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21.
火力分配的优化是最大限度的发挥火力单位效能,达到最大毁伤效果的基础和前提,将蚁群算法应用于火力分配的优化.研究了蚁群算法用于火力分配寻优的相关条件,给出了火力分配寻优的模型和算法.最后,结合一个应用实例,说明了蚁群算法用于解决火力分配问题有很好的应用价值.  相似文献   
22.
一种面向应用的NOC缓冲区分配算法   总被引:2,自引:1,他引:1       下载免费PDF全文
片上互连网络是片上通信问题的有效解决方案,但其存在严重的资源限制.输入缓冲区占据片上网络总面积的显著部分,同时其容量大小对不同应用映射后获得的性能有重要影响.给出一种面向应用数据负载的NOC缓冲区分配算法,针对不同的应用映射,该算法可以根据数据流量分布特征实现各个路由器输入通道上缓冲区资源的定制分配.实验结果表明,使用该算法后,系统缓冲区资源得到了更有效的利用.与均匀分配缓冲区的NOC系统相比,采用该算法实现的缓冲区分配方案使系统在保持性能变化不大的情况下,能够节省约50%的缓冲区总容量.  相似文献   
23.
This article deals with a two‐person zero‐sum game called a search allocation game (SAG), in which a searcher and a target participate as players. The searcher distributes his searching resources in a search space to detect the target. The effect of resources lasts a certain period of time and extends to some areas at a distance from the resources' dropped points. On the other hand, the target moves around in the search space to evade the searcher. In the history of search games, there has been little research covering the durability and reachability of searching resources. This article proposes two linear programming formulations to solve the SAG with durable and reachable resources, and at the same time provide an optimal strategy of distributing searching resources for the searcher and an optimal moving strategy for the target. Using examples, we will analyze the influences of two attributes of resources on optimal strategies. © 2007 Wiley Periodicals, Inc. Naval Research Logistics 2008  相似文献   
24.
基于特征结构配置参数化结果,提出了车辆悬挂系统的主动优化控制器设计方法。该方法直接基于车辆悬挂系统的参数矩阵,便于工程应用。车辆悬挂系统的仿真实例表明所提主动优化控制器设计方法简单且有效。  相似文献   
25.
在着重分析多跑道机场的基础上,指出在进行最优瞄准点选择计算时应将跑道离散化,然后应用"直接循环迭代法"进行最优瞄准点选择计算,并提出利用常规导弹武器对机场目标进行打击时每一枚导弹应选取一个最优瞄准点的选择方法.经计算验证,结果可信,军事应用价值较高.  相似文献   
26.
针对现有任务分配方法在任务点较多时不易解算,且计算量大的问题,提出了基于模糊C-均值聚类算法的多无人机系统任务分配方法.首先,利用模糊C-均值聚类算法得到的隶属度矩阵对任务点进行初始分配;其次,针对基于空间划分聚类可能造成各UAV任务不均衡的问题,设计任务的局部优化调整规则;最后,结合单旅行商问题,利用Tabu Sea...  相似文献   
27.
This paper deals with a two searchers game and it investigates the problem of how the possibility of finding a hidden object simultaneously by players influences their behavior. Namely, we consider the following two‐sided allocation non‐zero‐sum game on an integer interval [1,n]. Two teams (Player 1 and 2) want to find an immobile object (say, a treasure) hidden at one of n points. Each point i ∈ [1,n] is characterized by a detection parameter λi (μi) for Player 1 (Player 2) such that pi(1 ? exp(?λixi)) (pi(1 ? exp(?μiyi))) is the probability that Player 1 (Player 2) discovers the hidden object with amount of search effort xi (yi) applied at point i where pi ∈ (0,1) is the probability that the object is hidden at point i. Player 1 (Player 2) undertakes the search by allocating the total amount of effort X(Y). The payoff for Player 1 (Player 2) is 1 if he detects the object but his opponent does not. If both players detect the object they can share it proportionally and even can pay some share to an umpire who takes care that the players do not cheat each other, namely Player 1 gets q1 and Player 2 gets q2 where q1 + q2 ≤ 1. The Nash equilibrium of this game is found and numerical examples are given. © 2006 Wiley Periodicals, Inc. Naval Research Logistics, 2007  相似文献   
28.
In this paper we consider the capacitated multi‐facility Weber problem with the Euclidean, squared Euclidean, and ?p‐distances. This problem is concerned with locating m capacitated facilities in the Euclidean plane to satisfy the demand of n customers with the minimum total transportation cost. The demand and location of each customer are known a priori and the transportation cost between customers and facilities is proportional to the distance between them. We first present a mixed integer linear programming approximation of the problem. We then propose new heuristic solution methods based on this approximation. Computational results on benchmark instances indicate that the new methods are both accurate and efficient. © 2006 Wiley Periodicals, Inc. Naval Research Logistics 2006  相似文献   
29.
We study a component inventory planning problem in an assemble‐to‐order environment faced by many contract manufacturers in which both quick delivery and efficient management of component inventory are crucial for the manufacturers to achieve profitability in a highly competitive market. Extending a recent study in a similar problem setting by the same authors, we analyze an optimization model for determining the optimal component stocking decision for a contract manufacturer facing an uncertain future demand, where product price depends on the delivery times. In contrast to our earlier work, this paper considers the situation where the contract manufacturer needs to deliver the full order quantity in one single shipment. This delivery requirement is appropriate for many industries, such as the garment and toy industries, where the economies of scale in transportation is essential. We develop efficient solution procedures for solving this optimization problem. We use our model results to illustrate how the different model parameters affect the optimal solution. We also compare the results under this full‐shipment model with those from our earlier work that allows for multiple partial shipments. © 2007 Wiley Periodicals, Inc. Naval Research Logistics, 2007  相似文献   
30.
Analytical resolution of search theory problems, as formalized by B.O. Koopman, may be applied with some model extension to various resource management issues. However, a fundamental prerequisite is the knowledge of the prior target density. Though this assumption has the definite advantage of simplicity, its drawback is clearly that target reactivity is not taken into account. As a preliminary step towards reactive target study stands the problem of resource planning under a min–max game context. This paper is related to Nakai's work about the game planning of resources for the detection of a stationary target. However, this initial problem is extended by adding new and more general constraints, allowing a more realistic modeling of the target and searcher behaviors. © 2007 Wiley Periodicals, Inc. Naval Research Logistics, 2007  相似文献   
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