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排序方式: 共有102条查询结果,搜索用时 15 毫秒
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This paper presents a method for modeling cyclic inputs to a congested system in a discrete event digital simulation. Specifically, we express the mean of the interarrival time conditional on the last arrival as a linear combination of harmonic components whose coefficients can be determined by stepwise regression. We also assume that the conditional interarrival time normalized by its corresponding mean follows a distribution that is independent of time. The result can, in turn, be used to generate the desired input for a simulation, An example based on a set of actual data is used to illustrate the process of parameter estimation for the model.  相似文献   
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A problem we call recurrent construction involves manufacturing large, complex, expensive products such as airplanes, houses, and ships. Customers order configurations of these products well in advance of due dates for delivery. Early delivery may not be permitted. How should the manufacturer determine when to purchase and release materials before fabrication, assembly, and delivery? Major material expenses, significant penalties for deliveries beyond due dates, and long product makespans in recurrent construction motivate choosing a release timetable that maximizes the net present value of cash flows. Our heuristic first projects an initial schedule that dispatches worker teams to tasks for the backlogged products, and then solves a series of maximal closure problems to find material release times that maximize NPV. This method compares favorably with other well‐known work release heuristics in solution quality for large problems over a wide range of operating conditions, including order strength, cost structure, utilization level, batch policy, and uncertainty level. Computation times exhibit near linear growth in problem size. © 2004 Wiley Periodicals, Inc. Naval Research Logistics, 2004  相似文献   
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This article reviews procedures for computing saddle points of certain continuous concave-convex functions defined on polyhedra and investigates how certain parameters and payoff functions influence equilibrium solutions. The discussion centers on two widely studied applications: missile defense and market-share attraction games. In both settings, each player allocates a limited resource, called effort, among a finite number of alternatives. Equilibrium solutions to these two-person games are particularly easy to compute under a proportional effectiveness hypothesis, either in closed form or in a finite number of steps. One of the more interesting qualitative properties we establish is the identification of conditions under which the maximizing player can ignore the values of the alternatives in determining allocation decisions. © 1996 John Wiley & Sons, Inc.  相似文献   
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Consider a reliability system consisting of n components. The failures and the repair completions of the components can occur only at positive integer-valued times k ϵ N++ ϵ (1, 2, …). At any time k ϵ N++ each component can be in one of two states: up (i.e., working) or down (i.e., failed and in repair). The system state is also either up or down and it depends on the states of the components through a coherent structure function τ. In this article we formulate mathematically the above model and we derive some of its properties. In particular, we identify conditions under which the first failure times of two such systems can be stochastically ordered. A variety of special cases is used in order to illustrate the applications of the derived properties of the model. Some instances in which the times of first failure have the NBU (new better than used) property are pointed out. © 1993 John Wiley & Sons, Inc.  相似文献   
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In this article, we define two different workforce leveling objectives for serial transfer lines. Each job is to be processed on each transfer station for c time periods (e.g., hours). We assume that the number of workers needed to complete each operation of a job in precisely c periods is given. Jobs transfer forward synchronously after every production cycle (i.e., c periods). We study two leveling objectives: maximin workforce size () and min range (R). Leveling objectives produce schedules where the cumulative number of workers needed in all stations of a transfer line does not experience dramatic changes from one production cycle to the next. For and a two‐station system, we develop a fast polynomial algorithm. The range problem is known to be NP‐complete. For the two‐station system, we develop a very fast optimal algorithm that uses a tight lower bound and an efficient procedure for finding complementary Hamiltonian cycles in bipartite graphs. Via a computational experiment, we demonstrate that range schedules are superior because not only do they limit the workforce fluctuations from one production cycle to the next, but they also do so with a minor increase in the total workforce size. We extend our results to the m‐station system and develop heuristic algorithms. We find that these heuristics work poorly for min range (R), which indicates that special structural properties of the m‐station problem need to be identified before we can develop efficient algorithms. © 2016 Wiley Periodicals, Inc. Naval Research Logistics 63: 577–590, 2016  相似文献   
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In this paper we investigate the collection depots location problem on a network. A facility needs to be located to serve a set of customers. Each service consists of a trip to the customer, collecting materials, dropping the materials at one of the available collection depots and returning to the facility to wait for the next call. Two objectives are considered: minimizing the weighted sum of distances and minimizing the maximum distance. The properties of the solutions to these problems are described. © 2002 John Wiley & Sons, Inc. Naval Research Logistics, 49: 15–24, 2002; DOI 10.1002/nav.10000  相似文献   
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