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331.
神经网络的函数逼近理论   总被引:15,自引:0,他引:15       下载免费PDF全文
分析了将函数逼近理论与方法引入神经网络研究的必要性;从经典函数逼近与统计分析两方面详细地讨论了多层前馈网(MLP)逼近能力分析的基本方法及结论;分析了正则理论观点下的径向基函数网络(RBF)的逼近能力;讨论了RBF网与多层前馈网在最佳逼近特性上的差异。文末指出了神经网络函数逼近的发展方向。  相似文献   
332.
We consider problem of scheduling jobs on‐line on batch processing machines with dynamic job arrivals to minimize makespan. A batch machine can handle up to B jobs simultaneously. The jobs that are processed together from a batch, and all jobs in a batch start and complete at the same time. The processing time of a batch is given by the longest processing time of any job in the batch. Each job becomes available at its arrival time, which is unknown in advance, and its processing time becomes known upon its arrival. In the first part of this paper, we address the single batch processing machine scheduling problem. First we deal with two variants: the unbounded model where B is sufficiently large and the bounded model where jobs have two distinct arrival times. For both variants, we provide on‐line algorithms with worst‐case ratio (the inverse of the Golden ratio) and prove that these results are the best possible. Furthermore, we generalize our algorithms to the general case and show a worst‐case ratio of 2. We then consider the unbounded case for parallel batch processing machine scheduling. Lower bound are given, and two on‐line algorithms are presented. © 2001 John Wiley & Sons, Inc. Naval Research Logistics 48: 241–258, 2001  相似文献   
333.
A simultaneous non‐zero‐sum game is modeled to extend the classical network interdiction problem. In this model, an interdictor (e.g., an enforcement agent) decides how much of an inspection resource to spend along each arc in the network to capture a smuggler. The smuggler (randomly) selects a commodity to smuggle—a source and destination pair of nodes, and also a corresponding path for traveling between the given pair of nodes. This model is motivated by a terrorist organization that can mobilize its human, financial, or weapon resources to carry out an attack at one of several potential target destinations. The probability of evading each of the network arcs nonlinearly decreases in the amount of resource that the interdictor spends on its inspection. We show that under reasonable assumptions with respect to the evasion probability functions, (approximate) Nash equilibria of this game can be determined in polynomial time; depending on whether the evasion functions are exponential or general logarithmically‐convex functions, exact Nash equilibria or approximate Nash equilibria, respectively, are computed. © 2017 Wiley Periodicals, Inc. Naval Research Logistics 64: 139–153, 2017  相似文献   
334.
The cultural and creative industries (CCIs) in Taiwan have gradually contributed to the national economy under the impetus of government policies. We employ a two‐stage data envelopment analysis model with an additive efficiency decomposition approach to measure the profitability and marketability of 22 Taiwanese cultural and creative companies. Furthermore, we employ the network‐based ranking approach to identify benchmark inputs/outputs, and the strengths and weakness of each company. Our empirical results show that the profitability of the cultural and creative companies is better than their marketability. Companies in the industries of publishing, creative life, popular music, and cultural content averagely perform better than those in the other three types of CCIs in terms of profitability. Companies in the creative life industry are on average more efficient than those in the other five types of CCIs in terms of marketability. The profitability/marketability matrix of cultural and creative companies is also presented.  相似文献   
335.
This article addresses the inventory placement problem in a serial supply chain facing a stochastic demand for a single planning period. All customer demand is served from stage 1, where the product is stored in its final form. If the demand exceeds the supply at stage 1, then stage 1 is resupplied from stocks held at the upstream stages 2 through N, where the product may be stored in finished form or as raw materials or subassemblies. All stocking decisions are made before the demand occurs. The demand is nonnegative and continuous with a known probability distribution, and the purchasing, holding, shipping, processing, and shortage costs are proportional. There are no fixed costs. All unsatisfied demand is lost. The objective is to select the stock quantities that should be placed different stages so as to maximize the expected profit. Under reasonable cost assumptions, this leads to a convex constrained optimization problem. We characterize the properties of the optimal solution and propose an effective algorithm for its computation. For the case of normal demands, the calculations can be done on a spreadsheet. © 2001 John Wiley & Sons, Inc. Naval Research Logistics 48:506–517, 2001  相似文献   
336.
