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前置角的准确度是表征高炮瞄准具综合性能的重要指标,而在现有条件下无法对其进行精确测试。为此设计一性能综合测试系统,根据在最佳零位和空回条件下高炮前置角测试结果与理论值间的偏差值,实现对瞄准具性能的准确评估。 相似文献
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Noam Goldberg 《海军后勤学研究》2017,64(2):139-153
A simultaneous non‐zero‐sum game is modeled to extend the classical network interdiction problem. In this model, an interdictor (e.g., an enforcement agent) decides how much of an inspection resource to spend along each arc in the network to capture a smuggler. The smuggler (randomly) selects a commodity to smuggle—a source and destination pair of nodes, and also a corresponding path for traveling between the given pair of nodes. This model is motivated by a terrorist organization that can mobilize its human, financial, or weapon resources to carry out an attack at one of several potential target destinations. The probability of evading each of the network arcs nonlinearly decreases in the amount of resource that the interdictor spends on its inspection. We show that under reasonable assumptions with respect to the evasion probability functions, (approximate) Nash equilibria of this game can be determined in polynomial time; depending on whether the evasion functions are exponential or general logarithmically‐convex functions, exact Nash equilibria or approximate Nash equilibria, respectively, are computed. © 2017 Wiley Periodicals, Inc. Naval Research Logistics 64: 139–153, 2017 相似文献
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In a caching game introduced by Alpern et al. (Alpern et al., Lecture notes in computer science (2010) 220–233) a Hider who can dig to a total fixed depth normalized to 1 buries a fixed number of objects among n discrete locations. A Searcher who can dig to a total depth of h searches the locations with the aim of finding all of the hidden objects. If he does so, he wins, otherwise the Hider wins. This zero‐sum game is complicated to analyze even for small values of its parameters, and for the case of 2 hidden objects has been completely solved only when the game is played in up to 3 locations. For some values of h the solution of the game with 2 objects hidden in 4 locations is known, but the solution in the remaining cases was an open question recently highlighted by Fokkink et al. (Fokkink et al., Search theory: A game theoretic perspective (2014) 85–104). Here we solve the remaining cases of the game with 2 objects hidden in 4 locations. We also give some more general results for the game, in particular using a geometrical argument to show that when there are 2 objects hidden in n locations and n→∞, the value of the game is asymptotically equal to h/n for h≥n/2. © 2016 Wiley Periodicals, Inc. Naval Research Logistics 63: 23–31, 2016 相似文献
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低空、超低空目标的日益增多,促进了超低空目标侦察技术和防空兵火控观念的改变.对雷达超低空侦察技术、被动声纳超低空预警技术、地面防空兵器数字化火控技术3个方面的发展前景进行了详细论述. 相似文献
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This paper deals with an inspection game of customs and a smuggler. The customs can take two options of assigning a patrol or not. The smuggler has two strategies of shipping its cargo of contraband or not. Two players have several opportunities to take actions during a limited number of days. When both players do, there are some possibilities that the customs captures the smuggler and, simultaneously, the smuggler possibly makes a success of the smuggling. If the smuggler is captured or there remain no days for playing the game, the game ends. In this paper, we formulate the problem into a multi‐stage two‐person zero‐sum stochastic game and investigate some characteristics of the equilibrium solution, some of which are given in a closed form in a special case. There have been some studies so far on the inspection game. However, some consider the case that the smuggler has only one opportunity of smuggling or the perfect‐capture case that the customs can certainly arrest the smuggler on patrol, and others think of a recursive game without the probabilities of fulfilling the players' purposes. In this paper, we consider the inspection game taking account of the fulfillment probabilities of the players' aims. © 2006 Wiley Periodicals, Inc. Naval Research Logistics, 2006 相似文献
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针对导弹的定型试验 ,介绍了一种通用的地地导弹系统数据采集方案 ,并对其中所遇到的关键问题加以阐述 ,对各种火控系统的定型设备研制具有一定的参考价值。 相似文献
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为提升物联网与边缘计算应用中前端节点间的数据访问效率,提出了一种新型远程零拷贝文件系统。该文件系统无须借助特殊硬件,可直接基于通用网卡设备实现零拷贝的数据传输框架;充分利用新型非易失内存的随机访问特性,尽可能减少数据缓存和拷贝,提高数据访问的吞吐量。建立缓冲区池,精简并融合传统网络栈和存储栈,从而缩短文件访问路径,减少软件冗余,降低数据访问延迟。最终提供高带宽、低延迟的远程数据访问性能。测试结果表明,远程零拷贝文件系统比传统网络文件系统减少了42.26%~99.19%的读写延迟,细粒度访问下的吞吐量最高可提升1297倍,显著降低了处理器开销和缓存失效次数。 相似文献