算、除法运算耗时大以及存贮I/O操作耗时不能忽略等特点。最后分析了算法性能并给出了实验结果  相似文献   
15.
信息战建模的分析与探讨   总被引:1,自引:0,他引:1  
通过对信息战建模的分析与总结,指出了一个完善的信息战建模方法应具备的基本功能;给出了这种建模方法的结构流图,并分析了结构流图的构成.该方法建立的信息战模型,能有效地识别信息战的效果,对信息战的理论发展和具体实施都有较重要的指导作用.  相似文献   
16.
正弦波型直流无刷电动机位置伺服系统的变结构控制   总被引:1,自引:0,他引:1  
在分析正弦波型直流无刷电动机数学模型的基础上,采用比例等速变速控制策略(PCV)设计控制器,应用于正弦波型直流无刷电动机位置伺服系统.仿真结果表明:与传统PI控制器比较,PCV控制策略可以明显改善系统的品质,并增强系统的鲁棒性.  相似文献   
17.
We study a pull‐type, flexible, multi‐product, and multi‐stage production/inventory system with decentralized two‐card kanban control policies. Each stage involves a processor and two buffers with finite target levels. Production stages, arranged in series, can process several product types one at a time. Transportation of semi‐finished parts from one stage to another is performed in fixed lot sizes. The exact analysis is mathematically intractable even for smaller systems. We present a robust approximation algorithm to model two‐card kanban systems with batch transfers under arbitrary complexity. The algorithm uses phase‐type modeling to find effective processing times and busy period analysis to identify delays among product types in resource contention. Our algorithm reduces the effort required for estimating performance measures by a considerable margin and resolves the state–space explosion problem of analytical approaches. Using this analytical tool, we present new findings for a better understanding of some tactical and operational issues. We show that flow of material in small procurement sizes smoothes flow of information within the system, but also necessitates more frequent shipments between stages, raising the risk of late delivery. Balancing the risk of information delays vis‐à‐vis shipment delays is critical for the success of two‐card kanban systems. Although product variety causes time wasted in setup operations, it also facilitates relatively short production cycles enabling processors to switch from one product type to another more rapidly. The latter point is crucial especially in high‐demand environments. Increasing production line size prevents quick response to customer demand, but it may improve system performance if the vendor lead‐time is long or subject to high variation. Finally, variability in transportation and processing times causes the most damage if it arises at stages closer to the customer. © 2007 Wiley Periodicals, Inc. Naval Research Logistics, 2007  相似文献   
18.
We study a component inventory planning problem in an assemble‐to‐order environment faced by many contract manufacturers in which both quick delivery and efficient management of component inventory are crucial for the manufacturers to achieve profitability in a highly competitive market. Extending a recent study in a similar problem setting by the same authors, we analyze an optimization model for determining the optimal component stocking decision for a contract manufacturer facing an uncertain future demand, where product price depends on the delivery times. In contrast to our earlier work, this paper considers the situation where the contract manufacturer needs to deliver the full order quantity in one single shipment. This delivery requirement is appropriate for many industries, such as the garment and toy industries, where the economies of scale in transportation is essential. We develop efficient solution procedures for solving this optimization problem. We use our model results to illustrate how the different model parameters affect the optimal solution. We also compare the results under this full‐shipment model with those from our earlier work that allows for multiple partial shipments. © 2007 Wiley Periodicals, Inc. Naval Research Logistics, 2007  相似文献   
19.
We introduce and develop models for a physical goods storage system based on the 15‐puzzle, a classic children's game in which 15 numbered tiles slide within a 4 × 4 grid. The objective of the game is to arrange the tiles in numerical sequence, starting from a random arrangement. For our purposes, the tiles represent totes, pallets, or even containers that must be stored very densely, and the objective is to maneuver items to an input–output point for retrieval or processing. We develop analytical results for storage configurations having a single empty location (as in the game) and experimental results for configurations with multiple empty locations. Designs with many empty locations can be made to form aisles, allowing us to compare puzzle‐based designs with traditional aisle‐based designs found in warehousing systems. © 2007 Wiley Periodicals, Inc. Naval Research Logistics, 2007  相似文献   
20.
合成孔径成像是提高图像方位向分辨率的有效方法,但算法运算量大,在机载条件下往往实时性得不到保证。采用非聚焦成像算法可以在分辨率与运算量之间作一个折衷,可以在分辨率要求不是很高而需要实时性很强的情况下,输出方位向得到较大改善的实时图像。在简要介绍非聚焦合成孔径成像原理和TMS320C6203芯片特点的基础上,着重讨论了非聚焦合成孔径成像算法基于多DSP系统的实时实现,分析了系统性能并给出了实验结果。  相似文献   
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