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31.
This article introduces the use of Benders' cuts to guide a large neighborhood search to solve the traveling umpire problem, a sports scheduling problem inspired by the real‐life needs of the officials of a sports league. At each time slot, a greedy matching heuristic is used to construct a schedule. When an infeasibility is recognized first a single step backtracking is tried to resolve the infeasibility. If unsuccessful, Benders' cuts are generated to guide a large neighborhood search to ensure feasibility and to improve the solution. Realizing the inherent symmetry present in the problem, a large family of cuts are generated and their effectiveness is tested. The resulting approach is able to find better solutions to many instances of this problem. © 2011 Wiley Periodicals, Inc. Naval Research Logistics, 2011  相似文献   
32.
The resource‐constrained project scheduling problem (RCPSP) consists of a set of non‐preemptive activities that follow precedence relationship and consume resources. Under the limited amount of the resources, the objective of RCPSP is to find a schedule of the activities to minimize the project makespan. This article presents a new genetic algorithm (GA) by incorporating a local search strategy in GA operators. The local search strategy improves the efficiency of searching the solution space while keeping the randomness of the GA approach. Extensive numerical experiments show that the proposed GA with neighborhood search works well regarding solution quality and computational time compared with existing algorithms in the RCPSP literature, especially for the instances with a large number of activities. © 2011 Wiley Periodicals, Inc. Naval Research Logistics, 2011  相似文献   
33.
This paper deals with a two searchers game and it investigates the problem of how the possibility of finding a hidden object simultaneously by players influences their behavior. Namely, we consider the following two‐sided allocation non‐zero‐sum game on an integer interval [1,n]. Two teams (Player 1 and 2) want to find an immobile object (say, a treasure) hidden at one of n points. Each point i ∈ [1,n] is characterized by a detection parameter λi (μi) for Player 1 (Player 2) such that pi(1 ? exp(?λixi)) (pi(1 ? exp(?μiyi))) is the probability that Player 1 (Player 2) discovers the hidden object with amount of search effort xi (yi) applied at point i where pi ∈ (0,1) is the probability that the object is hidden at point i. Player 1 (Player 2) undertakes the search by allocating the total amount of effort X(Y). The payoff for Player 1 (Player 2) is 1 if he detects the object but his opponent does not. If both players detect the object they can share it proportionally and even can pay some share to an umpire who takes care that the players do not cheat each other, namely Player 1 gets q1 and Player 2 gets q2 where q1 + q2 ≤ 1. The Nash equilibrium of this game is found and numerical examples are given. © 2006 Wiley Periodicals, Inc. Naval Research Logistics, 2007  相似文献   
34.
Analytical resolution of search theory problems, as formalized by B.O. Koopman, may be applied with some model extension to various resource management issues. However, a fundamental prerequisite is the knowledge of the prior target density. Though this assumption has the definite advantage of simplicity, its drawback is clearly that target reactivity is not taken into account. As a preliminary step towards reactive target study stands the problem of resource planning under a min–max game context. This paper is related to Nakai's work about the game planning of resources for the detection of a stationary target. However, this initial problem is extended by adding new and more general constraints, allowing a more realistic modeling of the target and searcher behaviors. © 2007 Wiley Periodicals, Inc. Naval Research Logistics, 2007  相似文献   
35.
由于采用传统的稳定控制系统设计方法使得导弹弹体对不同大小指令信号响应的品质特性差异较大,因此主要研究了在传统的稳定控制系统设计方法的基础上,采用滑模变结构控制器来调节控制参数,较好地解决了稳定控制系统对大小指令信号时域响应特性差异较大的问题,提高了稳定控制系统的快速响应能力。  相似文献   
36.
探讨了无人飞行器(UAV)编队的任务分配问题。任务分配是UAV协同控制的基础,其解是任务区域内各任务的一个排列。求解UAV任务分配问题的有效方法是能在合理的计算时间内找到近似最优解的启发式算法。用对称群描述UAV任务分配的搜索空间,基于右乘运算构造搜索邻域。仿真结果验证了群论禁忌搜索算法的有效性。  相似文献   
37.
船舶航向非线性系统离散变结构控制   总被引:1,自引:0,他引:1  
基于非线性模型研究船舶航向自动舵的离散变结构控制设计问题。通过状态反馈精确线性化方法设计了二次型最优滑模面,采用离散趋近律方法求得变结构控制律。研究结果表明,所设计的离散变结构控制器能够快速准确地跟踪设定航向,并对参数摄动和外界风浪干扰具有很强的鲁棒性。  相似文献   
38.
一种基于部分搜索的GNSS模糊度解算方法   总被引:2,自引:0,他引:2  
为解决LAMBDA算法搜索策略效率不高的问题,提出了一种基于部分搜索的模糊度解算新方法。该方法的解算成功率接近LAMBDA算法,且只需对最后3维模糊度元素采取搜索策略。同时,通过合理设定搜索椭球的大小和搜索策略;大大提高了搜索效率。通过实验对该新算法与Bootraping算法、LAMBDA算法进行了比较分析,进一步验证了该新算法的有效性。  相似文献   
39.
针对蚁群算法求解CVRP问题时收敛速度慢、求解质量不高的缺点,提出了一种改进启发式蚁群算法。该算法借鉴蚁群系统和基于排列的蚂蚁系统的优点设计信息素更新策略,既加强了对每次迭代最好解的利用,又避免了陷入局部最优;按一定比例使用基本方法和基于PFIH方法构造路径,扩大了算法的搜索空间;采用一种混合局部搜索算子,增强了算法局部寻优能力。实验结果表明,改进启发式蚁群算法可以大幅度减少车辆运行成本,具有较快的收敛速度。  相似文献   
40.
对机场跑道毁伤封锁是远程制导武器的重要任务,其毁伤判断的依据是最小升降窗口存在与否。采用Monte-Carlo方法对远程制导火箭子母弹打击机场跑道的炸点分布进行仿真模拟,提出了一种改进的搜索飞机起降最小升降窗口算法,并用该算法计算分析了远程制导火箭子母弹相关战技术因素对机场跑道毁伤的影响程度。计算结果表明改进算法计算封锁概率的值相对于区域搜索算法更加精确,研究结果对远程制导火箭子母弹的作战运用及进一步优化设计具有参考与实用价值。  相似文献   
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