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241.
针对水下自主航行器地磁多参量多目标搜索的问题,提出一种基于磁趋势敏感的多目标进化搜索算法。在进化算法的结构下,利用地磁场参量与导航路径的约束关系,以磁趋势敏感作为后验评估准则,建立导航模型,使得地磁多分量伴随航行器的运动同时同地收敛至各自目标值,实现导航目的。通过与六边形路径搜索算法的仿真对比,验证了多目标进化搜索算法的有效性和优越性。  相似文献   
242.
In an accumulation game, a HIDER attempts to accumulate a certain number of objects or a certain quantity of material before a certain time, and a SEEKER attempts to prevent this. In a continuous accumulation game the HIDER can pile material either at locations $1, 2, …, n, or over a region in space. The HIDER will win (payoff 1) it if accumulates N units of material before a given time, and the goal of the SEEKER will win (payoff 0) otherwise. We assume the HIDER can place continuous material such as fuel at discrete locations i = 1, 2, …, n, and the game is played in discrete time. At each time k > 0 the HIDER acquires h units of material and can distribute it among all of the locations. At the same time, k, the SEEKER can search a certain number s < n of the locations, and will confiscate (or destroy) all material found. After explicitly describing what we mean by a continuous accumulation game on discrete locations, we prove a theorem that gives a condition under which the HIDER can always win by using a uniform distribution at each stage of the game. When this condition does not hold, special cases and examples show that the resulting game becomes complicated even when played only for a single stage. We reduce the single stage game to an optimization problem, and also obtain some partial results on its solution. We also consider accumulation games where the locations are arranged in either a circle or in a line segment and the SEEKER must search a series of adjacent locations. © 2002 John Wiley & Sons, Inc. Naval Research Logistics, 49: 60–77, 2002; DOI 10.1002/nav.1048  相似文献   
243.
高频雷达多波束最优天线方向图综合   总被引:1,自引:0,他引:1  
在高频雷达中 ,多个部分重叠的波束被用来形成对预定空域的覆盖 ,而射频干扰和期望信号的空间结构之间的差异以及接收天线阵列的空间多样性则被用来抑制干扰以提高高频雷达的整体工作性能。然而如何在实时地形成多波束的同时有效地抑制射频干扰仍然是高频雷达一个急待解决的问题。基于最优天线方向图综合方法 ,通过主瓣形状保持和干扰抑制之间的合理折衷进一步提出了多波束形成算法。仿真结果表明该算法可以快速、灵活地形成多个波束来覆盖预定的空域 ,同时最大限度地抑制射频干扰 ,从而极大地提高了高频雷达的工作性能  相似文献   
244.
This paper considers a three‐person rendezvous problem on the line which was introduced earlier by the authors. Three agents are placed at three consecutive integer value points on the real line, say 1, 2, and 3. Each agent is randomly faced towards the right or left. Agents are blind and have a maximum speed of 1. Their common aim is to gather at a common location as quickly as possible. The main result is the proof that a strategy given by V. Baston is the unique minimax strategy. Baston's strategy ensures a three way rendezvous in time at most 3.5 for any of the 3!23 = 48 possible initial configurations corresponding to positions and directions of each agent. A connection is established between the above rendezvous problem and a search problem of L. Thomas in which two parents search separately to find their lost child and then meet again. © 2002 Wiley Periodicals, Inc. Naval Research Logistics 49: 244–255, 2002; Published online in Wiley InterScience (www.interscience.wiley.com). DOI 10.1002/nav.10005  相似文献   
245.
Two players are independently placed on a commonly labelled network X. They cannot see each other but wish to meet in least expected time. We consider continuous and discrete versions, in which they may move at unit speed or between adjacent distinct nodes, respectively. There are two versions of the problem (asymmetric or symmetric), depending on whether or not we allow the players to use different strategies. After obtaining some optimality conditions for general networks, we specialize to the interval and circle networks. In the first setting, we extend the work of J. V. Howard; in the second we prove a conjecture concerning the optimal symmetric strategy. © 2002 Wiley Periodicals, Inc. Naval Research Logistics 49: 256–274, 2002; Published online in Wiley InterScience (www.interscience.wiley.com). DOI 10.1002/nav.10011  相似文献   
246.
