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221.
We consider the optimal control of a production inventory‐system with a single product and two customer classes where items are produced one unit at a time. Upon arrival, customer orders can be fulfilled from existing inventory, if there is any, backordered, or rejected. The two classes are differentiated by their backorder and lost sales costs. At each decision epoch, we must determine whether or not to produce an item and if so, whether to use this item to increase inventory or to reduce backlog. At each decision epoch, we must also determine whether or not to satisfy demand from a particular class (should one arise), backorder it, or reject it. In doing so, we must balance inventory holding costs against the costs of backordering and lost sales. We formulate the problem as a Markov decision process and use it to characterize the structure of the optimal policy. We show that the optimal policy can be described by three state‐dependent thresholds: a production base‐stock level and two order‐admission levels, one for each class. The production base‐stock level determines when production takes place and how to allocate items that are produced. This base‐stock level also determines when orders from the class with the lower shortage costs (Class 2) are backordered and not fulfilled from inventory. The order‐admission levels determine when orders should be rejected. We show that the threshold levels are monotonic (either nonincreasing or nondecreasing) in the backorder level of Class 2. We also characterize analytically the sensitivity of these thresholds to the various cost parameters. Using numerical results, we compare the performance of the optimal policy against several heuristics and show that those that do not allow for the possibility of both backordering and rejecting orders can perform poorly.© 2010 Wiley Periodicals, Inc. Naval Research Logistics 2010  相似文献   
222.
We formulate and solve a discrete‐time path‐optimization problem where a single searcher, operating in a discretized three‐dimensional airspace, looks for a moving target in a finite set of cells. The searcher is constrained by maximum limits on the consumption of one or more resources such as time, fuel, and risk along any path. We develop a specialized branch‐and‐bound algorithm for this problem that uses several network reduction procedures as well as a new bounding technique based on Lagrangian relaxation and network expansion. The resulting algorithm outperforms a state‐of‐the‐art algorithm for solving time‐constrained problems and also is the first algorithm to solve multi‐constrained problems. © 2010 Wiley Periodicals, Inc. Naval Research Logistics, 2010  相似文献   
223.
We study an infinite‐horizon, N‐stage, serial production/inventory system with two transportation modes between stages: regular shipping and expedited shipping. The optimal inventory policy for this system is a top–down echelon base‐stock policy, which can be computed through minimizing 2N nested convex functions recursively (Lawson and Porteus, Oper Res 48 (2000), 878–893). In this article, we first present some structural properties and comparative statics for the parameters of the optimal inventory policies, we then derive simple, newsvendor‐type lower and upper bounds for the optimal control parameters. These results are used to develop near optimal heuristic solutions for the echelon base‐stock policies. Numerical studies show that the heuristic performs well. © 2009 Wiley Periodicals, Inc. Naval Research Logistics, 2010  相似文献   
224.
监视与侦察已成为现代C4ISR系统的重要组成部分,传统的监视与侦察系统效能分析方法存在模型难以建立、结果不准确等问题,很难量化其与作战效果之间的影响。在对基于Lanchester方程的C4ISR系统建模方法进行研究的基础上,提出了反映监视与侦察功能的Lanchester方程模型,并引入博弈论分析了战场上信息的不对称对交战结果的影响,克服了描述C4ISR系统的Lanchester方程没有考虑作战单元、对手和环境间的动态交互以及数学结构简单的缺点。仿真结果验证了模型的有效性。  相似文献   
225.
Clustering problems are often difficult to solve due to nonlinear cost functions and complicating constraints. Set partitioning formulations can help overcome these challenges, but at the cost of a very large number of variables. Therefore, techniques such as delayed column generation must be used to solve these large integer programs. The underlying pricing problem can suffer from the same challenges (non‐linear cost, complicating constraints) as the original problem, however, making a mathematical programming approach intractable. Motivated by a real‐world problem in printed circuit board (PCB) manufacturing, we develop a search‐based algorithm (Rank‐Cluster‐and‐Prune) as an alternative, present computational results for the PCB problem to demonstrate the tractability of our approach, and identify a broader class of clustering problems for which this approach can be used. © 2009 Wiley Periodicals, Inc. Naval Research Logistics 2009  相似文献   
226.
