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21.
根据研究实际需求,本文基于作战能力评估理论对水下潜器自导搜索策略仿真平台进行了开发设计,并结合建立的多指标评估体系和相应的评估方法,借助均匀设计法,将其成功应用于水下潜器自导搜索策略的设计优化中。文中首先分析了仿真平台的系统需求,进而确定了其总体构架,并针对自导搜索策略研究的特点确定了相应的人机交互界面。最后给出了进行自导搜索策略仿真优化的基本思路和方法,并通过水下潜器最优自导搜索策略方案仿真研究的实例表明,本文设计的仿真平台和研究方法不仅完全能够满足水下潜器的自导搜索策略仿真研究需求,还能有效节省科研成本,具有重要的工程应用价值。  相似文献   
22.
抢险救灾非战争军事行动包括道路抢修和物资运输等任务,而这两类任务在灾后应急资源调度中存在关联性的影响,且面临路网结构可变及需求随机模糊等挑战,对此,提出了一种非确定性应急资源调度网络双层规划模型,设计了基于蒙特卡洛方法与遗传算法耦合的智能启发式求解策略.通过对典型情境下应急资源调度案例进行分析建模和数值求解,说明了该模型和算法的合理性和有效性.  相似文献   
23.
优化多星协同观测的改进广义模式搜索算法   总被引:1,自引:1,他引:0       下载免费PDF全文
多星协同观测可以最大化卫星的整体效能,如何对多星进行部署是一个设计空间大、设计变量多的优化问题.对此,提出了基于Kriging模型的改进广义模式搜索算法.在算法的搜索步,通过代理模型最优和最大期望提高在当前网格内进行选点,避免选择的盲目性;在筛选步,利用代理模型预测筛选集中各点提高的比例并排序,减少不必要的仿真分析.最后,采用该算法对多星部署方案进行优化,通过对比发现,算法性能优于STK-Analyzer,证明了算法的可行性和有效性.  相似文献   
24.
针对巡航导弹航迹规划这个复杂的优化问题,一个禁忌退火混合优化算法被提出.首先,该算法是以基本模拟退火算法为基础.其次,为了加快该模拟退火算法的收敛速度,在恶化解的接受判断过程中,增加了一定动态的约束条件.最后,为了使最优解能够跳出局部最优的陷阱,使用了一个动态的禁忌表.仿真结果验证了该禁忌退火混合优化算法能够取得目标函数更优的航迹规划路径,从而有效提高巡航导弹的作战效能.  相似文献   
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26.
张军  占荣辉 《国防科技大学学报》2008,30(6):114-117 ,128
针对脉冲雷达近距离目标遮挡问题,从理论上分析了雷达最小作用距离不受限于脉冲宽度.在此基础上,以Chirp脉冲为例,提出了一种适合远近距离全程目标的快速搜索处理算法.该算法只需发射一种宽脉冲波形,而不必根据距离的变化改变脉宽,从而有效缩短了搜索时间,大大提高了搜索效率.仿真结果表明了理论分析的正确性和算法的有效性.  相似文献   
27.
It is well‐known that the efficient set of a multiobjective linear programming (MOLP) problem can be represented as a union of the maximal efficient faces of the feasible region. In this paper, we propose a method for finding all maximal efficient faces for an MOLP. The new method is based on a condition that all efficient vertices (short for the efficient extreme points and rays) for the MOLP have been found and it relies on the adjacency, affine independence and convexity results of efficient sets. The method uses a local top‐down search strategy to determine maximal efficient faces incident to every efficient vertex for finding maximal efficient faces of an MOLP problem. To our knowledge, the proposed method is the first top‐down search method that uses the adjacency property of the efficient set to find all maximal efficient faces. We discuss this and other advantages and disadvantages of the algorithm. We also discuss some computational experience we have had with our computer code for implementing the algorithm. This computational experience involved solving several MOLP problems with the code.  相似文献   
28.
Rendezvous search finds the strategies that players should use in order to find one another when they are separated in a region. Previous papers have concentrated on the case where there are two players searching for one another. This paper looks at the problem when there are more than two players and concentrates on what they should do if some but not all of them meet together. It looks at two strategies—the stick together one and the split up and meet again one. This paper shows that the former is optimal among the class of strategies which require no memory and are stationary, and it gives a method of calculating the expected rendezvous time under it. However, simulation results comparing both strategies suggest that in most situations the split up and meet again strategy which requires some memory leads to faster expected rendezvous times. © 2001 John Wiley & Sons, Inc. Naval Research Logistics 48:710–721, 2001  相似文献   
29.
In this paper we consider the discrete time/resource trade-off problem in project networks. Given a project network consisting of nodes (activities) and arcs (technological precedence relations), in which the duration of the activities is a discrete, nonincreasing function of the amount of a single renewable resource committed to it, the discrete time/resource trade-off problem minimizes the project makespan subject to precedence constraints and a single renewable resource constraint. For each activity, a work content is specified such that all execution modes (duration/resource requirement pairs) for performing the activity are allowed as long as the product of the duration and the resource requirement is at least as large as the specified work content. We present a tabu search procedure which is based on a decomposition of the problem into a mode assignment phase and a resource-constrained project scheduling phase with fixed mode assignments. Extensive computational experience, including a comparison with other local search methods, is reported. © 1998 John Wiley & Sons, Inc. Naval Research Logistics 45: 553–578, 1998  相似文献   
30.
This paper examines heuristic solution procedures for scheduling jobs on a single machine to minimize the maximum lateness in the presence of setup times between different job families. It reviews the state of knowledge about the solution of this problem, which is known to be difficult to solve in general, and examines natural solution approaches derived from some of the underlying theory. The emphasis is on the design and computational evaluation of new heuristic procedures. © 1999 John Wiley & Sons, Inc. Naval Research Logistics 46: 978–991, 1999  相似文献   
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