We present, analyze, and compare three random search methods for solving stochastic optimization problems with uncountable feasible regions. Our adaptive search with resampling (ASR) approach is a framework for designing provably convergent algorithms that are adaptive and may consequently involve local search. The deterministic and stochastic shrinking ball (DSB and SSB) approaches are also convergent, but they are based on pure random search with the only difference being the estimator of the optimal solution [the DSB method was originally proposed and analyzed by Baumert and Smith]. The three methods use different techniques to reduce the effects of noise in the estimated objective function values. Our ASR method achieves this goal through resampling of already sampled points, whereas the DSB and SSB approaches address it by averaging observations in balls that shrink with time. We present conditions under which the three methods are convergent, both in probability and almost surely, and provide a limited computational study aimed at comparing the methods. Although further investigation is needed, our numerical results suggest that the ASR approach is promising, especially for difficult problems where the probability of identifying good solutions using pure random search is small. © 2010 Wiley Periodicals, Inc. Naval Research Logistics, 2010  相似文献   
247.
考虑随机回放的卫星数传调度问题的一种求解方法   总被引:2,自引:0,他引:2       下载免费PDF全文
针对考虑随机回放的卫星数传调度问题,从置换空间到调度解空间的映射方法和置换空间的搜索算法两方面进行了研究.提出了一种时间窗优先的置换序列映射算法,并证明该映射算法可以将置换序列映射到调度解空间上的最优解.提出了一种遗传随机搜索算法,基于有记忆功能的随机邻域搜索,在置换空间上搜索产生优化调度的置换序列.仿真计算表明,遗传随机搜索算法可以增强遗传算法的局部搜索能力,在搜索结果上平均获得了2.72%的改进.  相似文献   
248.
为了在分布式存储的大规模数据图上进行快速图模式匹配,提出了基于局部评估的分布式图模式匹配算法disGPM-PE。首先各计算节点并行地执行本地匹配,然后协调器节点收集局部匹配结果、计算边界点的匹配状态并发送给相应的计算节点,接着计算节点根据边界点的匹配状态确定与边界点相连的节点的匹配情况,最后协调器节点组合得出最大匹配集。实验结果表明:与已有的分布式图模式匹配算法相比,disGPM-PE算法都能够在不显著增加通信量的前提下避免数据片段间的依赖关系对执行时间的影响,减少了图模式匹配的时间。  相似文献   
249.
为了在分布式存储的大规模数据图上进行快速图模式匹配,提出利用局部评估的分布式图模式匹配算法。各计算节点并行地执行本地匹配;协调器节点收集局部匹配结果、计算边界点的匹配状态并发送给相应的计算节点;计算节点根据边界点的匹配状态确定与边界点相连的节点的匹配情况;协调器节点组合得出最大匹配集。实验结果表明:与已有的分布式图模式匹配算法相比,dis GPM-PE算法都能够在不显著增加通信量的前提下避免数据片段间的依赖关系对执行时间的影响,从而减少图模式匹配的时间。  相似文献   
250.
针对多平台多目标协同跟踪中要求多个无人地面平台尽可能均匀地协同跟踪多个目标的特点,提出了改进的离散粒子群优化算法。首先采用连续型粒子群优化算法中的速度和位置迭代公式,然后对粒子位置进行离散编码,使粒子编码对应于可行的指派方案;其次,在优化算法中引入局部搜索,提高算法寻优性能。最后将所提算法应用于多平台多目标协同跟踪中的指派问题,并与未加入局部搜索的粒子群优化算法比较,仿真结果表明,加入局部搜索后的离散粒子群优化算法具有较好的寻优性能。  相似文献   
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