In the Swapping Problem (SP), we are given a complete graph, a set of object types, and a vehicle of unit capacity. An initial state specifies the object type currently located at each vertex (at most one type per vertex). A final state describes where these object types must be repositioned. In general, there exist several identical objects for a given object type, yielding multiple possible destinations for each object. The SP consists of finding a shortest vehicle route starting and ending at an arbitrary vertex, in such a way that each object is repositioned in its final state. This article exhibits some structural properties of optimal solutions and proposes a branch‐and‐cut algorithm based on a 0‐1 formulation of the problem. Computational results on random instances containing up to 200 vertices and eight object types are reported. © 2009 Wiley Periodicals, Inc. Naval Research Logistics 2009  相似文献   
227.
MacGregor and Harris (J Quality Technol 25 (1993) 106–118) proposed the exponentially weighted mean squared deviation (EWMS) and the exponentially weighted moving variance (EWMV) charts as ways of monitoring process variability. These two charts are particularly useful for individual observations where no estimate of variability is available from replicates. However, the control charts derived by using the approximate distributions of the EWMS and EWMV statistics are difficult to interpret in terms of the average run length (ARL). Furthermore, both control charting schemes are biased procedures. In this article, we propose two new control charts by applying a normal approximation to the distributions of the logarithms of the weighted sum of chi squared random variables, which are respectively functions of the EWMS and EWMV statistics. These new control charts are easy to interpret in terms of the ARL. On the basis of the simulation studies, we demonstrate that the proposed charts are superior to the EWMS and EWMV charts and they both are nearly unbiased for the commonly used smoothing constants. We also compare the performance of the proposed charts with that of the change point (CP) CUSUM chart of Acosta‐Mejia (1995). The design of the proposed control charts is discussed. An example is also given to illustrate the applicability of the proposed control charts. © 2009 Wiley Periodicals, Inc. Naval Research Logistics, 2009  相似文献   
228.
Search theory originates from the military research efforts of WWII. Most researchers of that period modeled their search games in noncooperative games, where players are enemies or compete against each other. In this article, we deal with a cooperative search game, where multiple searchers behave cooperatively. First we describe several search problems and discuss the possibility of a coalition or cooperation among searchers. For the cooperative search game, we define a function named quasi‐characteristic function, which gives us a criterion similar to the so‐called characteristic function in the general coalition game with transferable utility. The search operation includes a kind of randomness with respect to whether the searchers can detect a target and get the value of the target. We also propose a methodology to divide the obtained target value among members of the coalition taking account of the randomness. As a concrete problem of the cooperative search game, we take the so‐called search allocation game, where searchers distribute their searching resources to detect a target in a cooperative way and the target moves in a search space to evade the searchers. Lastly, we discuss the core of the cooperative search allocation game. © 2009 Wiley Periodicals, Inc. Naval Research Logistics, 2009  相似文献   
229.
承包商的努力程度直接决定了装备的制造成本。为有效激励承包商降低装备制造成本,提高装备采购效益,基于里昂惕夫劳资博弈模型建立了成本分担定价方式的装备采购博弈模型。并在承包商边际效用非线性和定价方式多变量的假设基础上,分别对价格、成本、承包商努力程度和承包商效用之间的关系进行了研究,对原模型进行了拓展,为定价方式中参数的确定提供了量化方法。  相似文献   
230.
从武器装备采办的理论需求出发,以博弈论为理论工具,对武器装备采办过程中的生产成本控制问题进行了分析;建立了基于激励的生产成本控制模型,并对成本控制模型的特点进行了分析和解释;针对军方在激励合同执行过程中有可能出现的2类错误,对成本控制模型进行了优化。在非对称信息条件下,优化后的成本控制模型不但能有效减少2类错误的发生,而且可提高军方装备采办效用,减少代理方合同风险。  相似文献   
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