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91.
This paper deals with a two‐person zero‐sum game called a search allocation game, where a searcher and a target participate, taking account of false contacts. The searcher distributes his search effort in a search space in order to detect the target. On the other hand, the target moves to avoid the searcher. As a payoff of the game, we take the cumulative amount of search effort weighted by the target distribution, which can be derived as an approximation of the detection probability of the target. The searcher's strategy is a plan of distributing search effort and the target's is a movement represented by a path or transition probability across the search space. In the search, there are false contacts caused by environmental noises, signal processing noises, or real objects resembling true targets. If they happen, the searcher must take some time for their investigation, which interrupts the search for a while. There have been few researches dealing with search games with false contacts. In this paper, we formulate the game into a mathematical programming problem to obtain its equilibrium point. © 2006 Wiley Periodicals, Inc. Naval Research Logistics, 2007  相似文献   
92.
In this paper, we study a m‐parallel machine scheduling problem with a non‐crossing constraint motivated by crane scheduling in ports. We decompose the problem to allow time allocations to be determined once crane assignments are known and construct a backtracking search scheme that manipulates domain reduction and pruning strategies. Simple approximation heuristics are developed, one of which guarantees solutions to be at most two times the optimum. For large‐scale problems, a simulated annealing heuristic that uses random neighborhood generation is provided. Computational experiments are conducted to test the algorithms. © 2006 Wiley Periodicals, Inc. Naval Research Logistics, 2007.  相似文献   
93.
In a rendez‐vous search two or more teams called seekers try to minimize the time needed to find each other. In this paper, we consider s seekers in a rectangular lattice of locations where each knows the configuration of the lattice, the distribution of the seekers at time 0, and its own location, but not the location of any other. We measure time discretely, in turns. A meeting takes place when the two seekers reach the same point or adjacent points. The main result is that for any dimension of lattice, any initial distribution of seekers there are optimal strategies for the seekers that converge (in a way we shall make clear) to a center. © 2007 Wiley Periodicals, Inc. Naval Research Logistics, 2007  相似文献   
94.
搜索引擎是互联网信息检索技术的核心,中文搜索引擎与国外相比存在着搜索引擎覆盖率低、查准率不高、检索精度差、更新速度慢、无法控制网络信息的动态变化、对信息内容难于控制和管理等问题。对此,提出了中文搜索引擎从单一查询工具向综合化、全功能服务发展;分类主题一体化,检索语言向自然语言发展;查询智能化,向多国化和多语种化发展;搜索引擎集成化、网络资源著录标准化及利用智能代理技术的信息检索等对策。  相似文献   
95.
求解布尔不可满足子式在超大规模集成电路设计与验证领域都具有非常重要的理论与应用价值,帮助EDA工具迅速定位错误与不一致。针对求解不可满足子式的非完全方法,提出了消解悖论与悖论解析树的概念,在此基础上提出一种启发式局部搜索算法。该算法根据公式的消解规则,采用局部搜索过程直接构造证明不可满足性的悖论解析树,而后递归搜索得到不可满足子式;算法中融合了布尔推理技术、动态剪枝方法及蕴含消除方法以提高搜索效率。基于随机测试集进行了实验对比,结果表明提出的算法优于同类算法。  相似文献   
96.
针对传感器指示交接技术中"指示任务怎样执行"的问题,根据指示交接的实际过程,研究了多传感器针对多个协作任务怎样进行更好调度的问题,提出了基于分布搜索的多维协商机制。通过协商函数的迭代更新,不断寻找综合效用最大的传感器调度策略,优化了指示交接过程中多传感器多任务调度过程。实例仿真结果表明,所提方法合理、有效,提高了传感器协作的效率,为指示交接的深入研究奠定了基础。  相似文献   
97.
针对不返回起始点、多个待救援点的应急救援路径规划问题,提出了一种应急救援路径规划的改进蚁群算法,设计了一种新的路径构造方法,为蚁群算法求解该类问题打下了基础。为提高收敛性,改进了信息素更新规则,构造了一种与蚁群算法有效结合的局部搜索算法,提高了算法快速寻优的能力。仿真结果表明:改进蚁群算法能够快速找到一条从救援中心到多个待救援点的优化路径,且收敛速度和最短路径较同类算法更优。  相似文献   
98.
为提高单基准站短基线相对定位解算的可靠性,研究了多基准站约束的相对定位算法。将基准站间可提前测量的先验基线信息融入观测模型中,给出了多基准站相对定位的函数模型和随机模型,在此基础上推导了模糊度精度因子的解析表达式,揭示了基准站数量的增加对模糊度浮点解精度提升的作用;从理论上分析了基准站间先验基线信息中的偏差对模糊度解算的影响,分析表明,当先验基线各分量偏差的绝对值之和小于5 cm时,模糊度解算几乎不受影响;通过仿真和实测数据进行了验证。试验结果表明,增加基准站数量不仅能有效提升模糊度解算成功率和收敛速度,并且对先验基线信息中的偏差具有较好的抑制作用,当基线各分量偏差均增加到4 cm时,实测数据模糊度解算成功率仍能达到92%以上。研究结论为特殊场景下多基准站间的快速非精确标定提供了理论依据。  相似文献   
99.
瑞吉欧教育本土化的过程中我们要:深入学习瑞吉欧教育的儿童观与教育理念;教育的过程是教师和幼儿共同学习、共同探索、共同研究、共同创造的过程,教师应该以幼儿的引导者、支持者、合作者、帮助者的身份出现,并通过倾听、观察和记录来实现这一过程;学习瑞吉欧社区参与管理的模式,改善社区资源不合理利用的现状,并努力将低层次的家园合作逐步发展到高层次的家园合作。  相似文献   
100.
Consider a patrol problem, where a patroller traverses a graph through edges to detect potential attacks at nodes. An attack takes a random amount of time to complete. The patroller takes one time unit to move to and inspect an adjacent node, and will detect an ongoing attack with some probability. If an attack completes before it is detected, a cost is incurred. The attack time distribution, the cost due to a successful attack, and the detection probability all depend on the attack node. The patroller seeks a patrol policy that minimizes the expected cost incurred when, and if, an attack eventually happens. We consider two cases. A random attacker chooses where to attack according to predetermined probabilities, while a strategic attacker chooses where to attack to incur the maximal expected cost. In each case, computing the optimal solution, although possible, quickly becomes intractable for problems of practical sizes. Our main contribution is to develop efficient index policies—based on Lagrangian relaxation methodology, and also on approximate dynamic programming—which typically achieve within 1% of optimality with computation time orders of magnitude less than what is required to compute the optimal policy for problems of practical sizes. © 2014 Wiley Periodicals, Inc. Naval Research Logistics, 61: 557–576, 2014  相似文献   
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