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121.
就IDEF0方法在军事综合电子信息系统分析设计、系统升级与集成及仿真等方面的应用进行了深入探讨。由于IDEF0模型具有简单、全面且描述能力强等优点 ,使其在多个领域尤其在制造业中得到了广泛应用。军事综合电子信息系统是以活动为支撑 ,以信息为基础的复杂大系统 ,用IDEF0模型对其进行描述可以加深指挥人员和技术人员对系统的共同理解 ,从而提高系统开发的效率并提高系统的实用性。 相似文献
122.
Let X and Xτ denote the lifetime and the residual life at age τ of a system, respectively. X is said to be a NBUL random variable if Xτ is smaller than X in Laplace order, i.e., Xτ ≤L X. We obtain some characterizations for this class of life distribution by means of the lifetime of a series system and the residual life at random time. We also discuss preservation properties for this class of life distribution under shock models. Finally, under the assumption that the lifetimes have the NBUL property, we make stochastic comparisons between some basic replacement policies. © 2001 John Wiley & Sons, Inc. Naval Research Logistics 48: 578–591, 2001. 相似文献
123.
刘玉藏 《中国人民武装警察部队学院学报》2001,17(4):75-76
通过简要介绍消防网络的构成及功能,进行网络安全及需求分析,并结合消防办公信息网的实际恃况,提出制定安全对策的几种建议. 相似文献
124.
This paper develops and applies a nonparametric bootstrap methodology for setting inventory reorder points and a simple inequality for identifying existing reorder points that are unreasonably high. We demonstrate that an empirically based bootstrap method is both feasible and calculable for large inventories by applying it to the 1st Marine Expeditionary Force General Account, an inventory consisting of $20–30 million of stock for 10–20,000 different types of items. Further, we show that the bootstrap methodology works significantly better than the existing methodology based on mean days of supply. In fact, we demonstrate performance equivalent to the existing system with a reduced inventory at one‐half to one‐third the cost; conversely, we demonstrate significant improvement in fill rates and other inventory performance measures for an inventory of the same cost. © 2000 John Wiley & Sons, Inc. Naval Research Logistics 47: 459–478, 2000 相似文献
125.
In this paper, two different kinds of (N, T)‐policies for an M/M/m queueing system are studied. The system operates only intermittently and is shut down when no customers are present any more. A fixed setup cost of K > 0 is incurred each time the system is reopened. Also, a holding cost of h > 0 per unit time is incurred for each customer present. The two (N, T)‐policies studied for this queueing system with cost structures are as follows: (1) The system is reactivated as soon as N customers are present or the waiting time of the leading customer reaches a predefined time T, and (2) the system is reactivated as soon as N customers are present or the time units after the end of the last busy period reaches a predefined time T. The equations satisfied by the optimal policy (N*, T*) for minimizing the long‐run average cost per unit time in both cases are obtained. Particularly, we obtain the explicit optimal joint policy (N*, T*) and optimal objective value for the case of a single server, the explicit optimal policy N* and optimal objective value for the case of multiple servers when only predefined customers number N is measured, and the explicit optimal policy T* and optimal objective value for the case of multiple servers when only predefined time units T is measured, respectively. These results partly extend (1) the classic N or T policy to a more practical (N, T)‐policy and (2) the conclusions obtained for single server system to a system consisting of m (m ≥ 1) servers. © 2000 John Wiley & Sons, Inc. Naval Research Logistics 47: 240–258, 2000 相似文献
126.
Consider a threshold control policy for an imperfect production system with only a work center handling both regular and rework jobs. An imperfect production system studied here, generates defect jobs by factors other than machine failures. A threshold control or (ω, s) policy sets the guideline for a work center to switch between regular and rework jobs. A production cycle begins with loading and processing of several batches of regular jobs with a lot size equal to s. The outcome of each completed regular job is an independent Bernoulli trial with three possibilities: good, rework, or scrap. Once the work center accumulates more than a threshold ω of rework jobs, it finishes the last batch of regular jobs and switches to rework jobs. The objective of this research is to find a threshold ω and a lot size s that maximize the average long‐term profit. The ultimate goal is to construct a simple algorithm to search for ω and s that can be implemented directly in production management systems, as a result of this work. © 1999 John Wiley & Sons, Inc. Naval Research Logistics 46: 273–301, 1999 相似文献
127.
针对树状军事通信网中的文件传输优化问题,提出了一种有效的寻找最优的树图边着色算法,该算法保证了边着色后的树图中"延迟损耗"总和最小,并由求取最小"延迟损耗"的反向推导过程得到最优的树状通信网文件传输方案.算法的计算复杂度是,其中为顶点数,为树的最大度. 相似文献
128.
在简要介绍通用网格概念和发展的基础上,着重对军事网格和Agent Grid进行了研究和分析.介绍了美军军事网格发展历程中4个具有代表性的网格研究项目,展现了当前军事网格研究的现状和未来的发展趋势.以CoABS Grid项目为研究背景,分析了Agent Grid的基本特点和相关的主要观点,着重探讨了Agent和Grid技术的融合,以及Agent Grid与MAS的关系,最后总结提出了Agent Grid研究的技术要点. 相似文献
129.
在分析基于格理论的信息流控制军用安全模型在实际应用中存在的不足的基础上,从安全类定义和信息流控制策略两个方面对原模型进行了理论扩展和安全性分析.扩展模型安全类在作为对象和主体时具有相同的表达方式,以及在保持原模型信息流关系情况下,允许同职权等级用户交流他们共知的信息,以及高职权等级用户访问低职权等级用户他们之间共知的信息.以数字文档安全管理系统为例对扩展模型应用进行了描述.实例表明扩展模型更适合实际系统对信息流控制的要求. 相似文献
130.
多分辨率建模及其军事应用 总被引:1,自引:0,他引:1
多分辨率建模是分布交互仿真中极其关键的技术,建模目的是根据情况需要动态改变分辨率,提高模型或模拟的灵活性和伸缩性,有效解决模拟复杂性与资源有限性等矛盾.介绍了当前多分辨率建模的主要方法:聚合-解聚法、一体化层次法和视点选择法.每种方法有各自的优缺点.多分辨率建模的难点主要是基础理论、一致性问题和应用研究等问题. 相似文献