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31.
This article deals with a two‐person zero‐sum game called a search allocation game (SAG), in which a searcher and a target participate as players. The searcher distributes his searching resources in a search space to detect the target. The effect of resources lasts a certain period of time and extends to some areas at a distance from the resources' dropped points. On the other hand, the target moves around in the search space to evade the searcher. In the history of search games, there has been little research covering the durability and reachability of searching resources. This article proposes two linear programming formulations to solve the SAG with durable and reachable resources, and at the same time provide an optimal strategy of distributing searching resources for the searcher and an optimal moving strategy for the target. Using examples, we will analyze the influences of two attributes of resources on optimal strategies. © 2007 Wiley Periodicals, Inc. Naval Research Logistics 2008  相似文献   
32.
针对高速机动目标拦截场景,研究末制导段捕获区存在条件及微分对策导引律问题.建立弹目相对运动模型并引入控制动力学模型,采用终端投影方法对相对运动模型进行降阶处理;基于微分对策理论推导一种解析形式捕获区,并具体到直/气复合控制导弹对机动目标的拦截中,该捕获区的存在能够保证对任意机动目标进行准确捕获;重新选取性能指标,将目标...  相似文献   
33.
使用对策论的观点和方法 ,结合搜索论的知识 ,建立了一类搜索 -规避对抗对策模型 .对模型的结论做了系统分析 ,考虑了对策双方的最优策略及使用 .  相似文献   
34.
战区防空雷达组网系统体系结构及通信链路研究   总被引:1,自引:0,他引:1  
针对优化现役战区防空雷达系统的部署结构,提高其战时稳定性、提升其整体作战效能的问题,提出了一种“雷达组网系统”实用研发对策,并对其具体的系统体系结构、雷达群站系统构成、信息链路等问题进行了探讨和研究。  相似文献   
35.
This paper deals with a two searchers game and it investigates the problem of how the possibility of finding a hidden object simultaneously by players influences their behavior. Namely, we consider the following two‐sided allocation non‐zero‐sum game on an integer interval [1,n]. Two teams (Player 1 and 2) want to find an immobile object (say, a treasure) hidden at one of n points. Each point i ∈ [1,n] is characterized by a detection parameter λi (μi) for Player 1 (Player 2) such that pi(1 ? exp(?λixi)) (pi(1 ? exp(?μiyi))) is the probability that Player 1 (Player 2) discovers the hidden object with amount of search effort xi (yi) applied at point i where pi ∈ (0,1) is the probability that the object is hidden at point i. Player 1 (Player 2) undertakes the search by allocating the total amount of effort X(Y). The payoff for Player 1 (Player 2) is 1 if he detects the object but his opponent does not. If both players detect the object they can share it proportionally and even can pay some share to an umpire who takes care that the players do not cheat each other, namely Player 1 gets q1 and Player 2 gets q2 where q1 + q2 ≤ 1. The Nash equilibrium of this game is found and numerical examples are given. © 2006 Wiley Periodicals, Inc. Naval Research Logistics, 2007  相似文献   
36.
Analytical resolution of search theory problems, as formalized by B.O. Koopman, may be applied with some model extension to various resource management issues. However, a fundamental prerequisite is the knowledge of the prior target density. Though this assumption has the definite advantage of simplicity, its drawback is clearly that target reactivity is not taken into account. As a preliminary step towards reactive target study stands the problem of resource planning under a min–max game context. This paper is related to Nakai's work about the game planning of resources for the detection of a stationary target. However, this initial problem is extended by adding new and more general constraints, allowing a more realistic modeling of the target and searcher behaviors. © 2007 Wiley Periodicals, Inc. Naval Research Logistics, 2007  相似文献   
37.
毛泽东军事思想植根于中国古代兵学文化的土壤,它的战争观、军事伦理价值观、战争谋略法等思想,与中国古代社会"仁战"、"义战"、"以民为本"、"以奇制胜"、"以礼治军"等战略方法、战略思想一脉相承,同时也是对古代兵学文化的创造性发展,是中国革命战争实践、马列主义军事思想和古代兵学文化相结合的产物。  相似文献   
38.
Under quasi‐hyperbolic discounting, the valuation of a payoff falls relatively rapidly for earlier delay periods, but then falls more slowly for longer delay periods. When the salespersons with quasi‐hyperbolic discounting consider the product sale problem, they would exert less effort than their early plan, thus resulting in losses of future profit. We propose a winner‐takes‐all competition to alleviate the above time inconsistent behaviors of the salespersons, and allow the company to maximize its revenue by choosing an optimal bonus. To evaluate the effects of the competition scheme, we define the group time inconsistency degree of the salespersons, which measures the consequence of time inconsistent behaviors, and two welfare measures, the group welfare of the salespersons and the company revenue. We show that the competition always improves the group welfare and the company revenue as long as the company chooses to run the competition in the first place. However, the effect on group time inconsistency degree is mixed. When the optimal bonus is moderate (extreme high), the competition motivates (over‐motivates) the salesperson to work hard, thus alleviates (worsens) the time inconsistent behaviors. © 2017 Wiley Periodicals, Inc. Naval Research Logistics 64: 357–372, 2017  相似文献   
39.
During the period 1996–2006, the Communist Party of Nepal (Maoist) waged overt people’s war to seize state power and institute a new order that realized the party’s understanding of ‘New Democracy’ as posited by Mao Tse-tung. Contextual shifts led to a crucial strategic turning point in September 2005, when the Maoists agreed to a united front with estranged legal parties to oust the monarchy and establish a republic. Though touted as acceptance of political reintegration, the move was tactical rather than strategic. The party had no intention of supporting a parliamentary version of democracy and thus, 2006–2016, engaged in a covert effort to seize power. Central to this effort was the paramilitary Young Communist League (YCL), the members of which responded to inflammatory party verbiage and exhortations with attacks upon rival political actors. These attacks, academically and legally, were terrorism and offered a salient illustration of intra-state unrestricted warfare. Ultimately, organizational, national, and regional circumstances caused the main Maoist movement to move decisively away from its covert approach. By that time, however, radical splinters had embraced the use of terrorism against rival political actors, creating a situation whereby local politics is yet a dangerous endeavor in certain areas and at certain times.  相似文献   
40.
We study a setting with a single type of resource and with several players, each associated with a single resource (of this type). Unavailability of these resources comes unexpectedly and with player‐specific costs. Players can cooperate by reallocating the available resources to the ones that need the resources most and let those who suffer the least absorb all the costs. We address the cost savings allocation problem with concepts of cooperative game theory. In particular, we formulate a probabilistic resource pooling game and study them on various properties. We show that these games are not necessarily convex, do have non‐empty cores, and are totally balanced. The latter two are shown via an interesting relationship with Böhm‐Bawerk horse market games. Next, we present an intuitive class of allocation rules for which the resulting allocations are core members and study an allocation rule within this class of allocation rules with an appealing fairness property. Finally, we show that our results can be applied to a spare parts pooling situation.  相似文献   
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