基于多通道通信技术的高速数据采集器的研制   总被引:3,自引:1,他引:2  
主要介绍应用多通道通信技术开发研制的高速数据采集器的功能特点 ,对实际研制和使用中的几个关键技术进行了较详细的分析讨论 .应用于流场测试试验的结果表明 ,该系统速度快、稳定性好、功能齐全且自动化程度高 .该系统具有的高精度非常适合于流场测试 ,能确保测试的准确性  相似文献   
337.
以模拟导航信号源软件开发为例 ,从面向对象分析设计方法、多线程方法、异常处理等几方面介绍了C ++Builder面向对象编程在多通道实时串行通信系统中应用的一种方法  相似文献   
338.
This paper uses the holding time model (HTM) method to derive an approximate analytic formula for the calculation of the mean throughput of a K-station production line with no buffers between any two successive stations. Service times follow the two-stage Coxian (C2) distribution at all stations. The paper provides a formula that relates the third moment of the service completion (or virtual service) time with the respective parameters of the service time, the repair time and the time to breakdown (the latter is assumed to follow the exponential distribution). In this way, it concludes that under certain conditions the two-stage Coxian distribution can be used to approximate any general distribution matching the first three moments of the service completion time distribution. The mean holding times (consisting of the service and blocking periods) of all stations of the line are obtained in an analytical form. Numerical results are provided for the mean throughput of lines with up to 20 stations. These results are shown to have a good accuracy compared against results obtained from the Markovian state method (for short lines) and results from simulation (for longer lines). © 1998 John Wiley & Sons, Inc. Naval Research Logistics 45: 669–685, 1998  相似文献   
339.
Classification among groups is a crucial problem in managerial decision making. Classification techniques are used in: identifying stressed firms, classifying among consumer types, and rating of firms' bonds, etc. Neural networks are recognized as important and emerging methodologies in the area of classification. In this paper, we study the effect of training sample size and the neural network topology on the classification capability of neural networks. We also compare neural network capabilities with those of commonly used statistical methodologies. Experiments were designed and carried out on two-group classification problems to find answers to these questions. The prediction capability of the neural network models are better than traditional statistical models. The learning capability of the neural networks is improving compared to traditional models because the discriminate function is more complex. For real world classification problems, the usage of neural networks is highly recommended, for two reasons: learning capability and flexibility. Learning capability: Neural network classifies better in sterile experiments as performed in this research. Flexibility: Real life data are rarely not contaminated with noise, such as unknown distributions, and missing variables, etc. Neural networks differ from a statistical model that it is not dependent on any assumption concerning the data set distribution. © 1997 John Wiley & Sons, Inc. Naval Research Logistics 44: 699–717, 1997  相似文献   
340.
A defender wants to detect as quickly as possible whether some attacker is secretly conducting a project that could harm the defender. Security services, for example, need to expose a terrorist plot in time to prevent it. The attacker, in turn, schedules his activities so as to remain undiscovered as long as possible. One pressing question for the defender is: which of the project's activities to focus intelligence efforts on? We model the situation as a zero‐sum game, establish that a late‐start schedule defines a dominant attacker strategy, and describe a dynamic program that yields a Nash equilibrium for the zero‐sum game. Through an innovative use of cooperative game theory, we measure the harm reduction thanks to each activity's intelligence effort, obtain insight into what makes intelligence effort more effective, and show how to identify opportunities for further harm reduction. We use a detailed example of a nuclear weapons development project to demonstrate how a careful trade‐off between time and ease of detection can reduce the harm significantly.  相似文献   
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