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51.
一种面向应用的NOC缓冲区分配算法   总被引:2,自引:1,他引:1       下载免费PDF全文
片上互连网络是片上通信问题的有效解决方案,但其存在严重的资源限制.输入缓冲区占据片上网络总面积的显著部分,同时其容量大小对不同应用映射后获得的性能有重要影响.给出一种面向应用数据负载的NOC缓冲区分配算法,针对不同的应用映射,该算法可以根据数据流量分布特征实现各个路由器输入通道上缓冲区资源的定制分配.实验结果表明,使用该算法后,系统缓冲区资源得到了更有效的利用.与均匀分配缓冲区的NOC系统相比,采用该算法实现的缓冲区分配方案使系统在保持性能变化不大的情况下,能够节省约50%的缓冲区总容量.  相似文献   
52.
This article deals with a two‐person zero‐sum game called a search allocation game (SAG), in which a searcher and a target participate as players. The searcher distributes his searching resources in a search space to detect the target. The effect of resources lasts a certain period of time and extends to some areas at a distance from the resources' dropped points. On the other hand, the target moves around in the search space to evade the searcher. In the history of search games, there has been little research covering the durability and reachability of searching resources. This article proposes two linear programming formulations to solve the SAG with durable and reachable resources, and at the same time provide an optimal strategy of distributing searching resources for the searcher and an optimal moving strategy for the target. Using examples, we will analyze the influences of two attributes of resources on optimal strategies. © 2007 Wiley Periodicals, Inc. Naval Research Logistics 2008  相似文献   
53.
同轴虚阴极的粒子模拟   总被引:1,自引:0,他引:1       下载免费PDF全文
采用 2 12 维全电磁模相对论PIC粒子模拟程序对同轴虚阴极振荡器进行了数值模拟。通过改变装置的结构参数和电气参数等方法 ,对该类装置取得了一系列规律性的认识。通过模拟还发现 ,对要求的频段 ,通过加入电子收集极的方法 ,可以有效地提高功率和压制倍频现象的发生。  相似文献   
54.
用固相反应法制备了三组123相YBCO超导块材,利用高功率微波对三组样品进行辐照处理,分别测量其临界电流密度Jc,实验结果表明,适当的微波辐照有利于提高超导样品的临界电流密度Jc,一次照射与未照射的样品相比较,Jc提高了近一个数量级.  相似文献   
55.
提供了交直流混合网络在交流侧、直流侧绝缘降低时,描述电网主电路和零序电流的数学模型;分析计算了交直流混合网络的绝缘降低引起的主电路零序电流的变化情况.理论分析的结果与试验结果吻合.为设计制造交直流混合网络的绝缘监测系统提供了可靠的依据  相似文献   
56.
针对现有任务分配方法在任务点较多时不易解算,且计算量大的问题,提出了基于模糊C-均值聚类算法的多无人机系统任务分配方法.首先,利用模糊C-均值聚类算法得到的隶属度矩阵对任务点进行初始分配;其次,针对基于空间划分聚类可能造成各UAV任务不均衡的问题,设计任务的局部优化调整规则;最后,结合单旅行商问题,利用Tabu Sea...  相似文献   
57.
This paper deals with a two searchers game and it investigates the problem of how the possibility of finding a hidden object simultaneously by players influences their behavior. Namely, we consider the following two‐sided allocation non‐zero‐sum game on an integer interval [1,n]. Two teams (Player 1 and 2) want to find an immobile object (say, a treasure) hidden at one of n points. Each point i ∈ [1,n] is characterized by a detection parameter λi (μi) for Player 1 (Player 2) such that pi(1 ? exp(?λixi)) (pi(1 ? exp(?μiyi))) is the probability that Player 1 (Player 2) discovers the hidden object with amount of search effort xi (yi) applied at point i where pi ∈ (0,1) is the probability that the object is hidden at point i. Player 1 (Player 2) undertakes the search by allocating the total amount of effort X(Y). The payoff for Player 1 (Player 2) is 1 if he detects the object but his opponent does not. If both players detect the object they can share it proportionally and even can pay some share to an umpire who takes care that the players do not cheat each other, namely Player 1 gets q1 and Player 2 gets q2 where q1 + q2 ≤ 1. The Nash equilibrium of this game is found and numerical examples are given. © 2006 Wiley Periodicals, Inc. Naval Research Logistics, 2007  相似文献   
58.
In this paper we consider the capacitated multi‐facility Weber problem with the Euclidean, squared Euclidean, and ?p‐distances. This problem is concerned with locating m capacitated facilities in the Euclidean plane to satisfy the demand of n customers with the minimum total transportation cost. The demand and location of each customer are known a priori and the transportation cost between customers and facilities is proportional to the distance between them. We first present a mixed integer linear programming approximation of the problem. We then propose new heuristic solution methods based on this approximation. Computational results on benchmark instances indicate that the new methods are both accurate and efficient. © 2006 Wiley Periodicals, Inc. Naval Research Logistics 2006  相似文献   
59.
Analytical resolution of search theory problems, as formalized by B.O. Koopman, may be applied with some model extension to various resource management issues. However, a fundamental prerequisite is the knowledge of the prior target density. Though this assumption has the definite advantage of simplicity, its drawback is clearly that target reactivity is not taken into account. As a preliminary step towards reactive target study stands the problem of resource planning under a min–max game context. This paper is related to Nakai's work about the game planning of resources for the detection of a stationary target. However, this initial problem is extended by adding new and more general constraints, allowing a more realistic modeling of the target and searcher behaviors. © 2007 Wiley Periodicals, Inc. Naval Research Logistics, 2007  相似文献   
60.
相控阵天线关键技术发展趋势   总被引:2,自引:0,他引:2  
相控阵天线必然朝着降低成本和提高性能的趋势发展,因此从以下几个方面分析其关键技术的发展方向:增加带宽,提高T/R组件的附加功率效率,移相器技术,数字化电路,以及引入稀布阵技术等。对相控阵技术的需求也是对这些相关技术发展的一种重要的推动力。  相似文献   
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