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31.
正弦波型直流无刷电动机位置伺服系统的变结构控制   总被引:1,自引:0,他引:1  
在分析正弦波型直流无刷电动机数学模型的基础上,采用比例等速变速控制策略(PCV)设计控制器,应用于正弦波型直流无刷电动机位置伺服系统.仿真结果表明:与传统PI控制器比较,PCV控制策略可以明显改善系统的品质,并增强系统的鲁棒性.  相似文献   
32.
该文通过对《关雎》一诗的分析,认为诗的第三章不是写"君子"既得"淑女"或在想象中得到,而是写"君子"在苦苦相思以后终于想出了追求到"淑女"的方法。  相似文献   
33.
防空导弹武器系统C3I仿真系统一体化研究   总被引:3,自引:0,他引:3  
现代化的高科技战争中,C3I系统已成为武器系统的"神经中枢",建立一体化的C3I系统是联合作战、统一指挥的需要,同时也对C3I的仿真系统提出了一体化的要求。结合防空导弹武器两级指控仿真系统互操作问题的研究,首先简要介绍了仿真系统一体化的有关标准,然后介绍了互连的方式和对象,探讨和分析了互操作的模型、特点以及互操作性等级的评定。  相似文献   
34.
分布式防空C3I模型信息关系及其交互关键技术研究   总被引:1,自引:0,他引:1  
对分布式防空C3I仿真中信息交互关键技术进行了研究。分析了各子模型信息关系,研究了信息有效交互的途径和提高信息交互速度的方法,并对组播通信组的划分方法进行了深入研究,提出了基于信息流的组播通信组的划分方法。  相似文献   
35.
设计一新颖的光纤环路作为光带通滤波器,它由3dB定向耦合器和光纤光栅构成,并用传输矩阵方法对其输入、输出特性进行了理论分析,表明是一种性能优异的带通滤波器,在光通信等领域有着良好的应用前景.  相似文献   
36.
指挥控制通信与情报(C3I)系统的评价   总被引:5,自引:0,他引:5  
综述了目前用于评价C3I系统的各类方法与过程,讨论了C3I系统的评价框架,并对这个框架下的各种评价方法与过程的长处和不足提出了作者的看法  相似文献   
37.
We study a pull‐type, flexible, multi‐product, and multi‐stage production/inventory system with decentralized two‐card kanban control policies. Each stage involves a processor and two buffers with finite target levels. Production stages, arranged in series, can process several product types one at a time. Transportation of semi‐finished parts from one stage to another is performed in fixed lot sizes. The exact analysis is mathematically intractable even for smaller systems. We present a robust approximation algorithm to model two‐card kanban systems with batch transfers under arbitrary complexity. The algorithm uses phase‐type modeling to find effective processing times and busy period analysis to identify delays among product types in resource contention. Our algorithm reduces the effort required for estimating performance measures by a considerable margin and resolves the state–space explosion problem of analytical approaches. Using this analytical tool, we present new findings for a better understanding of some tactical and operational issues. We show that flow of material in small procurement sizes smoothes flow of information within the system, but also necessitates more frequent shipments between stages, raising the risk of late delivery. Balancing the risk of information delays vis‐à‐vis shipment delays is critical for the success of two‐card kanban systems. Although product variety causes time wasted in setup operations, it also facilitates relatively short production cycles enabling processors to switch from one product type to another more rapidly. The latter point is crucial especially in high‐demand environments. Increasing production line size prevents quick response to customer demand, but it may improve system performance if the vendor lead‐time is long or subject to high variation. Finally, variability in transportation and processing times causes the most damage if it arises at stages closer to the customer. © 2007 Wiley Periodicals, Inc. Naval Research Logistics, 2007  相似文献   
38.
We study a component inventory planning problem in an assemble‐to‐order environment faced by many contract manufacturers in which both quick delivery and efficient management of component inventory are crucial for the manufacturers to achieve profitability in a highly competitive market. Extending a recent study in a similar problem setting by the same authors, we analyze an optimization model for determining the optimal component stocking decision for a contract manufacturer facing an uncertain future demand, where product price depends on the delivery times. In contrast to our earlier work, this paper considers the situation where the contract manufacturer needs to deliver the full order quantity in one single shipment. This delivery requirement is appropriate for many industries, such as the garment and toy industries, where the economies of scale in transportation is essential. We develop efficient solution procedures for solving this optimization problem. We use our model results to illustrate how the different model parameters affect the optimal solution. We also compare the results under this full‐shipment model with those from our earlier work that allows for multiple partial shipments. © 2007 Wiley Periodicals, Inc. Naval Research Logistics, 2007  相似文献   
39.
We introduce and develop models for a physical goods storage system based on the 15‐puzzle, a classic children's game in which 15 numbered tiles slide within a 4 × 4 grid. The objective of the game is to arrange the tiles in numerical sequence, starting from a random arrangement. For our purposes, the tiles represent totes, pallets, or even containers that must be stored very densely, and the objective is to maneuver items to an input–output point for retrieval or processing. We develop analytical results for storage configurations having a single empty location (as in the game) and experimental results for configurations with multiple empty locations. Designs with many empty locations can be made to form aisles, allowing us to compare puzzle‐based designs with traditional aisle‐based designs found in warehousing systems. © 2007 Wiley Periodicals, Inc. Naval Research Logistics, 2007  相似文献   
40.
针对C4ISR需求客观上复杂且特殊、主观上难沟通等特点导致C4ISR需求开发难的问题,研究C4ISR需求本体,提出开发C4ISR需求的一条新途径:基于本体建模。首先,构建C4ISR需求本体元模型、语义模型,很大程度上澄清了C4ISR需求领域知识结构;然后,提出基于本体建立C4ISR需求模型的具体步骤;最后,示例说明方法的可行性、有效性,展示了方法的应用前景。  相似文献   
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